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de la Puente Pacheco, Mario Alberto; de Oro Aguado, Carlos Mario; Lugo Arias, Elkyn – Interactive Learning Environments, 2022
This study compared the effectiveness of the Project-Based Learning method (PBL) with the conventional teaching method in developing cross-curricular skills and improving academic performance among 1064 undergraduate students at the north coast of Colombia. A t-student test, Welch test, and the Tau Kendall correlation coefficient were used to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Foreign Countries
Awang-Hashim, Rosna; Suppiah Shanmugam, S. Kanageswari; Madziah Zubairi, Ainol; Yusof, Norhafezah; Tengku Ariffin, Tengku Faekah; Yon, Haniza – Cogent Education, 2022
This is the first standard setting study in Malaysia aimed at developing Performance-Level Descriptors (PLDs) and determining cut scores that differentiate undergraduates with low, moderate and high employability skills using a newly developed Situational judgment Test (SJT). SJT items from five domains critical for future job employment: 1)…
Descriptors: Identification, Measures (Individuals), Unemployment, Employment Potential
Kathryn Grilli – ProQuest LLC, 2022
There are jobs available today that did not exist 10 years ago. According to employers, there is a significant gap in essential universal skills in recent college graduates necessary for success in any career. Because of student debt and rising college tuition, more than ever, higher education is being held accountable for its contribution to…
Descriptors: Soft Skills, Higher Education, Employment Qualifications, College Graduates
Abdulkadir Kirbas; Mesut Bulut – International Journal of Technology in Education, 2024
In this study, the 21st-century skills teaching levels of teacher candidates were assessed based on factors such as gender, age, department of study, daily internet usage, the reason for use, family income, residence, and whether or not they had previously heard of 21st-century skills. The research data was gathered using the ten-item 21st Century…
Descriptors: Foreign Countries, Preservice Teachers, Turkish, Literature
Sidani, Yusuf; Reese, Simon – Learning Organization, 2020
Purpose: This paper aims to provide an overview of the development of learning organization concepts from the perspective of Nancy Dixon, who has been at the forefront of the learning organization discussion since the 1980s. Design/methodology/approach: Through a conversation with Dixon, and a scan of some of her works, this paper discusses…
Descriptors: Organizational Culture, Power Structure, Psychological Patterns, Safety
The Long-Term Benefits of Adolescent School Engagement for Adult Educational and Employment Outcomes
Symonds, Jennifer E.; D'Urso, Giulio; Schoon, Ingrid – Developmental Psychology, 2023
School engagement in adolescence is often associated with better academic performance at school, but what are the longitudinal associations between school engagement and adult educational and employment status? The current study explored these longitudinal associations using data spanning 40-years of life, from the 1970 British Cohort Study.…
Descriptors: Adults, Whites, Adolescents, Learner Engagement
Aisyah Saad Abdul Rahim – Journal of Chemical Education, 2023
Educational escape rooms are immersive puzzle-based games that rely on teamwork skills in problem-solving, critical thinking, and communication. This paper describes the development of desert island themed escape rooms in a blended learning environment using physical and online puzzles that were hosted on Genially. The blended escape rooms were…
Descriptors: Game Based Learning, Puzzles, Teamwork, Problem Solving
Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
Flor, Michael; Andrews-Todd, Jessica – Journal of Computer Assisted Learning, 2022
Background: Collaborative problem solving (CPS) is important for success in the 21st century, especially for teamwork and communication in technology-enhanced environments. Measurement of CPS skills has emerged as an essential aspect in educational assessment. Modern research in CPS relies on theory-driven measurements that are usually carried out…
Descriptors: Automation, Documentation, Cooperative Learning, Teamwork
Aisyah Saad Abdul Rahim – Journal of Chemical Education, 2022
The quest in the "Mirror Mirror on the Wall, Which Chiral Drug Is the Fairest of Them All?" escape room activity was to find an enantiomer drug that cures a "sleeping sickness". Based loosely on the story of Snow White, first-year pharmacy student pairs had 50 min to solve gamified stereochemistry quizzes (tasks 1-4), collect…
Descriptors: Chemistry, Science Instruction, Pharmaceutical Education, Gamification
Jiyoon Yoon; Jae Hyeon Ryu – International Journal of Research in Education and Science, 2025
The iDrone Online Camp aims to enhance middle and high school students' engagement in STEM fields through hands-on experiences with drone technology. By immersing participants in project-based learning activities, competitions, and discussions on FAA part 107 regulations, the camp seeks to cultivate critical thinking, problem-solving skills, and…
Descriptors: Middle School Students, High School Students, STEM Education, STEM Careers
Francisco Cima; Pilar Pazos; Minjung Lee; Kristie Gutierrez; Jennifer Kidd; Orlando Ayala; Stacie Ringleb; Krishnanand Kaipa; Danielle Rhemer – IEEE Transactions on Education, 2025
This study contributes to team science and competency development by comparing demonstrated teamwork skills by engineering students participating in disciplinary and cross-disciplinary team projects. Teamwork skills are key competencies necessary to solve complex technical challenges in the workplace. Despite prior efforts to enhance these…
Descriptors: Skill Development, Teamwork, Undergraduate Students, Engineering Education
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Siemon, Dominik; Becker, Felix; Eckardt, Linda; Robra-Bissantz, Susanne – Education and Information Technologies, 2019
To reach their goals, companies are on a never-ending search to find new methods for innovation. In order to tackle the complex problems, which cannot be solved by a single person, the implementation of teamwork is assumed to be applicable. With this paper, we propose a framework for Collaboration Support Systems, which aims to enhance team…
Descriptors: Cooperative Learning, Teamwork, Performance, Cooperation
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19

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