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Gelot, Ludwig – Journal of Peace Education, 2019
Incomplete and insufficient university programmes in the field of Peace and Conflict Resolution have led to an important gap in knowledge, skills and abilities (KSA) among peacebuilders and peacekeepers. In theory, experiential learning through problem-based learning (PBL) and simulations should be able to address this gap. This article explores…
Descriptors: Peace, Teaching Methods, Conflict Resolution, Experiential Learning
Elbert, Norb; Cumiskey, Kevin J. – Journal of Instructional Pedagogies, 2014
This paper describes an action learning simulation designed for a Professional Golf Management (PGM) program housed in a College of Business of a public university. The PGA Golf Management University Program, a 4.5- to 5-year college curriculum for aspiring PGA Professionals is offered at 19 PGA accredited universities nationwide. The program…
Descriptors: Generational Differences, Experiential Learning, Learning Activities, Simulation
Phillippe, Denise E. – Learning Languages, 2012
At Concordia Language Villages, language and culture are inextricably intertwined, as they are in life. Participants "live" and "do" language and culture 16 hours per day. The experiential, residential setting immerses the participants in the culture of the country or countries where the target language is spoken through food,…
Descriptors: Experiential Learning, Second Language Learning, Cultural Awareness, Immersion Programs
Borgese, Anthony – Journal of Instructional Pedagogies, 2011
Entrepreneurship education is ripe for utilizing experiential learning methods. Experiential methods are best learned when there is constant immersion into the subject matter. One such transformative learning methodology is Virtual Enterprise (VE). Virtual Enterprise is a multi-faceted, experiential learning methodology disseminated by the City…
Descriptors: College Students, Entrepreneurship, Business Administration Education, Experiential Learning
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
Gabrielsson, Jonas; Tell, Joakim; Politis, Diamanto – Action Learning: Research and Practice, 2010
Recent calls to close the rigour-relevance gap in business school education have suggested incorporating principles and ideas from action learning in small business management education. In this paper we discuss how business simulation exercises can be used as a platform to trigger students' learning by providing them with a platform where they…
Descriptors: Business Administration Education, Administrator Education, Experiential Learning, Simulation
Rice, Patricia C. – 1982
An indoor simulated archaeology site for use in a college level introductory archaeology course is described. Housed in the basement of a building on campus, the site simulates an eight-layered French rock shelter. Layers contain "remains" of a microband of Neanderthals, a Lower and Upper Aurignacian group, an Upper Perigordian group, Magdalenian…
Descriptors: Archaeology, Experiential Learning, Higher Education, Introductory Courses

Yeargan, Howard; Hatcher, Barbara – Social Studies, 1985
Described is a project in which third graders create their own corporation--a cupcake factory--and learn first-hand about economic principles and the decisions that businesses must make in the market economy. The cupcake factory is one example of how enterprising educators can make economics comprehensible and captivating. (RM)
Descriptors: Concept Teaching, Course Descriptions, Discovery Learning, Economics Education

Giannetti, Vincent J.; Nardini, Donna – American Journal of Pharmaceutical Education, 1981
The adaptation of patient simulators for teaching pharmacy students medication history interviewing is described. This experiential approach to interviewing provides the opportunity for a supervised experience of patient interviewing in a realistic setting with immediate feedback on interviewing technique available to the student. (Author/MLW)
Descriptors: Experiential Learning, Feedback, Higher Education, Interpersonal Competence
Wilson, Harold C. – Horizons, 2002
Discovery Education is based on the writings of Henry David Thoreau, an early champion of experiential learning. After 2 months of preparation, 10th-grade students spent 4 days in the wilderness reenacting a piece of history, such as the Lewis and Clark Expedition. The interdisciplinary approach always included journal-writing. Students gained…
Descriptors: Camping, Experiential Learning, Grade 10, History Instruction

Fulmer, Richard H. – American Journal of Family Therapy, 1983
Presents an experiential technique for teaching the family life cycle, where participants are asked to create simulated families and are assigned a series of structured exercises. Includes directions for each exercise, questions designed to develop observation skills, and discussion of specific workshop issues. (Author/LLL)
Descriptors: Counselor Training, Experiential Learning, Family Relationship, Interpersonal Communication

Mitchell, P. David – Computers and Education, 1979
EDSIM is a computer assisted learning (CAL) facility which provides practice in feedback-controlled instructional planning, and also may be used for research on instructional design. EDSIM can compress considerable teaching experience into a short period so that users can acquire the requisite flexibility in lesson planning. (Author)
Descriptors: Computer Assisted Instruction, Educational Practices, Educational Programs, Educational Theories

Wagner, Jon – Journal of Experiential Education, 1983
Outlines three different models of formal experiential education: instruction group process, simulation and games, and field experience. Describes the development of the Field Studies Program at the University of California at Berkeley and examines the process by which all three traditions were effectively integrated into the program. (SB)
Descriptors: Experiential Learning, Field Experience Programs, Group Dynamics, Higher Education
Culler, John H. – Industrial Arts and Vocational Education, 1972
How a plastics curriculum was changed to satisfy the needs of industry. (Editor)
Descriptors: Career Guidance, Curriculum Design, Experiential Learning, Occupational Clusters
Kaczkowski, Henry – 1981
A basic problem in preparing group counseling leaders is providing an instructional program which gives both information about group work and experience in leading groups. The Structured Counseling Role Interpersonal Phased Transactions (SCRIPT) format attempts to reduce this problem. Frequently, students are required or expected to participate in…
Descriptors: Counselor Training, Experiential Learning, Group Counseling, Group Dynamics
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