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Peer reviewedOlds, Henry F. – Computers in the Schools, 1985
Argues that the computer will make a major difference because it places within one total environment that teaches (the school) another total environment that teaches (the computer). A hopeful sign is the growing number of educational computer programs that use the computer effectively as a mind-tool rather than an instructional medium. (BBM)
Descriptors: Adoption (Ideas), Change Strategies, Computer Assisted Instruction, Computer Simulation
Peer reviewedBirenbaum, Menucha; Tatsuoka, Kikumi – Journal of Educational Measurement, 1982
Empirical results from two studies--a simulation study and an experimental one--indicated that, in achievement data of the problem-solving type where a specific subject matter area is being tested, the greater the variety of the algorithms used, the higher the dimensionality of the test data. (Author/PN)
Descriptors: Achievement Tests, Algorithms, Data Analysis, Factor Structure
Peer reviewedTornkvist, Soren – Physics Education, 1981
Provides rationale for and examples of a game (Mastermind) which fosters the development of a systematic approach to problem solving. Includes a brief summary of an experiment with 50 high school students indicating value of the game. (JN)
Descriptors: College Science, Educational Games, Higher Education, Learning Activities
Peer reviewedCamstra, Bert – European Journal of Science Education, 1981
Presents the aims of the University of Amsterdam's Center for Research into Higher Education and describes two projects: (1) PLATO Pilot Project Amsterdam, a university-wide program in computer-assisted instruction; and (2) "Exercise in Chemical Problem-Solving," computer simulations designed to aid students in developing problem-solving…
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computer Oriented Programs
Peer reviewedPribble, Donald A. – Science and Children, 1979
Described in this article is an energy conservation simulation game in which students participate in a space mission to Mars. Activities such as decision making, valuing, and problem solving occur during the game. (SA)
Descriptors: Classroom Games, Decision Making, Elementary Education, Elementary School Science
Keast, David A. – Canadian Journal of Higher Education, 1996
A study of 10 public colleges in Alberta (Canada) examined the role of value judgments in presidential decision making. Data were drawn from surveys of 10 administrators and interviews with 4 concerning decision making in representative situations. Findings are presented concerning the types of decisions made, processes used in making them, and…
Descriptors: Administrator Role, Case Studies, College Administration, College Presidents
Peer reviewedVan Eck, Richard; Dempsey, Jack – Educational Technology Research and Development, 2002
This study examined the effect of video-based contextualized advisement and competition on transfer of mathematics skills in a computer-based simulation game in which participants helped their "aunt and uncle" fix up a house. Participants were 123 seventh- and eighth-grade students. Results indicated an interaction between competition…
Descriptors: Competition, Computer Assisted Instruction, Computer Simulation, Grade 7
Peer reviewedKari, Roy – Journal of Computers in Mathematics and Science Teaching, 1990
Described are several spreadsheet templates which use the functions of iteration and logical look-up which allow students to calculate and graph quantum mechanical functions and to simulate rotational and vibrational energy level and spectra. The templates are listed in the appendix. (KR)
Descriptors: Chemistry, College Science, Computation, Computer Assisted Instruction
Marshall, Gail – Executive Educator, 1990
In response to our technological society, the National Council of Teachers of Mathematics recommends decreasing drill and reliance on multiple-choice tests and increasing problem solving and real-world applications. Other recommendations include simulation software to provide mathematical challenges, collaborative learning, and alternative…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Elementary Secondary Education
Peer reviewedNewton, Gail D.; And Others – American Journal of Pharmaceutical Education, 1990
The intent of an integrating laboratory was to help pharmacy students learn to solve problems, make decisions, and develop good communication skills. Educational units included exercises in guided design, patient profile review, patient inquiries, extemporaneous prescription compounding, clinical literature evaluation, and videotapes of simulated…
Descriptors: Clinical Experience, College Students, Communication (Thought Transfer), Decision Making
Peer reviewedGore, Kay; And Others – Computers in the Schools, 1988
Five articles describe improvements in instructional software designed to enhance problem solving skills. Issues addressed include problem solving software to implement curriculum goals; problem solving theory and writing theory; software for elementary and secondary school science instruction; software for mathematics instruction; and cognitive…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedStevens, Lizbeth J.; Bliss, Lynn S. – Journal of Speech and Hearing Research, 1995
This study explored the conflict resolution ability of 30 children with specific language impairment (SLI) and 30 children with normal language (NL) in grades 3 through 7. Children with SLI suggested fewer types of strategies to resolve hypothetical conflicts than their NL peers. The groups did not differ in the number of strategy types used in…
Descriptors: Conflict Resolution, Creative Thinking, Elementary Education, Expressive Language
Peer reviewedSchoenfeld, Alan H. – Journal for Research in Mathematics Education, 1992
Reacts to Ohlsson, Ernst, and Rees' paper by initially discussing the costs of methodology that utilizes artificial intelligence (AI) to model cognitive processes. Raises three concerns with the paper: insufficient clarification of the meaning of conceptual versus procedural understanding of base-10 subtraction; realism of the learning model; and…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Educational Theories
Peer reviewedBorne, Isabelle; Girardot, Colette – Computers and Education, 1991
Describes the use of Smalltalk-80, a French programing language, to teach young children to program effectively using object-oriented concepts. Learning processes involving problem solving and programing are examined, the object-oriented environment is discussed, teacher training is described, and future work is suggested. (21 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Elementary Education
Peer reviewedSheehy, N. P.; Wylie, J. W.; McGuinness, C.; Orchard, G. – Environmental Education Research, 2000
Describes the development and use of two computer simulations for investigating systems thinking and environmental problem-solving in children (n=92). Finds that older children outperformed younger children, who tended to exhibit magical thinking. Suggests that seemingly isomorphic environmental problems may not be interpreted as such by children.…
Descriptors: Cognitive Development, Cognitive Processes, Computer Simulation, Computer Uses in Education


