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Mayr, Anna; Oppl, Stefan – Education and Information Technologies, 2023
Providing access to higher education for people in marginalized communities, in particular for refugees, requires to re-think the traditional ways of teaching and learning in higher education institutions. The challenges of these circumstances both in terms of access to learning materials and the opportunity to collaboratively learn with others…
Descriptors: Higher Education, Blended Learning, Refugees, Success
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Sanchez, Eric; Paukovics, Elsa; Cheniti-Belcadhi, Lilia; El Khayat, Ghada; Said, Bilal; Korbaa, Ouajdi – Education and Information Technologies, 2022
Digital and innovation competencies are nowadays highly required for students and faculty members in higher education institutions. We therefore need environments that incubate innovative learning scenarios to develop these competencies. We conducted a design-based research with the dual objective to develop learning labs in four universities and…
Descriptors: Learning Laboratories, Universities, Program Design, Program Implementation
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Nikolaos Pellas – Education and Information Technologies, 2025
Teacher professional development (TPD) programs face several challenges in fostering active participation and ensuring high-quality learning experiences compared to traditional approaches. While online TPD programs offer flexibility, concerns remain about their effectiveness in promoting high-quality content and autonomous learning. This study…
Descriptors: Educational Quality, Program Evaluation, Program Effectiveness, Faculty Development
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Getenet, Seyum Tekeher – Education and Information Technologies, 2020
The present study demonstrated the importance and procedures of learners and learning context analysis to design a context-driven professional development program to effectively use of technology in mathematics classrooms. The study was conducted at departments of mathematics in two Colleges of Teacher Education using a combination of qualitative…
Descriptors: Program Design, Faculty Development, Mathematics Teachers, Technology Uses in Education
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Bai, Xuemei; Gu, Xiaoqing; Guo, Rifa – Education and Information Technologies, 2023
This study aimed to verify the applicability of the community of inquiry (CoI) survey instrument in MOOC involving 1,186 college students from 11 different disciplines in China. Exploratory factor analysis was used to explore potential factor structure models, and confirmatory factor analysis was utilized to verify the four-factor structure…
Descriptors: Models, Audits (Verification), Construct Validity, Communities of Practice
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Salim Atay; Cennet Terzi Müftüoglu; Muhittin Sahin; Savas Ceylan – Education and Information Technologies, 2024
This research presents the design of Career Counselling Information System (CCIS), a web-based career counselling information system. The research aims to reveal a design framework for a web-based career information system integrated with universities' labour market performance to support career guidance processes. This research is structured as a…
Descriptors: Web Based Instruction, Career Counseling, Information Systems, Foreign Countries
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Uzumcu, Ozlem; Bay, Erdal – Education and Information Technologies, 2021
It is likely to observe that the increase in data and the interrelated challenges in digital age complicates the problems to be encountered. Therefore, unprecedented problem-solving skills have become inevitable. Though dating back to old times, computational thinking skill is defined as a recent skill area that is required by everybody, that can…
Descriptors: Computation, Thinking Skills, Program Design, Program Effectiveness
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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
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Steffen Steinert; Lars Krupp; Karina E. Avila; Anke S. Janssen; Verena Ruf; David Dzsotjan; Christian De Schryver; Jakob Karolus; Stefan Ruzika; Karen Joisten; Paul Lukowicz; Jochen Kuhn; Norbert Wehn; Stefan Küchemann – Education and Information Technologies, 2025
As distance learning becomes increasingly important and artificial intelligence tools continue to advance, automated systems for individual learning have attracted significant attention. However, the scarcity of open-source online tools that are capable of providing personalized feedback has restricted the widespread implementation of…
Descriptors: Higher Education, Open Educational Resources, STEM Education, Feedback (Response)
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Karajeh, Huda; Maqableh, Mahmoud; Rajab, Lama; Mohammad, Hiba; Khatib, Tahani; Al-Qirim, Nabeel; Tarhini, Ali – Education and Information Technologies, 2018
This study examined impact of a social media networks course on student use of SNSs performance. Moreover, it examined the associations among course design, course materials, learning experiences and a social media networks course. Survey instrument is used to examine the relationships in the proposed model. A total of 380 questionnaires have been…
Descriptors: Foreign Countries, Social Media, College Students, Networks
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Monk, Ellen F.; Guidry, Kevin R.; Pusecker, Kathleen Langan; Ilvento, Thomas W. – Education and Information Technologies, 2020
Blended learning, a combination of face-to-face and computer-assisted pedagogy, is gaining acceptance at universities as an alternative learning experience. Modern technology has given faculty new ways to incorporate active learning and increase student engagement in their courses. Although the broad history of technology-enhanced coursework has…
Descriptors: Blended Learning, Program Effectiveness, Technology Uses in Education, Educational Change
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Benhamdi, Soulef; Babouri, Abdesselam; Chiky, Raja – Education and Information Technologies, 2017
Traditional e-Learning environments are based on static contents considering that all learners are similar, so they are not able to respond to each learner's needs. These systems are less adaptive and once a system that supports a particular strategy has been designed and implemented, it is less likely to change according to student's interactions…
Descriptors: Electronic Learning, Individualized Instruction, Instructional Materials, Preferences
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Pellas, Nikolaos – Education and Information Technologies, 2018
The educational potentials and challenges of "flipping" a classroom are today well-documented. However, taking into account the contradictory results, literature on the benefits in using the flipped model as a socially inclusive technology-supported instructional design model is still in its infancy. This study seeks to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Eldin, Ahmed Sharaf; ElNahry, Alaa H.; Elsayed, Adel; Ibrahim, Rania Elsayed – Education and Information Technologies, 2014
The current study seeks to introduce a new pedagogical design for geo-informatics courses using an e-training support system. Laurillard's conversational approach based on conceptual representation for both instructor and learner was used to form the framework. As the current study specifically interested in training as a special form for…
Descriptors: Instructional Design, Technology Uses in Education, Training, Professional Development