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Feser, Jason; Vasaly, Helen; Herrera, Jose – CBE - Life Sciences Education, 2013
In this paper, the authors describe how two institutions are helping their undergraduate biology students build quantitative competencies. Incorporation of quantitative skills and reasoning in biology are framed through a discussion of two cases that both concern introductory biology courses, but differ in the complexity of the mathematics and the…
Descriptors: Biology, Data Analysis, Mathematical Concepts, Skill Development
Feliciano, Josephine S.; Mandapat, Louie Carl R.; Khan, Concepcion L. – Online Submission, 2013
This paper presents the open learning initiatives of the Science Education Institute of the Department of Science and Technology to overcome certain barriers, such as enabling access, cost of replication, timely feedback, monitoring and continuous improvement of learning modules. Using an open-education model, like MIT's (Massachusetts Institute…
Descriptors: Foreign Countries, Learning Modules, Science Course Improvement Projects, Open Source Technology
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Anand, S.; Farswan, R. S.; Fernandes, B. G. – IEEE Transactions on Education, 2012
Experimentation is important for learning and research in the field of power electronics and drives. However, a great deal of equipment is required to study the various topologies, controllers, and functionalities. Thus, the cost of establishing good laboratories and research centers is high. To address this problem, the authors have developed a…
Descriptors: Electronics, Learning Modules, Man Machine Systems, Computer System Design
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Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
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Gunasekaran, M.; Potluri, R. – IEEE Transactions on Education, 2012
This paper presents low-cost experiments for a control systems laboratory module that is worth one and a third credits. The experiments are organized around the microcontroller-based control of a permanent magnet dc motor. The experimental setups were built in-house. Except for the operating system, the software used is primarily freeware or free…
Descriptors: Systems Approach, Science Activities, Educational Experiments, Science Experiments
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Dean, Derek M.; Wilder, Jason A. – Biochemistry and Molecular Biology Education, 2011
We describe an investigative laboratory module designed to give college undergraduates strong practical and theoretical experience with recombinant DNA methods within 3 weeks. After deducing restriction enzyme maps for two different plasmids, students ligate the plasmids together in the same reaction, transform "E. coli" with this mixture of…
Descriptors: Genetics, Teaching Methods, Investigations, Program Descriptions
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Liu, S.; Tang, J.; Deng, C.; Li, X.-F.; Gaudiot, J.-L. – IEEE Transactions on Education, 2011
Java Virtual Machine (JVM) education has become essential in training embedded software engineers as well as virtual machine researchers and practitioners. However, due to the lack of suitable instructional tools, it is difficult for students to obtain any kind of hands-on experience and to attain any deep understanding of JVM design. To address…
Descriptors: Educational Technology, Courseware, Computer System Design, Science Course Improvement Projects
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Michelsen, Claus; Nielsen, Jan Alexis – Science Education International, 2008
The Danish PARSEL team included 5 teachers from the region of Southern Denmark, of whom two enjoyed special status. These two teachers have been trained to develop, implement, and evaluate interventional modules similar to those of PARSEL, through a one year full-time equivalent master's degree program in science and mathematics education. This…
Descriptors: Mathematics Education, Ownership, Masters Programs, Foreign Countries
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Jain, Prashant K.; Gu, Yuxiang; Rizwan-uddin – Advances in Engineering Education, 2008
Internet extends the reach of existing laboratory and training infrastructure to beyond the walls of such facilities. Though nothing can replace the hands-on experience in a laboratory; a carefully developed web-based digital lab may be the next best thing. In some cases, there may be benefits associated with a "distance laboratory" that…
Descriptors: Engineering Technology, Internet, Virtual Classrooms, Science Laboratories
Torda, T. Paul, Ed. – 1977
Volume II of the Education and Experience in Engineering E3 Program is a collection of 21 appendices related to this program which provide information on funding, participants, meetings, and communications among participants. Appendix V, an E3 Handbook for students, contains information on student advising, placement, and evaluation. Appendix VI…
Descriptors: College Science, Engineering Education, Group Dynamics, Higher Education
BSCS Journal, 1980
Discusses various aspects of the human sciences program, including its modular format, activity-centered orientation, personalized approach, interdisciplinary nature, and flexibility in packaging. Descriptions are made for four modules within the program. (CS)
Descriptors: Interdisciplinary Approach, Junior High Schools, Learning Modules, Program Descriptions
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Kazanjian, Wendy C. – Science and Children, 1982
Describes Project COLD (Climate, Ocean, Land, Discovery) a scientific study of the Polar Regions, a collection of 35 modules used within the framework of existing subjects: oceanography, biology, geology, meterology, geography, social science. Includes a partial list of topics and one activity (geodesic dome) from a module. (Author/SK)
Descriptors: Climate, Earth Science, Elementary Education, Elementary School Science