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Meepung, Tippawan; Pratsri, Sajeewan; Nilsook, Prachyanun – Higher Education Studies, 2021
The objective of this research was as follows: 1) to develop an interactive tool in a digital learning ecosystem for adaptive online learning performance; 2) to carry out a suitability assessment of this process. The documentary research method was used in this study. The results showed a model of an interactive tool in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Interaction
Villenes, Rejulios; Igliane-Villenes, Ma.Lyn; Alcaraz, Anne Marie R. – Online Submission, 2018
To make Alternative Learning System (ALS) more flexible and inclusive, the researchers aimed to explore the possibilities of utilizing mobile learning as a delivery mode and tool in increasing the delivery of instruction and enhancing learning experiences of its clienteles of the Accreditation and Equivalency (A&E) Program. This study is…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Butler, Deirdre; Leahy, Margaret; Hallissy, Michael; Brown, Mark – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this paper is to describe an innovative model of teacher professional learning that has evolved over a decade (2006 to 2016). Design/methodology/approach: Working in a range of different school contexts, in conjunction with an ongoing engagement with the research literature, has enabled the development over three phases of…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Faculty Development
Edwards, Rachael C.; Larson, Brendon M. H. – Environmental Education Research, 2020
Children's connection to nature (CTN) is declining with each generation, a concerning trend given that CTN is positively linked to wellbeing and environmentalism. A primary cause of this decline is that twenty-first-century youth engage with screens for several hours each day, which to a large extent replaces nature-based play. Researchers have…
Descriptors: Natural Resources, Information Technology, Play, Intervention
Suciati, Alfi; Adian, Tabita – Online Submission, 2018
This research aims to examine the eligibility of and responses from expert media, expert material, practitioners and students' on the 'Fun and Educative' biology module. The module was developed in a fun and educative way presenting various educative games. The research development model is using ADDIE model that consists of five phases: Analysis,…
Descriptors: Biology, Science Instruction, Educational Games, Models
Bennett, Vanessa; Lee, Sandra; McDonnell, Rachel; Ostrye, Mary – Jobs for the Future, 2020
In this brief, JFF (Jobs for the Future) explores what training providers can do to adapt their programming in ways that put the country on a path to an equitable economic recovery following the COVID-19 pandemic. The authors conducted research to examine what education and training providers can do to design programs that emphasize equity and…
Descriptors: COVID-19, Pandemics, Trainers, Economic Development
Schouten, Dylan G. M.; Venneker, Fleur; Bosse, Tibor; Neerincx, Mark A.; Cremers, Anita H. M. – IEEE Transactions on Learning Technologies, 2018
In this study, we investigate if a digital coach for low-literate learners that provides cognitive learning support based on scaffolding can be improved by adding affective learning support based on motivational interviewing, and social learning support based on small talk. Several knowledge gaps are identified: motivational interviewing and small…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Program Design
DeWitt, Dorothy; Alias, Norlidah; Siraj, Saedah – Educational Technology Research and Development, 2014
Collaborative problem-solving in science instruction allows learners to build their knowledge and understanding through interaction, using the language of science. Computer-mediated communication (CMC) tools facilitate collaboration and may provide the opportunity for interaction when using the language of science in learning. There seems to be…
Descriptors: Program Design, Program Development, Secondary School Science, Electronic Learning
Lee, Kar-Tin – International Association for Development of the Information Society, 2013
This paper presents the findings of a study conducted in China to identify the potential benefits of incorporating robotics as an educational tool for 100 primary and 320 secondary school teachers of general technology. The Professional Learning Program was conducted from 2010-2013 in China. The major focus of the program was on the development…
Descriptors: Foreign Countries, Technology Integration, Technology Education, Technology Uses in Education
Mauser, Kevin; Sours, John; Banks, Julianna; Newbrough, Randy; Janke, Tom; Shuck, Lorie; Zhu, Lin; Ammerman, Gina; Varma-Nelson, Pratibha – EDUCAUSE Quarterly, 2011
The type and amount of student interaction with major socializing agents on campus--faculty and their peers--determine the impact of college on students. Much of the research on postsecondary education links the quality of peer interactions directly to student learning outcomes and satisfaction with the college experience, and Alexander Astin went…
Descriptors: College Students, Active Learning, Program Effectiveness, Interaction
Zhao, Yong; Zhang, Gaoming, Li, Ning – EDUCAUSE Review, 2006
For the past two decades, China's economy has grown rapidly, averaging an astonishing 9 percent every year. One result of this growth has been the demand for more and better educational opportunities at the postsecondary level. In response, the Chinese government, which holds a tight control over its highly centralized education system, introduced…
Descriptors: Foreign Countries, Internet, Nontraditional Education, Virtual Universities