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Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
Jarrod Kayler-Thomson – Education Research and Perspectives, 2023
The developmental shifts encountered by boys during adolescence can have long-term implications for mental health. This paper describes a holistic approach to wellbeing and development (the On Queenslea Drive, or OQD, program), which draws upon a traditional Rites of Passage framework to support the development of boys during this period. This…
Descriptors: Males, Adolescents, Social Emotional Learning, Well Being
Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
Goldstein, Molly H.; Purzer, Senay; Adams, Robin S.; Chao, Jie; Xie, Charles – European Journal of Engineering Education, 2019
Although reflection is a key behaviour of expert designers, it is often a challenging task for new designers. In addition, research on the reflectivity of student designers is limited. The purpose of this study is twofold: (1) to identify the levels of reflectivity while designing, and (2) to study the relationship between reflectivity and…
Descriptors: High School Students, Reflection, Design, Engineering
Killham, Jennifer E.; Saligman, Adam; Jette, Kelli – International Journal of Game-Based Learning, 2016
This classroom-based action research study investigated the creative implementation of fluency instruction for English as a Foreign Language (EFL) learners through the use of a virtual character-playing simulation called Place Out of Time (POOT). The researchers sought to identify what supported and impeded student participation in this game-based…
Descriptors: Teaching Methods, Action Research, Language Fluency, English (Second Language)
Blevins, Brooke; LeCompte, Karon; Wells, Sunny – Theory and Research in Social Education, 2016
It is imperative that schools and communities give students opportunities to participate in active citizenship and prepare them with the important skills and dispositions needed to become informed citizens. Action civics is a promising practice that puts students at the heart of civics learning by providing them with the opportunity to learn about…
Descriptors: Civics, Citizenship Education, Student Participation, Student Research
Merrill, Lisa; Lafayette, Camille – Research Alliance for New York City Schools, 2018
Research has begun to show that certain schoolwide characteristics--such as student-centered learning environments, leadership, and safety--can be important for improving student outcomes. In keeping with these insights, school improvement efforts around the country are becoming less narrowly focused on the performance of individual students and…
Descriptors: Grade 6, Grade 7, Grade 8, Grade 9
Schaefer, Mary Beth; Rivera, Lourdes M. – Middle Grades Research Journal, 2012
The development and implementation of a comprehensive and systemic career development program, The Career Institute, provided the mechanism through which one school community addressed students' career development and college readiness needs while also attending to their academic and personal-social development. The Career Institute consisted of a…
Descriptors: College Readiness, Career Development, Employment Opportunities, Qualitative Research
Fredrick, Tim – Teachers College Record, 2009
Background/Context: Portfolio assessment is a popular form of authentic assessment, but often portfolios become simply folders full of papers rather than student reflections on their work. Purpose/Objective/Research Question/Focus of Study: The author conducted a study aiming to help the ninth-grade students in his English language arts classroom…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Performance Based Assessment, Program Effectiveness