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van Harsel, Milou; Hoogerheide, Vincent; Verkoeijen, Peter; van Gog, Tamara – Journal of Computer Assisted Learning, 2022
Nowadays, students often practice problem-solving skills in online learning environments with the help of examples and problems. This requires them to self-regulate their learning. It is questionable how novices self-regulate their learning from examples and problems and whether they need support. The present study investigated the open questions:…
Descriptors: Sequential Learning, Independent Study, Problem Solving, Electronic Learning
Frank, Tyler H. J. – Adult Literacy Education, 2022
To meet the demands of the 21st century, adult learners must display a range of sophisticated strategies for dealing with the digital world. With the switch to online instruction over the last months this need is only greater. In this article, I describe specific activities I implement with adult learners in a math and science class to help them…
Descriptors: Electronic Learning, Problem Solving, Adult Students, Digital Literacy
Castillo, Jorge Rincón; Hurtado, Orlando García; Parra, Edinson Caicedo – Journal of Language and Linguistic Studies, 2022
This article aims to show some activities based on non-routine problems with different levels of difficulty and from different classes that are integrated into the curriculum, additionally two spaces were opened for students to interact with recreational mathematics activities with the purpose of providing opportunities to all students access the…
Descriptors: Learning Activities, Mathematics Activities, Mathematical Concepts, Concept Formation
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Suthida Chamrat; Monapat Manokarn; Nuttee Suree; Suntonrapot Damrongpanit; Pornrat Wattanakasiwich; Arnan Sipitakiat; Pradthana Jaipong; Panuakdet Suwannatat; Teerawat Prakobphon; Surachet Limkumnerd; Somkiat Yangjeen – European Journal of STEM Education, 2025
This research aimed to (1) investigate changes in attitudes towards learning STEM and coding, innovativeness, and entrepreneurial attitudes, and (2) synthesize characteristics and evaluate innovations to address problems after participating in an innovation camp for 180 early high school students. Activities included learning platforms to foster…
Descriptors: Innovation, Entrepreneurship, STEM Education, Coding
Erol, Ahmet; Erol, Mustafa; Basaran, Mustafa – European Early Childhood Education Research Journal, 2023
The study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students…
Descriptors: Foreign Countries, Art Education, STEM Education, Creativity
Blocker, Christopher P. – Marketing Education Review, 2023
This generation of students enters a workforce that increasingly demands interdisciplinary thinking to solve complex problems and create sustainable value. The global pandemic, climate crisis, and state of social inequality call for future business leaders to practice a broader intellectual vision to "see" across domains and apply…
Descriptors: Interdisciplinary Approach, Thinking Skills, Design, Sustainability
Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
Aldrin B. Boca; Rossarin Jermtaisong – Turkish Online Journal of Educational Technology - TOJET, 2023
The research entitled The Development of Learning Activity through KWDL Technique Combined with BAR Model to improve problem-solving Ability in Math for Secondary 1 (Grade 7) Students made use of a quasi-experimental design wherein the experimental group was exposed to learning activities through the KWDL technique combined with BAR model while…
Descriptors: Learning Activities, Models, Problem Solving, Secondary School Students
Nataree Pongsai; Apantee Poonputta – Higher Education Studies, 2023
The ability to recognize one's learning processes is important for learning mathematics as it helps learners to practice the thinking process of how each element works in solving mathematics problems. The K-W-D-L technique has emerged as a technique that could bring about metacognition in learning and it could be beneficial in elementary school…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Public Schools
Abolfazl Rafiepour – International Society for Technology, Education, and Science, 2023
In this paper duality between real world phenomenon and mathematics will be discussed. This duality exists for many years which considerably remarked in the history of mathematics curriculum. One of the good potential for filling the gap between real world phenomenon and mathematical ideas would be modelling tasks which require performing the…
Descriptors: Teaching Methods, Mathematics Instruction, Barriers, Task Analysis
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Bostic, Jonathan D.; Clark, Quintana M.; Vo, Tina; Esters, Levon T.; Knoblach, Neil A. – School Science and Mathematics, 2021
Agricultural life science topics include but are not limited to (1) agriculture and the environment, (2) culture, society, and economy, and (3) energy. These topics have potential to come up during mathematics and science instruction and offer learning opportunities. One way for agricultural life science topics to be part of such instruction is…
Descriptors: Agricultural Education, Biological Sciences, Problem Solving, Problem Based Learning
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Autaiwan Sriarun; Sarit Srikao; Nirat Jantharajit – Journal of Education and Learning, 2025
The study creates the development of the Experiential Learning Management Model (ELMM) for early childhood education, rooted in the Reggio Emilia approach. The Reggio Emilia approach, established in the 1960s in northern Italy, emphasizes collaborative learning among children, educators, and parents. This educational philosophy cultivates an…
Descriptors: Early Childhood Education, Experiential Learning, Learning Theories, Problem Solving

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