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Gass, Michael; Gough, Sarah; Armas, Andres; Dolcino, Cristina – Journal of Experiential Education, 2016
Violence prevention is a key focus for many intervention programs, yet little is known about how or why certain programs are able to successfully produce effective prevention efforts. The purpose of this study was to identify the essential elements of the Play for Peace (PFP) program, how it creates change in participants, and how it is…
Descriptors: Violence, Prevention, Play, Intervention
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Beightol, Jesse; Jevertson, Jenn; Carter, Susan; Gray, Sky; Gass, Michael – Journal of Experiential Education, 2012
This study assessed the effect of an experiential, adventure-based program on levels of resilience in fifth-grade Latino students. A mixed methods, quasi-experimental design was used to measure the impact of the Santa Fe Mountain Center's Anti-Bullying Initiative on internal assets commonly associated with resilient individuals. Results indicated…
Descriptors: Adventure Education, Bullying, Quasiexperimental Design, Grade 5
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Beightol, Jesse; Jevertson, Jenn; Gray, Sky; Carter, Susan; Gass, Michael – Journal of Experiential Education, 2009
The purpose of this study was to assess the effect of an experiential, adventure-based "Anti-Bullying Initiative" on levels of resilience. The goal of this initiative was to create a more positive, caring, and safe learning environment for all students at a local elementary school in Santa Fe, New Mexico. Activities were designed to…
Descriptors: Bullying, Educational Environment, Experiential Learning, Adventure Education
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Gass, Michael; And Others – Journal of Experiential Education, 1992
Effective corporate adventure training programs: (1) develop parallel structures between the adventure experience and the workplace (context); (2) consider how the learning will address a company's future needs (continuity); (3) provide learners with valid information and feedback on their actions (consequences); and (4) create physically and…
Descriptors: Adventure Education, Change Strategies, Corporate Education, Experiential Learning