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Showing 1 to 15 of 296 results Save | Export
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Jiranuwat Khuntajan – Journal of Education and Learning, 2024
This research represents a creative exploration in the field of music (Practice as Research: PaR) with the objectives of 1) studying the use of a sampler from Isan instruments and instruments from various cultures to create musical compositions using music software, and 2) examining the appropriate contexts for using a sampler in creative musical…
Descriptors: Foreign Countries, Music Education, Musical Composition, Musical Instruments
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Holiday, Steven – Journal of Early Childhood Literacy, 2023
One of the staple components of "Sesame Street" over the last 50 years is the short, animated segments that periodically interrupt the narratives and focus on brief educational and literacy concepts. Histories of the show have recognized these segments and referred to them as commercials, but to date, literature lacks a comprehensive…
Descriptors: Early Childhood Education, Literacy, Childrens Television, Educational Strategies
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Zorana Ivcevic; Eliana R. Grossman; Katherine N. Cotter; Emily Nusbaum – Creativity Research Journal, 2024
How are creative ideas transformed into creative behavior, products, and achievements? We posit that this transformation is facilitated by self-regulation of creativity. The present study develops a self-report scale and provides initial evidence of validity in assessing two major aspects of self-regulation of creativity: expectations about the…
Descriptors: Adults, Creative Thinking, Creativity, Creative Development
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Reem M. Al-Zou’bi – Journal of Media Literacy Education, 2025
This study explores the impact of Media and Information Literacy (MIL) on developing creative video production skills among undergraduate students at Al al-Bayt University, Jordan. The sample consisted of 60 students divided into an experimental group (MIL course) and a control group (Educational Foundations course). Using a quasi-experimental…
Descriptors: Media Literacy, Information Literacy, Creativity, Video Technology
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Liudmila Shafirova; Daniel Cassany – Technology, Pedagogy and Education, 2024
Though text formats still dominate in educational contexts, the use of student-produced videos in the classroom is gaining popularity. Here the authors analyse how high school teachers in Catalonia, Spain, implemented video production tasks in their classrooms and the various challenges they faced during the process. The main data collection…
Descriptors: Video Technology, Film Production, Foreign Countries, High School Teachers
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Hayder Faris Naji; Pinar Kullu; Sahin Emrah Amrahov – Education and Information Technologies, 2024
Augmented reality (AR) technology has opened up new possibilities for interactive and immersive learning experiences, where students can visualize abstract concepts and engage with digital objects in real-time. In this study, a real-time AR-based system is developed and, unlike other studies, incorporates sound effects that will play when the…
Descriptors: Computer Simulation, Production Techniques, Technology Uses in Education, Audiovisual Aids
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Lee, I-Jui – Interactive Learning Environments, 2023
Taiwan's vocational wood-furniture schools still focus only on the traditional manual training strategy, and so students' knowledge of the furniture-manufacturing process is fragmented. Moreover, they possess limited manual skills without learning the workflows and strategies of furniture production, which is inadequate for satisfying the direct…
Descriptors: Foreign Countries, Vocational Education, Woodworking, Computer Simulation
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Tarhan, Murat; Akkas, Elif Nur; Ayvaz, Ülkü – International Journal of Mathematical Education in Science and Technology, 2022
The aim of this study is to determine the objectives in the Middle School Mathematics Course Curriculum that can be associated with entrepreneurship education and to prepare activities/questions related to these objectives to be studied in gaining entrepreneurship skills. The curriculum was examined according to the framework developed by Tarhan…
Descriptors: Foreign Countries, Middle Schools, Mathematics Curriculum, Mathematics Education
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Redmond, Theresa – Journal of Media Literacy Education, 2022
Using qualitative methods with an action research design, the author investigates uses of visual journaling as a media production opportunity in an undergraduate media literacy class. Through visual journaling as an arts-based inquiry process, students engaged in production, creating and sharing graphical representations of their emerging media…
Descriptors: Diaries, Media Literacy, Production Techniques, Undergraduate Students
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Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
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Espino, José Miguel Santos; Artal, Cayetano Guerra; Betancor, Sara María González – International Review of Research in Open and Distributed Learning, 2021
The learning effectiveness of video lectures has been extensively studied by the scientific community, but research on their cost-effectiveness and sustainable production is still very scarce. To shed light on these aspects, this study has measured the useful life span and cost-effectiveness of a large catalog of video lectures produced for…
Descriptors: Instructional Effectiveness, Lecture Method, Video Technology, Undergraduate Students
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Jun Dong – Research on Education and Media, 2024
The study aims to investigate the reform and innovation of teaching methodology for digital cinema and television animation majors. The rapid growth of the animation industry and the need for skilled professionals, along with the drawbacks of traditional teaching methods, emphasize the need for reform in the way animation majors are taught. This…
Descriptors: Teaching Methods, Instructional Innovation, Majors (Students), Film Study
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Karasavvvidis, Ilias – Journal of Visual Literacy, 2019
While multimodal composing has been systematically explored, there is hardly any research on how undergraduates use video and audio effects to communicate meanings. Effects are important because they facilitate the semiotic sculpting of the source visual and aural elements, making accessible an extra layer of semiotic potential. The present study…
Descriptors: Video Technology, Undergraduate Students, Production Techniques, Semiotics
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Payne, Adam – Journal of Leadership Education, 2020
The process of making an original music album is highlighted to illustrate aspects of the music production process in addition to how leadership and related factors play out during this process. Background information is detailed regarding musicians as entrepreneurs, the music production process, group dynamics, learning approaches, aspects of…
Descriptors: Music, Musicians, Music Activities, Group Dynamics
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