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Gundala, Raghava Rao; Singh, Mandeep; Cochran, T. Kathleen – Journal of the Scholarship of Teaching and Learning, 2018
Experiential learning projects have become a mainstay of a multitude of undergraduate business courses as they allow students to apply theoretical knowledge to real-world issues. At the graduate level, the use of case studies is a primary teaching method, but one cannot fail to notice an increase in the interest and use of experiential learning…
Descriptors: Experiential Learning, Business Administration Education, Integrated Activities, Student Attitudes
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Olney, Tom; Piashkun, Siarhei – Journal of Interactive Media in Education, 2021
Throughout 2020, and into 2021, national governments were forced at different times to impose 'lockdown' on traditional approaches to education to cope with the impact of COVID-19. Higher education institutions (HEI) with face-to-face models scrambled to 'pivot' to distance and online learning. Whilst originally conceived as a temporary measure,…
Descriptors: Faculty Development, Higher Education, Teaching Methods, COVID-19
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Gelot, Ludwig – Journal of Peace Education, 2019
Incomplete and insufficient university programmes in the field of Peace and Conflict Resolution have led to an important gap in knowledge, skills and abilities (KSA) among peacebuilders and peacekeepers. In theory, experiential learning through problem-based learning (PBL) and simulations should be able to address this gap. This article explores…
Descriptors: Peace, Teaching Methods, Conflict Resolution, Experiential Learning
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Snider, Brent R.; Eliasson, Janice B. – Decision Sciences Journal of Innovative Education, 2013
This teaching brief describes a 30-minute game where student groups compete in-class in an introductory time-series forecasting exercise. The students are challenged to "beat the instructor" who competes using forecasting techniques that will be subsequently taught. All forecasts are graphed prior to revealing the randomly generated…
Descriptors: Introductory Courses, Educational Games, Prediction, Learning Activities
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Shupe, Ellen I. – Teaching of Psychology, 2013
In its recent report outlining principles for teaching undergraduate students in psychology, the American Psychological Association Board of Educational Affairs recommended including experiential learning in the curriculum and identified study abroad opportunities as being particularly valuable. Unfortunately, although American universities offer…
Descriptors: Instructional Effectiveness, College Faculty, Experiential Learning, Foreign Countries
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Borgese, Anthony – Journal of Instructional Pedagogies, 2011
Entrepreneurship education is ripe for utilizing experiential learning methods. Experiential methods are best learned when there is constant immersion into the subject matter. One such transformative learning methodology is Virtual Enterprise (VE). Virtual Enterprise is a multi-faceted, experiential learning methodology disseminated by the City…
Descriptors: College Students, Entrepreneurship, Business Administration Education, Experiential Learning
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Fluri, Jennifer L.; Trauger, Amy – Journal of Geography in Higher Education, 2011
In response to recent articles and ideas for experiential learning activities in human geography, this paper outlines a particular approach to learning about the body, difference, mobility and geographic space through experience. The Corporeal Marker Project designed and implemented by the authors provides a spatial experience of difference for…
Descriptors: Human Geography, Experiential Learning, Teaching Methods, Human Body
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Nees, Anne Tucker; Willey, Susan; Mansfield, Nancy R. – Journal of Legal Studies Education, 2010
A critical element of an introductory course in business law includes an understanding of the court process and dispute resolution. At Georgia State University (GSU), the authors have required undergraduate business students to make a "court visit" to witness this process in action and to broaden students' basic understanding of the role…
Descriptors: Learning Theories, Introductory Courses, Student Evaluation, Courts
Correia, Ana-Paula; Yusop, Farrah Dina; Wilson, Jay R.; Schwier, Richard A. – Online Submission, 2010
This paper compares how two universities, Iowa State University and the University of Saskatchewan, exploit a service-learning and authentic learning approach to instructional design. Both programs emphasize student engagement and responsibility, as well as projects that have social significance. At the same time, the courses offered by the two…
Descriptors: Instructional Design, Foreign Countries, Case Studies, Comparative Analysis
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Grau, Stacy Landreth; Akin, Robert – Marketing Education Review, 2011
As educators, we have two missions. First, we must serve our students--they are both our customer and our product. Second, we aim to provide the market in general with graduates with relevant skills and knowledge for jobs that have not even been created yet. Given that most students graduating and moving into the workplace are not necessarily…
Descriptors: Learner Engagement, Majors (Students), Experiential Learning, Marketing
Bierly, Greg; Rogers, Nancy Brattain – Metropolitan Universities, 2008
At Indiana State University, students confront civic realities through experiences provided within the Liberal Learning in Action classes. This program empowers students to make connections between community issues and the tools of "liberal learning," including critical analysis, appreciation of diversity and a strengthened ability to…
Descriptors: Evidence, Critical Thinking, College Curriculum, Experiential Learning
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Doering, Aaron; Miller, Charles; Veletsianos, George – Quarterly Review of Distance Education, 2008
Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. Within hybrid environments, designers habitually attempt to replicate traditional classroom pedagogy resulting in experiences that…
Descriptors: Electronic Learning, Distance Education, Transformative Learning, Educational Technology
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Collins, Lorna A.; Smith, Alison J.; Hannon, Paul D. – Journal of European Industrial Training, 2006
Purpose: To describe an exploration in the use of synergistic learning methods in the delivery of an innovative pilot programme designed to teach entrepreneurship capacities. The programme took a tripartite approach involving nascent entrepreneurs, existing entrepreneurs and facilitators using an action research and action learning approach.…
Descriptors: Andragogy, Action Research, Experiential Learning, Entrepreneurship
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Lott, Charlotte E.; And Others – Liberal Education, 1997
Describes the objectives and design of the service learning program at Chatham College (Pennsylvania). Discusses the characteristics of service learning found to be effective: student preparation for service projects; participation; and reflection on the experience, begun by writing a student journal and continued in classroom discussion and…
Descriptors: College Faculty, Educational Objectives, Experiential Learning, General Education
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