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Showing 976 to 990 of 1,434 results Save | Export
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Drier, Hollylynne Stohl; Dawson, Kara M.; Garofalo, Joe – Educational Leadership, 1999
Technology offers tools and information that students need to explore real-world mathematical connections and investigate questions reflecting their own interests. This article illustrates how students can use technology to gather and interpret information, perform descriptive and graphical analysis, make statistical predictions, and create and…
Descriptors: Computer Simulation, Educational Technology, Graphing Calculators, Instructional Innovation
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Monaghan, James M.; Clement, John – International Journal of Science Education, 1999
Presents evidence for students' qualitative and quantitative difficulties with apparently simple one-dimensional relative-motion problems, students' spontaneous visualization of relative-motion problems, the visualizations facilitating solution of these problems, and students' memories of the online computer simulation used as a framework for…
Descriptors: Cognitive Processes, Computer Simulation, Concept Formation, Memory
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Hartas, Dimitra; Donahue, Mavis L. – Learning Disabilities Research and Practice, 1997
Discourse analysis of audiotapes of simulated telephone hotline conversations of adolescent dyads consisting of either one, two, or no adolescents with learning disabilities (LD) found that adolescents with and without LD were equally skilled at requesting advice, but adolescents with LD had significantly greater difficulty generating solutions to…
Descriptors: Adolescents, Communication Skills, Discourse Analysis, Interpersonal Communication
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Betz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
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Stevens, Rons; Palacio-Cayetano, Joycelin – Cell Biology Education, 2003
Rapid advancements in hardware, software, and connectivity are helping to shorten the times needed to develop computer simulations for science education. These advancements, however, have not been accompanied by corresponding theories of how best to design and use these technologies for teaching, learning, and testing. Such design frameworks…
Descriptors: Medical Education, Student Attitudes, Audiences, Problem Solving
Hilem, Y.; Futtersack, M. – 1994
The use of numerical simulations to design and analyze new products requires both conceptual and operational knowledge. This paper describes COMPANION: an intelligent multimedia system for vocational training used by engineers and technicians. A key concept in terms of training methodology is that of "situated learning," or continuous…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Engineering
General Accounting Office, Washington, DC. Information Management and Technology Div. – 1991
This report was prepared in response to a request for information on supercomputers and high-speed networks from the Senate Committee on Commerce, Science, and Transportation, and the House Committee on Science, Space, and Technology. The following information was requested: (1) examples of how various industries are using supercomputers to…
Descriptors: Aerospace Industry, Business Communication, Computer Networks, Computer Simulation
Anderson, John R. – 1993
Related to the earlier ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses previous rational analyses to improve upon that theory and extend its scope. It also relates the theory to new…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
Bilan, Bohdan J. – 1992
This introduction to computer simulations as an integrated learning experience reports on their use with students in grades 5 through 10 using commercial software packages such as SimCity, SimAnt, SimEarth, and Civilization. Students spent an average of 60 hours with the simulation games and reported their experiences each week in a personal log.…
Descriptors: Classroom Techniques, Computer Software, Educational Games, Elementary Secondary Education
Arenz, Bernard W. – 1991
Mathematics problem solving skills need to be developed through meaningful interactions. Computer simulations combined with cooperative learning methods provide students a context within which to construct an understanding of mathematics problem solving. This study examines the distribution and sequence of events that result in acquisition of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Intermediate Grades
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Brenenstuhl, Daniel C. – Simulation and Games, 1975
This study examined the differences in student performance in two sections of a college management course--one of which used simulation as an adjunct aid, the other of which did not. (CD)
Descriptors: Administrator Education, Affective Objectives, Cognitive Objectives, Computers
Carpenter, Patricia A.; And Others – 1990
The cognitive processes in a widely used, non-verbal test of analytic intelligence--the Raven Progressive Matrices Test (J. C. Raven, 1962)--were analyzed. The analysis determined which processes distinguished between higher-scoring and lower-scoring subjects and which processes were common to all subjects and all items on the test. The analysis…
Descriptors: Abstract Reasoning, Cognitive Measurement, Cognitive Processes, College Students
Jones, William M. – 1985
Free-form games are applicable to a range of problem-solving situations. This document discusses gaming as a procedure for organized study of the complex problems entailed in confrontations and crises. The major focus of the booklet is on the various forms of this game type, the kinds of problems to which it is best adapted, and some approaches to…
Descriptors: Conflict, Conflict Resolution, Decision Making, Educational Games
Kinnear, Judith F. – 1986
Problem solving is an essential skill in the study of genetics. Genetics problems have traditionally come from laboratory activities and textbook situations. Recently computer-based problems have been available to complement these standard sources. This report focusses on the use of computer-based problems in the study of genetics. Discriptions…
Descriptors: College Science, Computer Assisted Instruction, Foreign Countries, Genetics
Nichols, Carol; Orlando, Vincent – 1983
A problem solving procedure known as the Tab Item was used with 21 undergraduate education majors who minored in reading to give the students an opportunity to apply their knowledge in a nonthreatening environment. The problem solving activity centered on a hypothetical fourth grade teaching position that opened at midyear. The students were told…
Descriptors: Evaluation Methods, Experiential Learning, Higher Education, Preservice Teacher Education
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