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Showing 91 to 105 of 110 results Save | Export
Deep, Anurag; Murthy, Sahana; Bhat, Jayadeva – Research and Practice in Technology Enhanced Learning, 2020
Bioscientists such as geneticists and molecular biologists regularly demonstrate the integration of domain concepts and science inquiry practices/skills while explaining a natural phenomenon. The complexity of these concepts and skills becomes manifold at the tertiary undergraduate level and are known to be challenging for learners. They learn…
Descriptors: Technology Uses in Education, Electronic Learning, Scaffolding (Teaching Technique), Genetics
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Cheng, Shu-Chen; Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2019
Several previous studies have emphasized the importance of situating students in authentic learning or problem-solving contexts to enhance their learning performances. However, some challenges of situated learning have been stated, such as the lack of effective learning support or concrete objective design to improve students' learning engagement,…
Descriptors: Active Learning, Experiential Learning, Authentic Learning, Electronic Learning
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Larmer, John – Social Education, 2018
Project-Based Learning (PBL) is increasingly popular in K-12 schools, not just in the United States but around the world. PBL is a great way to engage students in their learning. In this article, the author presents what PBL is and is not.
Descriptors: Student Projects, Teaching Methods, Active Learning, Social Studies
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Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
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Mayall, Robert M.; Arcellana-Panlilio, Mayi – Papers on Postsecondary Learning and Teaching, 2019
With the ever-increasing push towards authentic learning within post-secondary institutions, many approaches are being explored. One such method with a particular focus on real-world applications has been the International Genetically Engineered Machines (iGEM) competition program. At the University of Calgary, the iGEM program sees teams of…
Descriptors: Authentic Learning, Teacher Workshops, College Faculty, Vignettes
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Sowers, Kerri L.; Meyers, Shelly – New Directions for Teaching and Learning, 2021
Stockton University is a mid-size liberal arts institution in Southern New Jersey. Degree seekers must complete required course work in both liberal studies and core, specialized areas, such as business, health sciences, hospitality, education, social and behavioral sciences, or organizational leadership. Stockton emphasizes Essential Learning…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Undergraduate Students, Student Evaluation
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Stagg, Bethan C. – Research in Science & Technological Education, 2020
Background: Children's interest in science is known to decline around the upper primary age, and botanical topics are unpopular with students. Drama in education has the potential to increase motivation and interest in school science. Purpose: The study examined the impact of immersive drama on knowledge about biological classification and…
Descriptors: Drama, Science Education, Plants (Botany), Elementary School Students
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Marden, Mariolina Pais; Herrington, Jan – Educational Media International, 2020
This paper describes a research study that investigated foreign language students' collaborative practice in a blended, authentic learning environment. A group of intermediate and advanced level students of Italian at an Australian university interacted and collaborated with each other and with a group of native speaker mentors through a web-based…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, Instructional Design
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Michael B. Sherry; Ann M. Lawrence – English Journal, 2019
In this article, the authors begin this inquiry by describing their research with a class of middle school writers who played "Quandary," a free online educational game designed to teach argumentation, as part of a unit on writing arguments for environmental action. Regarding the subject area of English language arts (ELA), research has…
Descriptors: Video Games, Technology Uses in Education, Language Arts, Middle School Students
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Lin, Xiao-Fan; Tang, Dandan; Lin, Xuanjun; Liang, Zhong-Mei; Tsai, Chin-Chung – International Journal of Science Education, 2019
This study aimed to explore the relationships between students' perceived learning practices and associated self-efficacies regarding mobile-assisted seamless science learning. The learning practices for mobile-assisted seamless science learning questionnaire was developed with three scales that denote learning supported by mobile technology.…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Educational Technology
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving
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Placklé, Inge; Könings, Karen D.; Struyven, Katrien; Libotton, Arno; van Merriënboer, Jeroen J. G.; Engels, Nadine – European Journal of Teacher Education, 2020
Stakeholders in vocational education have difficulties communicating and collaborating on the design of education because they often lack a shared understanding of what constitutes effective student learning. The aim of this study is to investigate whether the perspectives of teacher educators, teachers and students on good education in vocational…
Descriptors: Educational Environment, Vocational Education, Teacher Educators, Instructional Effectiveness
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
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Knight, Terry – BU Journal of Graduate Studies in Education, 2017
Creating successful students beyond the classroom means creating students that are confident, independent, lifelong learners who engage in the world around them. By giving students time to learn, constructing meaningful tasks, and teaching them how to become learners, educators can foster important skill sets that motivate students to learn and…
Descriptors: Individualized Instruction, Learning Strategies, Lifelong Learning, Thinking Skills
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Larkin Weyand; Jon Balzotti; Derek L. Hansen – English Journal, 2019
Educational simulations provide students authentic contexts. These authentic contexts require situated and complex real-world arguments. Such writing scenarios help students recognize why there are often multiple interpretations of evidence, who their audience is, what they want, and what kind of genre is needed. Playable Case Studies help…
Descriptors: Teaching Methods, Play, Persuasive Discourse, Writing Instruction
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