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Bruton, Dean – International Journal of Technology and Design Education, 2011
This paper puts the case for using a pedagogical framework based on the principles of grammatical design in conjunction with conventional creative problem solving strategies in higher education to foster learning for innovation and creativity. It explores the design and delivery of an inaugural creativity and innovation course that used a…
Descriptors: Foreign Countries, Experimental Groups, Undergraduate Students, Creativity
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Fehrman, Darwyn; Schutz, Aaron – Democracy & Education, 2011
This study examines a two-year effort to engage groups of inner-city students in community engagement projects at Social Action Charter High School, SACHS, in Milwaukee, Wisconsin. In this project, graduate student volunteers coached small groups of students working on community change projects, collecting data on what happened over time. Kahne…
Descriptors: Graduate Students, Community Problems, Social Action, School Community Relationship
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Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
Russo, Lindsey H. – Online Submission, 2013
The learning experiences of young children cannot be conveniently separated into the areas of cognitive, social/emotional and physical development. They are integrated and interdependent. This balance can be achieved through creative, interactive play that supports and scaffolds all developmental and content areas of the curriculum. Despite the…
Descriptors: Play, Creativity, Urban Schools, Longitudinal Studies
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Eyster, Linda – Science Teacher, 2010
Although science is a creative endeavor (NRC 1996, p. 46), many students think they are not encouraged--or even allowed--to be creative in the laboratory. When students think there is only one correct way to do a lab, their creativity is inhibited. Park and Seung (2008) argue for the importance of creativity in science classrooms and for the…
Descriptors: Creativity, Problem Solving, Laboratory Experiments, Laboratory Training
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Bryant, Courtney – Art Education, 2010
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Descriptors: Creativity, Problem Solving, Studio Art, Animation
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Guile, David – Mind, Culture, and Activity, 2011
This article makes a number of interconnected arguments. First, spatially and temporally distributed project teams constitute a new form of interprofessional work and, as a corollary, a new site for interprofessional learning. Second, researchers in cultural-historical activity theory have generated some concepts and methods, for example,…
Descriptors: Foreign Countries, Interprofessional Relationship, Learning Processes, Teamwork
Runco, Mark A. – New Horizons in Education, 2008
Background: A concern for scientific rigor has directed most recent research on creativity towards the study of unambiguous expressions of talent. This is problematic for educators and anyone else who is interested in children's creative potential. Focus of discussion: Creative potential should be the primary concern for educators. Theories of and…
Descriptors: Creativity, Creative Thinking, Problem Solving, Children
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Livingston, Larry – Arts Education Policy Review, 2010
Individual creativity is ubiquitous. New technologies both enable and urge fresh approaches to creativity in the context of education. University-level education offers a natural place to adjust pedagogical structures in favor of a more individual approach to learning that organizes the intellectual community into new patters of interaction and…
Descriptors: Higher Education, Creativity, Time Management, Problem Solving
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Barak, Moshe – International Journal of Technology and Design Education, 2010
This paper proposes a compensative model for self-regulated learning in technology education (SRLT) comprised of cognitive, metacognitive and motivational domains. Discussion of the cognitive domain centers on problem-solving and creativity, with a focus on the need to engage students in open-ended assignments in informal contexts and to teach…
Descriptors: Assignments, Creativity, Self Efficacy, Prior Learning
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Young, Linda Payne – English Journal, 2009
English teachers are by nature rather imaginative, a trait that is not taught in a methods class or listed as a disposition in standards for teacher preparation. Whether as part of a learning activity or a "what if" question posed in a literature discussion, imagination and creativity are integral parts of classrooms and their inclusion is as…
Descriptors: Imagination, Creativity, Problem Solving, Thinking Skills
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Noppe, Rene; Yager, Stuart; Webb, Carol; Sheng, Bridget – International Journal of Educational Leadership Preparation, 2013
The purpose of this study was to determine the decision-making and problem-solving approaches most frequently used by school superintendents in two mid-western states when confronted with district dilemmas. The research replicated a study conducted by Polka, Litchka, Caizi, Denig and Mete (2011) in five Mid-Atlantic states. The survey used in both…
Descriptors: Decision Making, Administrator Attitudes, Superintendents, School Districts
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Ochoa Alpala, Carol Anne; Roberto Flórez, Eliana Edith – HOW, 2011
Blended Learning has become one of the most common ways to teach EFL (English as a Foreign Language) due to its double component, which integrates Face-to-Face classes with virtual learning in order to offer students a wide range of materials and resources organized in a methodological way. Over the years, teachers and students have changed the…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
Krauss, Stephanie Malia; Pittman, Karen J.; Johnson, Caitlin – Forum for Youth Investment, 2016
In the United States, there is a growing sense of urgency and attention to the issues of equity and youth well-being. As a nation, we devote significant expertise and resources to addressing disparities and closing gaps among groups of young people, yet our progress has been slow, in no small part because our best efforts remain deeply fragmented.…
Descriptors: Readiness, Youth, Skill Development, Ability
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Adams, David J.; Hugh-Jones, Siobhan; Sutherland, Ed – Bioscience Education, 2010
We report the preliminary results of work with a unique, web-site-based approach designed to help individual bioscientists identify and develop their individual creative capacity. The site includes a number of features that encourage individuals to interact with creativity techniques, communicate with colleagues remotely using an electronic notice…
Descriptors: Creativity, Internet, Web Sites, Evaluation Methods
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