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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Winters, Laurel – Arts & Activities, 2009
In this article, the author describes a project using acetate sheets. This project was to have at least two layers: (1) the first layer is a more detailed front layer of the acetate sheet; and (2) the second layer is a piece of painted paper behind the acetate. This lesson presents an opportunity to help students think in "layers," which will be…
Descriptors: Computer Graphics, Production Techniques, Art Education, Art Expression
Association of College Unions International (NJ1), 2012
This publication presents a collection of technology resources from the Association of College Unions International (ACUI) community. Contents include: (1) Podcasting (Jeff Lail); (2) Video Podcasting (Ed Cabellon); (3) Building a Multimedia Production Center (Nathan Byrer); (4) Cloud Computing in the Student Union and Student Activities (TJ…
Descriptors: Educational Resources, Web 2.0 Technologies, Video Technology, Multimedia Materials
Polding, Robert; Baptista Nunes, Jose Miguel; Kingston, Bernard – Journal of Librarianship and Information Science, 2008
The project described in this article explores the transition from a paper-based book, which deals with higher education (HE) ranking tables, namely "The Times Good University Guide" (GUG), to a fully customizable e-book. This article sets the background of the project, identifies design research as the general methodological approach,…
Descriptors: Internet, Electronic Publishing, Desktop Publishing, Research Projects
Kingsbury, Douglas Lee – 1985
This master's thesis details the experience gathered in the production "Snoot and Muttly," a short character animation with 3-D computer generated images, and provides an analysis of the computer-generated 3-D character animation system capabilities. Descriptions are provided of the animation environment at the Ohio State University…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Fletcher, Richard K., Jr.; Ruckman, Frank, Jr. – 1985
This paper discusses and outlines procedures for obtaining a hard copy of the graphic output of a microcomputer or "dumping a graphic" using the Apple Dot Matrix Printer with the Apple Parallel Interface Card, and the Imagewriter Printer with the Apple Super Serial Interface Card. Hardware configurations and instructions for high…
Descriptors: Computer Graphics, Illustrations, Input Output Devices, Microcomputers
Van Baerle, Susan Lynn – 1985
This master's thesis begins by discussing the differences between 3-D computer animation of solid three-dimensional, or monolithic, objects, and the animation of characters, i.e., collections of movable parts with soft pliable surfaces. Principles from two-dimensional character animation that can be transferred to three-dimensional character…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Surface Description and Motion Control for Animated Three Dimensional Computer Generated Characters.
Hutchinson, Thomas Lloyd – 1986
This study of the relationship of computer technology to character animation focuses on the advantages and constraints of developing three-dimensional characters for computer animation. Three different levels of the complexity involved in animating characters are examined: (1) a three-dimensional computer environment and simple motion within this…
Descriptors: Animation, Characterization, Computer Graphics, Computer Software
Moreau, Ken; Heines, Jessie M. – 1980
The interactive system for creating graphic displays that is described is presented as one solution to the problem created by the lack of complementary firmware or software to make the graphic capabilities of many current terminals easily accessible to the instructional programmer. The use of this system by the Digital Equipment Corporation's…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Production Techniques
McDevitt, Marsha Jean – 1986
This master's thesis provides an overview of a computer graphics production environment and proposes a realistic approach to orientation and on-going training for employees working within a fast-paced production schedule. Problems involved in meeting the training needs of employees are briefly discussed in the first chapter, while the second…
Descriptors: Animation, Computer Graphics, Computer Software, Coordinators
Mims, R. Sue, Ed. – 1987
This guide to the discovery, analysis, production, communication, and use of statistical information through graphic forms produced by a computer is designed to enable researchers to conduct their analyses and report research results more effectively. It is designed both for individuals with little knowledge about the use of statistical graphs or…
Descriptors: Computer Graphics, Computer Software, Design Requirements, Graphs
Cox, Ray; Braby, Richard – 1981
This manual contains the procedures to teach the relatively inexperienced author how to enter and process graphic information on a graphics processing system developed by the Training Analysis and Evaluation Group. It describes the illustration processing routines, including scanning graphics into computer memory, displaying graphics, enhancing…
Descriptors: Computer Graphics, Computer Programs, Computers, Display Systems
Francis, Larry – 1977
Three graphics producers were interviewed in order to explore the costs associated with production of microfiche, as opposed to the plasma panel, so that an informed selection could be made in those cases in which either technique would suffice. The three producers disagreed about the best production techniques to use, as well as how long various…
Descriptors: Comparative Analysis, Computer Graphics, Costs, Decision Making
Ekhaml, Leticia – School Library Media Activities Monthly, 1997
Explains how to transfer graphics from paper into multimedia productions through scanning. Discusses uses of scanning in business, government and education; how the scanner works; types of scanners; and general facts about them. Presents tips for effective scanning from professionals, including general maintenance advice. (AEF)
Descriptors: Computer Graphics, Computer Uses in Education, Multimedia Materials, Nonprint Media

Lediaev, Lucy; van Sonderen, Lex – CD-ROM Professional, 1994
Discusses Compact Disc-Interactive (CD-I) using a question-and-answer format. Highlights include development of the CD-I technology; where to purchase discs and players; compatibility with other CD-ROM drives; how to make discs; authoring systems versus custom programs; entertainment and educational applications; licensing issues; specifications;…
Descriptors: Authoring Aids (Programming), Computer Graphics, Computer Software, Educational Technology