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Fox, Robert S.; And Others – 1970
This manual is intended to help staff members improve the professional climate of their school by identifying the symptoms, diagnosing some of the reasons behind them, and offering means of improvement. There are two main sections. The first begins with a description of the program, and some concepts and theories about the school as a social…
Descriptors: Administrator Role, Educational Facilities Improvement, Inservice Teacher Education, Organizational Climate
Brown, Jeanette A.; MacDougall, Mary Ann – 1971
This paper describes a computer-controlled simulation game designed to teach social skills to elementary school pupils. The major purposes of this man machine social system are to develop in students the ability to: (1) observe pupil behaviors in group problem-solving situations, (2) identify and analyze the relationship of these behaviors to the…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Elementary Education, Elementary School Students
Gall, Joyce P.; York, Linda J. – 1971
The Communication Program of the Far West Laboratory for Educational Research and Development is creating a self-contained training package on Instructional Planning for administrators, teachers, and others who plan, select, manage, and evaluate instructional programs. The training package consists of three sequential units: Problem Analysis, Goal…
Descriptors: Administrators, Decision Making, Educational Administration, Educational Objectives
Peterson, Nils S.; Jungck, John R. – Academic Computing, 1988
Discusses the advantages of using content specific problem solving as a vehicle for undergraduate instruction in biology, and describes different software tools used to implement this model. The areas discussed include simulated laboratories, the construction of binary classification schemes using computer programs, and scientific writing using…
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Higher Education
Peer reviewedHitchen, Trevor; Metcalfe, Judith – Journal of Biological Education, 1987
Describes a simulation of the results of real experiments which use different strains of Escherichia coli. Provides an inexpensive practical problem-solving exercise to aid the teaching and understanding of the Jacob and Monod model of gene regulation. (Author/CW)
Descriptors: Biochemistry, Biological Sciences, College Science, Genetics
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can be easily adapted to different grade levels. Contains seven computer based ideas on topics such as computerized banking, database management, trigonometry applications, timing programs, keyboard use, and programming…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Computer Uses in Education
Peer reviewedJulien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
Peer reviewedDubey, Yogendra P. – Information Technology and Libraries, 1984
Reports on emergence of decision support system (DSS) as a practical approach for applying computers and information to problems facing management. Information processing and decision making in organizations, simulation-model-based DSS in management of library resource sharing networks, and a resource-sharing simulation system are highlighted.…
Descriptors: Computer Oriented Programs, Computer Simulation, Decision Making, Decision Support Systems
Peer reviewedBratt, Marvin – School Science and Mathematics, 1983
Four uses of microcomputers in elementary science education are discussed. These include: (1) drill and practice; (2) simulation; (3) problem solving; and (4) programing. Indicates that mathematics instruction may be enhanced in the same ways. (JN)
Descriptors: Computer Oriented Programs, Elementary Education, Elementary School Mathematics, Elementary School Science
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games
Peer reviewedAffisco, John F.; Chanin, Michael N. – Simulation and Games, 1990
Presents two models of group decision making that integrate mathematical, multicriteria models with behavioral problem-solving concepts. The results of an empirical test that used the Business Management Laboratory simulation game are reported, and the performance of the two integrated models is compared with the performance of a nonintegrated…
Descriptors: Business Administration Education, Comparative Analysis, Correlation, Decision Making
Peer reviewedBreuer, Klaus; Kummer, Ruediger – Computers in Human Behavior, 1990
Discusses content learning versus process learning, describes process learning with computer-based simulations, and highlights an empirical study on the effects of process learning with problem-oriented, computer-managed simulations in technical vocational education classes in West Germany. Process learning within a model of the cognitive system…
Descriptors: Analysis of Variance, Cognitive Ability, Computer Assisted Instruction, Computer Simulation
Harris, Judi – Learning & Leading with Technology, 1995
Presents seven activity structures for Internet-based problem solving projects to aid teachers in designing effective educational telecomputing experiences that can be curriculum-based and adapted to learning needs and preferences of students. These projects include information searches; electronic process writing; sequential creations; parallel…
Descriptors: Access to Information, Computer Simulation, Computer Uses in Education, Educational Technology
Taylor, David; Clark, Ruth – Performance and Instruction, 1992
Discussion of differences between problem-solving techniques of novices and experts suggests that both the experts' mental model and common novice problems can be derived from analyses of several expert and novice protocols. Three instructional strategies based on these differences are discussed, including the use of a computer simulation to solve…
Descriptors: Cognitive Psychology, Cognitive Structures, Comparative Analysis, Computer Simulation


