Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Journal of Workplace Learning | 2 |
European Journal of Training… | 1 |
Interactive Learning… | 1 |
Learning Organization | 1 |
Studies in Higher Education | 1 |
Author
Abrams, Carmen | 1 |
Berge, Zane | 1 |
Bridges, Donna | 1 |
Farrah Dina Yusop | 1 |
Gregory M. Francom | 1 |
Hamide Lotfi | 1 |
Jazihan Mahat | 1 |
Macklin, Rob | 1 |
Moon, Hanna | 1 |
Morteza Karami | 1 |
Norlidah Alias | 1 |
More ▼ |
Publication Type
Information Analyses | 6 |
Journal Articles | 6 |
Reports - Evaluative | 2 |
Reports - Research | 1 |
Education Level
Adult Education | 1 |
Higher Education | 1 |
Audience
Location
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hamide Lotfi; Morteza Karami; Saied Safaei Movahed; Gregory M. Francom – Journal of Workplace Learning, 2025
Purpose: The purpose of this study was to provide a model for informal workplace learning. Despite the prevalence and recognized importance of informal learning in the workplace, scattered literature and different perspectives have caused a lack of shared understanding about its nature, and little research effort has been made in this direction so…
Descriptors: Literature Reviews, Meta Analysis, Workplace Learning, Informal Education
Swati Suravi – Learning Organization, 2024
Purpose: This paper aims to discuss innovations in the training and development practices of companies and delineate a new approach to training and development in the context of the hybrid workplace using the ADDIE and Kirkpatrick training models. Design/methodology/approach: This paper discusses innovations in training and development in modern…
Descriptors: Working Hours, Work Environment, Training, Professional Development
Jazihan Mahat; Norlidah Alias; Farrah Dina Yusop – Interactive Learning Environments, 2023
Interest in the practice of gamification has grown rapidly in the field of education and training. Organisations implement gamification in various areas to boost employee motivation, including professional training. The present study comprises a systematic literature review on gamified professional training among employees. It was guided by the…
Descriptors: Game Based Learning, Learning Management Systems, Professional Development, Research Reports
Moon, Hanna – European Journal of Training and Development, 2018
Purpose: The purpose of this paper is to explore the process and activities of apprenticeship from onboarding to professional development. Design/methodology/approach: Literature was reviewed to highlight the important characteristics of cognitive and collaborative apprenticeship, onboarding and professional development. Findings: The conceptual…
Descriptors: Foreign Countries, Apprenticeships, Professional Development, Workplace Learning
Trede, Franziska; Macklin, Rob; Bridges, Donna – Studies in Higher Education, 2012
This study examined the extant higher education literature on the development of professional identities. Through a systematic review approach 20 articles were identified that discussed in some way professional identity development in higher education journals. These articles drew on varied theories, pedagogies and learning strategies; however,…
Descriptors: Higher Education, Workplace Learning, Learning Strategies, Professional Development
Abrams, Carmen; Berge, Zane – Journal of Workplace Learning, 2010
Purpose: This paper aims to explore advantages, disadvantages, advice and concerns regarding workforce cross training practices, as well as examples of businesses and organizations that have successfully implemented cross training programs. Design/methodology/approach: This article is a general review, based on the literature available and the…
Descriptors: On the Job Training, Systems Approach, Expertise, Workplace Learning