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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Hui, Yan Keung; Kwok, Lam For; Ip, Horace H. S. – Interactive Learning Environments, 2021
Student participation in extracurricular activities has been proven to be as an important element in personal development and become an indicator of their competencies in relation to their future career success. However, participation in extracurricular activities is not systematically recorded and is difficult to be used for planning and…
Descriptors: Student Participation, Extracurricular Activities, Academic Achievement, Professional Development
Passig, David; Zoref, Lior – Interactive Learning Environments, 2022
Background: Proceeding with life-long learning decisions is a complex task for most adults pursuing professional development. Objective: This study investigated the use of collective intelligence as a new approach to examine one's professional development options. Methods: A systematic deliberation procedure within Facebook where people ask their…
Descriptors: Social Networks, Cooperative Learning, Intelligence, Decision Making
Jazihan Mahat; Norlidah Alias; Farrah Dina Yusop – Interactive Learning Environments, 2023
Interest in the practice of gamification has grown rapidly in the field of education and training. Organisations implement gamification in various areas to boost employee motivation, including professional training. The present study comprises a systematic literature review on gamified professional training among employees. It was guided by the…
Descriptors: Game Based Learning, Learning Management Systems, Professional Development, Research Reports
Hong, Jon-Chao; Hwang, Ming-Yueh; Tsai, Chih-Min; Liu, Ming-Chou; Lee, Yi-Fang – Interactive Learning Environments, 2022
To understand how information communication technology (ICT) educational policies have been put into practice in educational settings, we used the acceptance model to analyze the role of teacher characteristics in their acceptance of educational policies. By reframing the present technology acceptance model for the context of ICT educational…
Descriptors: Teacher Attitudes, Information Technology, Educational Technology, Educational Policy
Geng, Jie; Chai, Ching-Sing; Jong, Morris Siu-Yung; Luk, Eric Tsun-Hin – Interactive Learning Environments, 2021
This study explores the pedagogical potential of Interactive Spherical Video-Based Virtual Reality (ISVVR) in geography education from the teachers' perspective. Based on a synthesized developmental model, namely ACE (Acceptance, Creation, and Expertise), we analyzed 187 sets of survey data collected in teacher professional training in which…
Descriptors: Interactive Video, Computer Simulation, Field Trips, Technology Integration
Chang, Bieng-Yi; Chang, Ching-Yi; Hwang, Gwo-Haur; Kuo, Fan-Ray – Interactive Learning Environments, 2019
The Advanced Cardiac Life Support (ACLS) training aims to help nurses establish the basic competence of the comprehension of electrocardiograms (ECG/ EKG). However, learners usually have difficulty memorizing the meanings of different EKG waveforms, which could represent clinical symptoms or even the feeling of dying, via traditional instruction.…
Descriptors: Nurses, Nursing Education, Educational Technology, Technology Uses in Education
Rehm, Martin; Littlejohn, Allison; Rienties, Bart – Interactive Learning Environments, 2018
Informal learning in blended and online settings plays an increasingly important role in the continuous professional development of individuals. Yet, how do individuals engage into these types of activities? We argue that social capital theory can provide valuable insights into how people behave and decide to take part in (in)formal learning.…
Descriptors: Encyclopedias, Collaborative Writing, Electronic Publishing, Communities of Practice
Galley, Rebecca; Conole, Gráinne; Alevizou, Panagiota – Interactive Learning Environments, 2014
Cloudworks (Cloudworks.ac.uk) is a social networking site designed for sharing, finding and discussing learning and teaching ideas and experiences. Design and development of the site has been based on an iterative analysis, development and implementation approach, underpinned by ongoing research and evaluation. To this end, we have been seeking to…
Descriptors: Social Networks, Web 2.0 Technologies, Computer Mediated Communication, Communities of Practice
Serrat, Nuria; Rubio, Anna – Interactive Learning Environments, 2012
This article reflects on how some values, interests, and particularities of 2.0 culture enter on higher and postgraduate education institutions. Through the identification of the features of 2.0, this document visualizes some of the resistances, obstacles, possibilities, and opportunities detected in these institutions, many of them focusing on…
Descriptors: Higher Education, Informal Education, Web 2.0 Technologies, Influence of Technology

Kinshuk – Interactive Learning Environments, 2002
Articles in this special issue on the theme of cognitive skills acquisition in lifelong learning begins with an analysis of cognitive skills, then moves to various methodologies and approaches for their effective acquisition, and concludes with a specific implementation of computer systems facilitating this acquisition. (AEF)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Continuing Education, Educational Development

Kinshuk – Interactive Learning Environments, 2003
Introduces three papers that discuss the design methodology for developing learning systems for cognitive skills acquisition. Provides specific examples of processes that underlie the acquisition of cognitive skills. Confirms that through the embrace of lifelong learning, cognitive skills-based learning environments are finding a more prominent…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Continuing Education, Educational Development

Leamnson, Robert N. – Interactive Learning Environments, 2002
Suggests that lifelong learning will depend on the development of cognitive skills, but that such skills can be elusive and cannot in general be picked up in specialized courses or workshops. Supports this position by literature references followed by further suggestions for a course of action for the development of language facility through close…
Descriptors: Cognitive Processes, Continuing Education, Critical Reading, Critical Thinking
Hou, Huei-Tse; Chang, Kuo-En; Sung, Yao-Ting – Interactive Learning Environments, 2009
The coming era of Web 2.0 focuses on users' active online participation and interaction. Among such interactive media, the blog is one representative tool of online knowledge construction. The purpose of this study is to explore the behavioral patterns and the depth of knowledge construction when using blogs for teachers' professional development.…
Descriptors: Protocol Analysis, Interaction, Content Analysis, Professional Development