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Elbert, Norb; Cumiskey, Kevin J. – Journal of Instructional Pedagogies, 2014
This paper describes an action learning simulation designed for a Professional Golf Management (PGM) program housed in a College of Business of a public university. The PGA Golf Management University Program, a 4.5- to 5-year college curriculum for aspiring PGA Professionals is offered at 19 PGA accredited universities nationwide. The program…
Descriptors: Generational Differences, Experiential Learning, Learning Activities, Simulation
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Whiteland, Susan – Art Education, 2013
Individuals engaging in recreational pursuits, education, work environments, and many other institutional settings are likely to be separated by age. This common practice is often considered an optimal way to facilitate programs. However, the separation of age groups has created societal consequences. It has encouraged a fear of aging and promoted…
Descriptors: Service Learning, Art Education, Art Activities, Intergenerational Programs
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Xie, Bo; Druin, Allison; Fails, Jerry; Massey, Sheri; Golub, Evan; Franckel, Sonia; Schneider, Kiki – Behaviour & Information Technology, 2012
As new technologies emerge that can bring older adults together with children, little has been discussed by researchers concerning the design methods used to create these new technologies. Giving both children and older adults a voice in a shared design process comes with many challenges. This paper details an exploratory study focusing on…
Descriptors: Cooperation, Older Adults, Children, Case Studies