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Peer reviewedDavis, Gary A. – Middle School Journal, 1993
Summarizes several creative strategies to increase students' awareness of, and commitment to, constructive values in a classroom setting. These simple exercises include brainstorming and reverse brainstorming, imagining consequences, analogical thinking, empathy, questioning and discussion, and problem-solving approaches. (MLH)
Descriptors: Brainstorming, Creativity, Discussion (Teaching Technique), Ethical Instruction
Chemecology, 1991
The drawn ideas of inventors Edison and Bell are analyzed in a systematic way to help understand the inventive process and how inventors think. By storing sketches on a computer the researchers have been able to recreate the probable lines of reasoning used by the inventors. (KR)
Descriptors: College Science, Computers, Creativity, Engineering Education
Peer reviewedWyver, Shirley R.; Markham, Roslyn – Journal of Visual Impairment & Blindness, 1999
This study compares scores on the Alternate Uses Test of 19 Australian children (ages 4 to 12) with severe visual impairments, and 19 controls. Comparison of mean scores revealed no significant differences between groups, however, the range of scores reflected in the standard deviations were higher for those with visual impairments. (CR)
Descriptors: Children, Cognitive Development, Creativity, Divergent Thinking
Peer reviewedGuastello, Stephen J. – Journal of Creative Behavior, 1998
Transcripts from three problem-solving discussions involving eight or fewer social scientists were analyzed by nonlinear regression to determine whether the groups' productivity was chaotic over time. It was shown that the productivity was chaotic, correlated with the number of active discussion threads, and dependent on the discussion…
Descriptors: Adults, Brainstorming, Creativity, Group Discussion
Peer reviewedCourt, Andrew W. – European Journal of Engineering Education, 1998
Discusses the foundations of engineering design and highlights the problems confronting students who are required to make creative input into a design problem. Describes a way to implement creativity in teaching engineering design. Contains 38 references. (DDR)
Descriptors: Cognitive Processes, Creativity, Design, Engineering Education
Peer reviewedBasadur, Min; Head, Milena – Journal of Creative Behavior, 2001
An experiment was conducted to investigate the innovative performance of problem solving groups (n=196) with three different blends of cognitive styles. As predicted, groups with a heterogeneous blend of styles outperformed groups with completely or partially homogeneous blends. Participant satisfaction, however, was lower for heterogeneous teams.…
Descriptors: Adults, Cognitive Style, Creative Thinking, Creativity
Peer reviewedTaggar, Simon – Journal of Creative Behavior, 2001
A study of 94 intact autonomous work groups performing multi-part tasks revealed that group creative performance increased exponentially with the number of highly creative group members composing the group. However, this occurred only when Team Creativity-Relevant Processes within the group were relatively high. (Contains references.) (Author/CR)
Descriptors: Adults, Brainstorming, Creative Thinking, Creativity
Peer reviewedCarson, David K.; Runco, Mark A. – Journal of Creative Behavior, 1999
A study examined the relationships among creative problem solving (PS) and problem generation (PG) abilities and coping skills in 74 undergraduates. PG and PS abilities were negatively related to such coping processes as confrontation, distancing, escape-avoidance tendencies, and excessive acceptance of responsibility, and positively associated…
Descriptors: College Students, Coping, Creative Thinking, Creativity
Selman, Victor; Selman, Ruth Corey; Selman, Jerry; Selman, Elsie – College Teaching Methods & Styles Journal, 2005
Drawing on the "new" [c. 2000], upgraded science of the human brain with its three different kinds of neural structures--mental, emotional and spiritual--Zohar [14] offers a model for structure, leadership and learning within an organization that allows them to thrive on uncertainty, deal creatively with rapid change, and realize the full…
Descriptors: Intelligence, Spiritual Development, Brain Hemisphere Functions, Scientific Research
Ngara, Constantine; Porath, Marion – High Ability Studies, 2004
In an exploratory study designed to investigate Shona culture of Zimbabwe's views of giftedness, data were collected from sixteen Zimbabwean academics of Shona cultural background. Using questionnaire narratives, the study established that Shona culture views giftedness as an unusual ability blessed in an individual through ancestry which enables…
Descriptors: Foreign Countries, Cultural Background, Gifted, Questionnaires
Metzger, Robert P. – Biochemistry and Molecular Biology Education, 2006
Systems biology, metabolomics, metabolic engineering, and other recent developments in biochemistry suggest that future biochemists will require a detailed familiarity with the compounds and pathways of intermediary metabolism and their biochemical control. The challenge to the biochemistry instructor is the presentation of metabolic pathways in a…
Descriptors: Problem Solving, Teaching Methods, Metabolism, Familiarity
Cooper, Carolyn R.; Baum, Susan M.; Neu, Terry W. – Journal of Secondary Gifted Education, 2004
Can students with learning and attention difficulties in school actually be talented scientists in disguise? This article presents a model that was highly successful in identifying and developing scientific talent in these special students. The factors that contributed to the success of the model were the following: The emphasis was on helping…
Descriptors: Special Needs Students, Talent Development, Science Education, Models
Halliburton, Cal; Roza, Victoria – Technology Teacher, 2006
Technology educators are constantly in search of new tools and methods to enhance the education of their students. This article is an excerpt from a longer article published in "The Technology Teacher" that introduced the technology education community to a research- and knowledge-based methodology for design--invention and innovation. This…
Descriptors: Technology Education, Teaching Methods, Instructional Innovation, Instructional Effectiveness
Van Eman, Linnea; Thorman, Jerilyn; Montgomery, Diane; Otto, Stacy – Journal for Learning through the Arts, 2007
This study describes three teachers and their experiences of an arts-integration reform model amidst the high-stakes accountability movement. Their struggle to practice arts integration within their school district, a culture in which high-stakes testing is prioritized is described by way of a circus metaphor. Through the theoretical lens of Self…
Descriptors: High Stakes Tests, Art, Art Education, Self Determination
Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice

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