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Showing 1 to 15 of 42 results Save | Export
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De Garrido, Luis – Creativity Research Journal, 2022
The main objective of this paper is the conceptual design of a computational AI system that emulates human creativity. To do this, extensive research has been done on recent discoveries about the neural bases of human creativity. As a result, eleven neurocognitive factors have been identified on which the tremendous creative capacity of the human…
Descriptors: Artificial Intelligence, Brain, Creativity, Program Design
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Guanrong Dai; Xiaofang Yuan; Yu Wu – International Journal of Art & Design Education, 2025
Most of the museum's family digital interactive programmes are designed for children, and research regarding the family as a learning unit is lacking. Towards this end, we have been exploring how digital resources exist within the family museum experiential learning process and how it can be tailored to support adult groups participating through…
Descriptors: Family Relationship, Experiential Learning, Museums, Interaction
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Vicente Blanco; Salvador Cidrás; Estella Freire – International Journal of Art & Design Education, 2025
As artists and teachers in a Teacher Training Faculty, we have designed proposals for children that transfer our own experience as creators in the studio to the educational field. In this way, the classroom is configured into a versatile workplace, like the studio, allowing us to carry out and analyse different workshops for children with the aim…
Descriptors: Creativity, Workshops, Vignettes, Program Design
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Enilda Romero-Hall – International Journal of Designs for Learning, 2020
In this paper, I share my experience conceptualizing, designing, and implementing a short-term faculty-led study abroad program for undergraduate and graduate students. The primary theme of the program was on innovation in Swiss teaching and training practices. The location of the 10-day study abroad program was Lucerne, Switzerland; however, as…
Descriptors: Study Abroad, Undergraduate Students, Graduate Students, Cultural Awareness
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Poulin, Jeff M. – Arts Education Policy Review, 2022
As the COVID-19 crisis exposed inequities in civic, funding, and programmatic policies -- often grounded in systemic oppression and White Supremacy -- community based, youth-focused organizations, such as Creative Youth Development (CYD) programs, were catapulted into unplanned changes in order to survive. In this tumultuous environment,…
Descriptors: Organizational Change, Crisis Management, Whites, COVID-19
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Trowsdale, Jo; McKenna, Ursula; Francis, Leslie J. – Research in Education, 2021
In order to evaluate the impact of "The Imagineerium" a 10-week educational project, teachers were asked to observe and rate the behaviour of a pilot sample of 135 participating students both at the beginning and at the end of the 10-week period. Scores recorded on the seven-item Trowsdale Index of Teacher Observation of Student…
Descriptors: Creativity Tests, Creativity, Teacher Attitudes, Observation
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Groulx, Mark; Nowak, Nadia; Levy, Kristin; Booth, Annie – International Journal of Sustainability in Higher Education, 2021
Purpose: This paper aims to examine the broad concept of university-community partnerships as it applies to creating sustainability initiatives. The benefits of university-community partnerships are increasingly recognized, and this paper offers direct insights from community stakeholders on the principles, functions and activities they see as…
Descriptors: Community Needs, School Community Relationship, Universities, Stakeholders
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Pope-Ruark, Rebecca; Motley, Phillip; Maner, William – Teaching & Learning Inquiry, 2019
Team teaching can be a valuable means of enabling cross-disciplinary collaboration, interdisciplinary study, and pedagogical innovation, but the logistical and intellectual challenges can seem too daunting to overcome. Here, we share the story of how four faculty members from professional writing, communications, and computing sciences developed a…
Descriptors: Team Teaching, Interdisciplinary Approach, College Faculty, Experiential Learning
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Mountford, Nicola; Coleman, Matthew; Kessie, Threase; Cusack, Tara – Studies in Higher Education, 2020
Interdisciplinary research networks are increasing, with professionals encouraged to undertake research across disciplines to increase innovation, creativity and knowledge. More recently, this interdisciplinary focus is being mirrored by the establishment of interdisciplinary doctoral research networks. But do these networks work? And if so, how…
Descriptors: Interdisciplinary Approach, Doctoral Students, Student Research, Student Motivation
Whinnery, Erin; Rafa, Alyssa; Wolff, Kate – Education Commission of the States, 2018
Creative Youth Development (CYD) is a long-standing practice that fuels students' potential by intentionally integrating creative skill-building, inquiry and expression with positive youth development principles. In CYD programs, young people create original work through arts experiences and apply their creative skills to solve problems. These…
Descriptors: Creativity, Skill Development, Program Descriptions, Disadvantaged Youth
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Duell, Christian; Wright, Natalie; Roxburgh, Joanna – Design and Technology Education, 2014
Education in the 21st century demands a model for understanding a new culture of learning in the face of rapid change, open access data and geographical diversity. Teachers no longer need to provide the latest information because students themselves are taking an active role in peer collectives to help create it. This paper examines, through an…
Descriptors: Design, Online Courses, Educational Change, Rural Areas
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Connors-Kellgren, Alice; Parker, Caroline E.; Blustein, David L.; Barnett, Mike – Journal of Science Education and Technology, 2016
For over a decade, the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program has funded researchers and educators to build an understanding of best practices, contexts, and processes contributing to K-12 students' motivation and participation in Science, Technology, Engineering, and Mathematics…
Descriptors: STEM Education, Active Learning, Student Projects, Educational Innovation
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King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
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Tirri, Kirsi; Kuusisto, Elina – Journal for the Education of the Gifted, 2013
The purpose of this article is to provide an overview of the ways gifted and talented pupils are served in Finland. The trend toward individualism and freedom of choice as well as national policy affecting gifted education are discussed. Empirical research on Finnish teachers' attitudes toward gifted education with respect to the national…
Descriptors: Talent, Gifted, Students, Foreign Countries
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Ferrer, Erica; Staley, Kendra – CATESOL Journal, 2016
This article details the design and implementation of a reading program in a university EFL setting as a strategy to encourage creativity, critical thinking, collaborative learning, and reading for enjoyment (Anderson & Krathwohl, 2001; Richards & Renandya, 2002). This student-centered project challenged ELLs to address issues such as…
Descriptors: Program Design, English (Second Language), Second Language Learning, Second Language Instruction
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