Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 28 |
Descriptor
Source
Author
Aday Melián | 1 |
Almon, Pam | 1 |
Anita Hartikainen | 1 |
Apaliyah, Godwin Tayese | 1 |
Arbaugh, J. B. | 1 |
Askvig, Brent A. | 1 |
Bidanda, Bopaya | 1 |
Bowen, Gary | 1 |
Bradford, Jane T. | 1 |
Brown, Bettina Lankard | 1 |
Cacheiro, Mariluz | 1 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 4 |
Students | 2 |
Teachers | 2 |
Administrators | 1 |
Community | 1 |
Location
Canada | 5 |
United States | 5 |
Australia | 4 |
China | 2 |
South Africa | 2 |
South Korea | 2 |
Wisconsin | 2 |
Africa | 1 |
Alabama | 1 |
Brazil | 1 |
Canada (Victoria) | 1 |
More ▼ |
Laws, Policies, & Programs
Goals 2000 | 1 |
Improving Americas Schools… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Lílian Tropiano; Pedro Reis – Journal of Media Literacy Education, 2024
The research aims to establish a conceptual framework to design a MOOC to promote media literacy in the context of information disorder. Information disorder is a phenomenon that mainly occurs from the large flow of false or incorrect content posted on the internet. Promoting media literacy is a way of helping citizens to face the challenges of…
Descriptors: MOOCs, Program Design, Media Literacy, Social Media
Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
Shrivastava, Archana; Shrivastava, Ashish – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate the attributes of the online programme that are considered and compute their relative importance in the purchase decision. This study aims to identify the most lucrative bundling of these attributes and their levels that can be used by online education companies to craft their product design strategy to…
Descriptors: MOOCs, Distance Education, Program Design, Advertising
Anita Hartikainen; Marja Ahola; Erkki Sutinen – International Journal of Technology in Education, 2024
In the online implementation of immigrant integration training, there are areas that receive limited attention in the pedagogical studies of Finnish language and literature subject teachers. Using the Design Science Research method, an artifact of socially significant online integration training is studied. By participating in the evaluation and…
Descriptors: Finno Ugric Languages, Immigrants, Student Teachers, Program Design
Kristin Herman; Patricia Davidson – International Journal of Designs for Learning, 2022
This design case documents the reimagination of new faculty orientation for a mid-sized public university due to the COVID-19 global pandemic. This fully virtual iteration was facilitated during the summer of 2020 and is compared both to previous in-person iterations of new faculty orientation as well as a blended modality version of the…
Descriptors: College Faculty, Teacher Orientation, Models, Distance Education
Glass, Graham – Childhood Education, 2022
Pandemic-related lockdowns and school closures took education into the virtual sphere. Hence, educators of all grades had to adapt to the challenges of remote learning by including digital tools in their teaching strategies. The global pandemic added a mandatory digital layer to the task of motivating students. Education technologies (edtech) and…
Descriptors: Recreational Activities, Leisure Time, Program Design, Educational Experience
Monica Chadha; Jeannine E. Relly – Journalism and Mass Communication Educator, 2024
Online program design is important for cross-cultural learning and cultural awareness and responsiveness. Because of the importance of these areas in journalism and similar fields, this research studies an intercultural "bridge" project with journalism and media-related students at a southwest U.S. university and four universities in…
Descriptors: War, Teaching Methods, Online Courses, Cultural Awareness
Dai, Jiamin; Granikov, Vera; El Sherif, Reem; Grguric, Ekatarina; Turcotte, Emmanuelle; Pluye, Pierre – Education for Information, 2019
With an increasing volume of health information online, it becomes critical for consumers to improve their search and evaluation skills to retrieve reliable information. The Patient Information Aid (PIA) program is aimed to facilitate information seeking, potentially leading to positive outcomes of online consumer health information and the…
Descriptors: Patients, Information Literacy, Information Sources, Information Seeking
Terrazas-Arellanes, Fatima E.; Strycker, Lisa A.; Walden, Emily D. – Journal of Research on Technology in Education, 2019
High-quality professional development is needed to prepare teachers to help students learn how to conduct online academic research and meet Common Core State Standards for English Language Arts. This study created and evaluated a Web-based professional development program with five instructional modules designed to prepare middle-school teachers…
Descriptors: Web Based Instruction, Faculty Development, Models, Teaching Methods
Heafner, Tina L.; Handler, Laura K.; Journell, Wayne – Social Education, 2016
Social studies teachers often find themselves in search of professional development that transforms lessons from facts, figures, and boldfaced vocabulary to lessons that develop the sophisticated thinking skills students need to make sense of the social issues of one's everyday world. Furthermore, teachers want their own learning to be similar to…
Descriptors: Social Studies, Faculty Development, Program Design, Inquiry
King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Herbert, Sandra; Campbell, Coral; Loong, Esther – Australasian Journal of Educational Technology, 2016
Professional learning is crucial for the ongoing development of teachers and the improvement of student outcomes. Professional learning in mathematics and science education has the potential to address concerns about shortages in these areas and their impact on economic growth. However, attendance at face-to-face professional learning is…
Descriptors: Professional Development, Rural Education, Rural Schools, Mathematics Teachers
Sundresh, Sameer – ProQuest LLC, 2009
How do you dynamically customize the programming language available in a context within an existing system, without changing the underlying system? This dissertation introduces a language design approach that addresses this problem. The basic idea is to structure programs as systems of multiple interacting levels of abstraction, where all of the…
Descriptors: Programming Languages, Programming, Internet, Computer System Design
Rapanotti, Lucia; Hall, Jon G. – Behaviour & Information Technology, 2011
The convergence of 3D simulation and social networking into current multi-user virtual environments has opened the door to new forms of interaction for learning in order to complement the face-to-face and Web 2.0-based systems. Yet, despite a growing user community, design knowledge for virtual worlds remains patchy, particularly when it comes to…
Descriptors: Virtual Classrooms, Simulated Environment, Program Design, Alignment (Education)
Cochrane, Thomas – Research in Learning Technology, 2012
Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This article critiques three of the researcher's mlearning projects that can be classed as "failures" and compares them to successful…
Descriptors: Longitudinal Studies, Action Research, Participatory Research, Program Design