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Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
Jingshan Liu; Alejandro Barranquero – Educational Media International, 2025
This paper examines the evolution and characteristics of technological myths surrounding educational technologies (EdTech) in the Spanish media over the past decade, focusing on the case of MOOCs by analysing the representation of MOOCs in mainstream during the 2010s through qualitative discourse analysis of articles published in newspapers during…
Descriptors: Educational Technology, Technology Uses in Education, MOOCs, Misconceptions
Harry Barton Essel; Dimitrios Vlachopoulos; Henry Nunoo-Mensah; John Opuni Amankwa – British Journal of Educational Technology, 2025
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real-time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and…
Descriptors: Foreign Countries, Artificial Intelligence, Program Effectiveness, Undergraduate Students
Perceived Benefits or Barriers? The Online Learning Experience of Bangladeshi Undergraduate Students
Rubayat Kabir; Md Sanaul Haque Mondal – Malaysian Online Journal of Educational Sciences, 2025
Online learning has enabled universal access to higher education, eliminating obstacles such as employment, geographical location, and other disruptions. However, the transition from traditional classroom settings to online classes without any prior knowledge or training can be a significant challenge. This study investigated students' experiences…
Descriptors: Foreign Countries, Online Courses, Undergraduate Students, Affordances
Maimoona Al Abri; Abdullah Al Mamari; Zakria Al Marzouqi – Journal of Education and e-Learning Research, 2025
This study aims to explore the implications of using AI-generative tools (tools for generative AI (GAI)) in teaching and learning practices in higher education settings. This exploratory study employs a mixed-methods approach. Data was collected through focus-group discussions, participants' reflections and questionnaires. The participants of this…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Undergraduate Students
Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
Eilidh Jack; Craig Alexander; Elinor M. Jones – Teaching Mathematics and Its Applications, 2025
In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards, educators aim to promote active participation, motivation and deeper understanding among students. This study…
Descriptors: Statistics Education, Gamification, Flipped Classroom, Learner Engagement
Shovqi Zeynalov; Ece Dogantan – Technology, Knowledge and Learning, 2025
This study aimed to examine the digital entrepreneurship intention of open education tourism students within the scope of personal innovativeness, digital literacy skills and entrepreneurship education they received at university. The study also aimed to reveal the relationships between entrepreneurship education, digital literacy skills, personal…
Descriptors: Open Education, Tourism, Technological Literacy, Entrepreneurship
Donnie Adams; Pauline Thompson – Leadership and Policy in Schools, 2025
Artificial intelligence (AI) is rapidly gaining popularity in schools for instructional purposes, but its potential and usage could be extended to school management. Just as teachers must prepare for the changes brought about by AI technology in their classrooms, school leaders need to be ready and equipped to handle these transitions. However,…
Descriptors: School Administration, Instructional Leadership, Artificial Intelligence, Educational Technology
Monika Dockendorff; Florencia Gomez Zaccarelli – International Journal of Mathematical Education in Science and Technology, 2025
Over the last several decades, digital technology (DT) integration in teaching and learning mathematics has received considerable attention, as such integration has not led to the expected results. Teacher education is a critical factor -- even more important than access to tools and devices -- in technology-enhanced teaching and learning. The…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Educational Technology, Technology Integration
Alper Çalikoglu; Betül Bulut-Sahin; Asuman Asik – British Journal of Educational Technology, 2025
This study examines virtual exchange (VE) as a mode of internationalization at a distance through the Turkish higher education context. Recognizing the constraints of geographical mobility, VE emerges as a viable alternative to enhance international and intercultural learning through technology. Employing a qualitative phenomenological design, we…
Descriptors: Foreign Countries, Computer Mediated Communication, College Students, College Faculty
Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study