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Stangl, Abigale Jane – ProQuest LLC, 2019
The aim of this dissertation is to bring to light factors that affect how people who are blind or visually impaired (BVI) access, consume, design and produce with different types of tactile media for themselves or for others who are also BVI. Toward the goal of creating equity within the media and information landscape and beyond, this…
Descriptors: Blindness, Visual Impairments, Tactual Perception, Media Adaptation
Carleen Brown – ProQuest LLC, 2024
This mixed-methods phenomenological action research study was conducted to mine meaning from the lived experiences of student-participants and a teacher-researcher engaged in Teaching as Producing™ (TAP). TAP is a novel pedagogical approach rooted in John Dewey's Theory of Experience. It aligns with experience-based learning models like…
Descriptors: Active Learning, Student Projects, Experiential Learning, Production Techniques
Jerry Block – ProQuest LLC, 2021
Career Technical Education (CTE) at the high school level is a sequence of courses that prepares students with the academic and technical knowledge and skills needed to either continue their studies or enter the workforce after high school (Gray & Lewis, 2018). While there is research regarding how high school CTE programs support academics,…
Descriptors: High School Students, Managerial Occupations, High Schools, Labor Force Development
Baysal, Mehmet Murat – ProQuest LLC, 2012
Information models that represent the function, assembly and behavior of artifacts are critical in the conceptual development of a product and its evaluation. Much research has been conducted in this area; however, existing models do not relate function, behavior and structure in a comprehensive and consistent way. In this work, NIST's Core…
Descriptors: Production Techniques, Manufacturing, Models, Information Dissemination
Striker, Spencer – ProQuest LLC, 2012
"Igniting GameZombie TV" utilizes an accessible, energetic, postmodern style to recall how Spencer Striker founded GameZombie TV at Indiana University in the fall of 2006, built the project into an award-winning game media studio, and then expanded the initiative to the University of Wisconsin in the fall of 2009. Through grit and a…
Descriptors: Video Games, Design, Development, Production Techniques
Benedict, Mary – 1985
Designed specifically for high school publications advisers who are seeking advice on how to use typesetters, editing terminals, personal computers, and printers in their publications work, this guidebook shares the experiences and advice of other high school advisers who are now using computers for newspapers, yearbooks, and magazines. Each case…
Descriptors: Case Studies, Computer Science, Computer Software, Faculty Advisers