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Active Learning | 1 |
Case Studies | 1 |
Cultural Pluralism | 1 |
Educational Games | 1 |
Field Trips | 1 |
Multicultural Education | 1 |
Program Design | 1 |
Program Development | 1 |
Secondary Education | 1 |
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Visible Language | 1 |
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Ferguson, Lynne | 1 |
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Journal Articles | 1 |
Reports - Descriptive | 1 |
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Ferguson, Lynne – Visible Language, 1999
Describes a case study that takes readers through a human-centered design process used in developing an "Active Learning" tool, CurioCity, a game for students in grades 7-10. Attempts to better understand multiculturalism and to bridge formal in-school learning with informal field trip learning. (SC)
Descriptors: Active Learning, Case Studies, Cultural Pluralism, Educational Games