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Graci, Craig – Journal of Educational Technology Systems, 2010
The goal of this article is to contribute fragments of concrete understanding to the on-going search for meaning in ideas associated with the learning sciences (Sawyer, 2006b) by adding to the repertoire of domain specific studies pertaining to this relatively new field. The learning sciences are first characterized as a system of learning…
Descriptors: Higher Education, Music, Cognitive Science, Psychology
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Tseng, Shian-Shyong; Weng, Jui-Feng – Interactive Learning Environments, 2010
The most important thing for learners in Programming Language subject is problem solving. During the practical programming project, various problems may occur and learners usually need consultation from the senior programmers (i.e. the experts) to assist them in solving the problems. Thus, the inquiry-based learning with learning forum is applied…
Descriptors: Programming Languages, Inquiry, Active Learning, Problem Solving
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Calder, Nigel – Australian Primary Mathematics Classroom, 2010
"Scratch" is a media-rich digital environment that utilises a building block command structure to manipulate graphic, audio, and video aspects. It incorporates elements of Logo including "tinkerability" in the programming process. In "Scratch" students use geometric and measurement concepts such as coordinates, angle,…
Descriptors: Programming Languages, Problem Solving, Geometric Concepts, Mathematics Instruction
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Ruiz, Rosario Vera – International Journal for Technology in Mathematics Education, 2011
From the point of view of functional programming, a computational process to solve a problem is described as a mathematical function taking some arguments (corresponding to the data of the problem) and returning as a result its solution. Turtle Graphics can be used to describe the movements of a virtual turtle, which leaves a trail along his path…
Descriptors: Mathematics Curriculum, Programming Languages, Information Technology, Programming
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Unuakhalu, Mike F. – Journal of Educational Technology Systems, 2009
This study integrated object-oriented programming instruction with transfer training activities in everyday tasks, which might provide a mechanism that can be used for efficient problem solving. Specifically, a Visual BASIC embedded with everyday tasks group was compared to another group exposed to Visual BASIC instruction only. Subjects were 40…
Descriptors: Undergraduate Students, Programming Languages, Computer Science Education, Transfer of Training
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Trumpower, David L.; Sharara, Harold; Goldsmith, Timothy E. – Journal of Technology, Learning, and Assessment, 2010
This study examines the specificity of information provided by structural assessment of knowledge (SAK). SAK is a technique which uses the Pathfinder scaling algorithm to transform ratings of concept relatedness into network representations (PFnets) of individuals' knowledge. Inferences about individuals' overall domain knowledge based on the…
Descriptors: Programming Languages, Problem Solving, Computers, Programming
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Murthi, Manohar; Shea, Lonnie D.; Snurr, Randall Q. – Chemical Engineering Education, 2009
Problems requiring numerical solutions of differential equations or the use of agent-based modeling are presented for use in a course on mass transfer. These problems were solved using the popular technical computing language MATLABTM. Students were introduced to MATLAB via a problem with an analytical solution. A more complex problem to which no…
Descriptors: Scientific Concepts, Chemical Engineering, Engineering Education, Calculus
Hsiao, Sheng-Che; Lin, Janet Mei-Chuen; Kang, Jiin-Cherng – Online Submission, 2011
A quasi-experiment was conducted at an elementary school to investigate if guided collaboration would facilitate programming learning of 6 graders. Sixty-six students of two intact classes learned to program in KPL (kid's programming language) for 18 weeks during the experiment. One class was randomly assigned to the control group (i.e.,…
Descriptors: Experimental Groups, Control Groups, Programming Languages, Achievement Tests
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Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
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Shimic, Goran; Jevremovic, Aleksandar – Interactive Learning Environments, 2012
Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…
Descriptors: Foreign Countries, Educational Strategies, Informal Education, Problem Based Learning
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Schmidt, Karsten – International Journal of Mathematical Education in Science and Technology, 2008
In this paper "Derive" functions are provided for the computation of the Moore-Penrose inverse of a matrix, as well as for solving systems of linear equations by means of the Moore-Penrose inverse. Making it possible to compute the Moore-Penrose inverse easily with one of the most commonly used Computer Algebra Systems--and to have the blueprint…
Descriptors: Programming Languages, Computer Uses in Education, Programming, Algebra
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Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
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Sien, Ven Yu – Computer Science Education, 2011
Object-oriented analysis and design (OOAD) is not an easy subject to learn. There are many challenges confronting students when studying OOAD. Students have particular difficulty abstracting real-world problems within the context of OOAD. They are unable to effectively build object-oriented (OO) models from the problem domain because they…
Descriptors: Foreign Countries, Computer Science Education, Undergraduate Students, Computer Software
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Govender, I.; Grayson, D. J. – Computers & Education, 2008
This paper presents the results of an investigation into the various ways in which pre-service and in-service teachers experience learning to program in an object-oriented language. Both groups of teachers were enrolled in university courses. In most cases, the pre-service teachers were learning to program for the first time, while the in-service…
Descriptors: Programming Languages, Programming, Preservice Teachers, Inservice Education
Sundresh, Sameer – ProQuest LLC, 2009
How do you dynamically customize the programming language available in a context within an existing system, without changing the underlying system? This dissertation introduces a language design approach that addresses this problem. The basic idea is to structure programs as systems of multiple interacting levels of abstraction, where all of the…
Descriptors: Programming Languages, Programming, Internet, Computer System Design
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