Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Simulation | 3 |
| Program Descriptions | 3 |
| Science Course Improvement… | 3 |
| Computer System Design | 2 |
| Curriculum Development | 2 |
| Educational Games | 2 |
| Autobiographies | 1 |
| Career Change | 1 |
| Career Counseling | 1 |
| Computer Software | 1 |
| Content Analysis | 1 |
| More ▼ | |
Author
| Bollin, Andreas | 1 |
| Carroll, Stephen | 1 |
| Cooper, Tessa | 1 |
| Ellington, Henry | 1 |
| Franklin, Teresa | 1 |
| Hochmuller, Elke | 1 |
| Liu, Chang | 1 |
| Mittermeir, Roland | 1 |
| Samuelis, Ladislav | 1 |
| Young, William, II | 1 |
Publication Type
| Reports - Descriptive | 3 |
| Journal Articles | 2 |
Education Level
| Higher Education | 2 |
| Elementary Secondary Education | 1 |
| Middle Schools | 1 |
Audience
Location
| Slovakia | 1 |
| United Kingdom (Aberdeen) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bollin, Andreas; Hochmuller, Elke; Mittermeir, Roland; Samuelis, Ladislav – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
Software Engineering education must account for a broad spectrum of knowledge and skills software engineers will be required to apply throughout their professional life. Covering all the topics in depth within a university setting is infeasible due to curricular constraints as well as due to the inherent differences between educational…
Descriptors: Engineering Education, Computer Software, Integrated Curriculum, Computer Simulation
Ellington, Henry – Simulation & Gaming, 2012
In this invited autobiography, the author describes the impact that educational gaming and simulation has had on his professional career. He begins by reviewing his early life and education in Aberdeen and his subsequent work as a research scientist, schoolteacher, and physics lecturer. He then shows how he changed disciplines from physics to…
Descriptors: Curriculum Development, Educational Games, Systems Approach, Autobiographies
Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games

Peer reviewed
Direct link
