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Flynn, Stephen X. – Public Services Quarterly, 2013
There are universal elements to great videos and games that drive large audiences: beautiful cinematography and graphics, engaging and purposeful screenplays and storylines, unforgettable soundtracks, and a brand name that makes viewers and players want to return for more. Libraries can, and should, employ these elements in their own videos to…
Descriptors: Libraries, Internet, Video Technology, Computer Software
Becker, Rick – Online Submission, 2012
The opening sentence in an article posted on edutechteacher.org titled "Video in the Classroom" states "In addition to being fun and motivating, video projects teach students to plan, organize, write, communicate, collaborate, and analyze (2012)." The author goes on to say "With the proliferation of webcams, phone cameras, flip cams, digital…
Descriptors: Video Technology, Production Techniques, Editing, Teaching Methods
Catala, Alejandro; Garcia-Sanjuan, Fernando; Pons, Patricia; Jaen, Javier; Mocholi, Jose A. – International Association for Development of the Information Society, 2012
Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful to use digital technologies and videogames supporting learning experiences. However, in general, current digital proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of…
Descriptors: Foreign Countries, Educational Games, Computer Software, Story Telling
Fehn, Bruce R.; Schul, James E. – History Teacher, 2011
Today's students grow up in a technological milieu of hand-held computers with high storage capacities, internet access, and the ability to shoot high definition photographs and video. As such, they are empowered to construct representations of the past virtually "on the run." In this article, the authors investigated the historical "and"…
Descriptors: History Instruction, Documentaries, Film Production, Secondary Education
Creger, Don W.; Payne, Brent A. – Tech Directions, 2010
Advances in technology have yielded computer numerical control (CNC) machines and computer-aided manufacturing (CAM) software that saves time and increases productivity in today's industrial world. Training students to understand and use these technologies has become a key ingredient in preparing them for work in industry. Teachers of machining…
Descriptors: Manufacturing, Educational Technology, Programming, Man Machine Systems
Whalen, D. Joel – Business Communication Quarterly, 2011
The seven Favorite Assignments featured in this article were originally presented at the 2010 ABC Annual Convention, Chicago, Illinois. The reader can consider a variety of learning objectives from team building to persuasion, application of electronic media to face-to-face communication, and much more. Some Favorite Assignments take a full…
Descriptors: Conferences (Gatherings), Assignments, Behavioral Objectives, Collaborative Writing
Fadde, Peter; Rich, Peter – Educational Technology, 2010
Contemporary changes in pedagogy point to the need for a higher level of video production value in most classroom video, replacing the default video protocol of an unattended camera in the back of the classroom. The rich and complex environment of today's classroom can be captured more fully using the higher level, but still easily manageable,…
Descriptors: Preservice Teachers, Public School Teachers, Evaluation Methods, Case Method (Teaching Technique)
Scardamalia, Marlene, Ed.; Bereiter, Carl – Educational Technology, 2008
Capabilities and biases of learning technologies are examined in light of four widely accepted principles: deep content knowledge, dialogue, agency, and collaboration. Software that supports these principles must focus students' attention on ideas rather than topics or tasks and should foster high levels of "epistemic agency," providing students…
Descriptors: Metacognition, Adoption (Ideas), Knowledge Base for Teaching, Bias
Jonassen, David – Collegiate Microcomputer, 1985
Describes a procedure for using commonly available database management systems to produce indexes on microcomputers. Production steps discussed include creation of the database, data entry, database sort, formatting, and editing. (Author/MBR)
Descriptors: Computer Software, Databases, Indexes, Indexing
Surface Description and Motion Control for Animated Three Dimensional Computer Generated Characters.
Hutchinson, Thomas Lloyd – 1986
This study of the relationship of computer technology to character animation focuses on the advantages and constraints of developing three-dimensional characters for computer animation. Three different levels of the complexity involved in animating characters are examined: (1) a three-dimensional computer environment and simple motion within this…
Descriptors: Animation, Characterization, Computer Graphics, Computer Software
Rodgers, Don – Optical Information Systems, 1986
Explains steps in process of tranforming data from current form to one ready for publication on CD-ROM, i.e., disc layout, file format, building the master tape, and input to mastering facility. The conversion of a product currently existing in book form into a computer-based searchable database is described. (MBR)
Descriptors: Computer Software, Databases, Guidelines, Information Storage
Tiemens, Robert K. – 1993
The visual image is so information-rich that describing its content fully can be very problematic. Trying to codify or analyze the content in any systematic way often proves even more difficult. Nevertheless, reducing certain aspects of visual data to a set of numbers can be useful because it exposes characteristics of the message that might be…
Descriptors: Coding, Computer Software, Content Analysis, Photography
McDevitt, Marsha Jean – 1986
This master's thesis provides an overview of a computer graphics production environment and proposes a realistic approach to orientation and on-going training for employees working within a fast-paced production schedule. Problems involved in meeting the training needs of employees are briefly discussed in the first chapter, while the second…
Descriptors: Animation, Computer Graphics, Computer Software, Coordinators
Schultz, Charles P. – 1986
This paper presents the results of a project in robotics education that included: (1) designing a mobile robot--the Personal Instructional Robot-1 (PIR-1); (2) providing a guide to the purchase and assembly of necessary parts; (3) providing a way to interface the robot with common classroom microcomputers; and (4) providing a language by which the…
Descriptors: Computer Science Education, Computer Software, Diagrams, Higher Education
Mims, R. Sue, Ed. – 1987
This guide to the discovery, analysis, production, communication, and use of statistical information through graphic forms produced by a computer is designed to enable researchers to conduct their analyses and report research results more effectively. It is designed both for individuals with little knowledge about the use of statistical graphs or…
Descriptors: Computer Graphics, Computer Software, Design Requirements, Graphs