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Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
Dewi, Poppy Sari; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This study aims to reveal the effectiveness of the use of an augmented reality-assisted physics e-module based on the local wisdom of the pedicab in improving mathematical communication and critical thinking abilities. The study used the 4D model. Empirical trials were conducted involving 255 grade XII students. The effectiveness test was…
Descriptors: Science Instruction, Physics, Computer Simulation, Educational Technology
Rhonda Christensen; Gerald Knezek – International Journal of Technology in Education, 2025
Pre-post paired data gathered from 15 students enrolled in a career and technical education high school course focusing on teacher education were analyzed to measure the impact due to experiences in a simulated teaching environment. The main research focus was to explore the relationship between variables considered to be important for the success…
Descriptors: Career and Technical Education, High School Students, Career and Technical Education Teachers, Program Effectiveness
Zydrick L. Avelino – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The study focused on the development of a website that can be used in various fields of science in Junior High School. Particularly, topics that were utilized as part of the re-search report include chromosomes, DNA, and genes for grade 9 learners. This exploratory case study explored learners' engagement and performance on a developed virtual…
Descriptors: Foreign Countries, Web Sites, Science Instruction, Grade 9
Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
Hong Hoang Nguyen; Minh Khang Nguyen; Quoc Khanh Nguyen – European Journal of Psychology and Educational Research, 2024
The lives and learning experiences of high school students are increasingly intertwined with online activities. With the global trend of Education 4.0, equipping students with digital skills is essential, including the capacity for online social-emotional skills. Someone with social-emotional skills knows how to turn social media into a useful…
Descriptors: Pilot Projects, Foreign Countries, Social Emotional Learning, High School Students
Subhadip Senapati; Athavan Alias Anand Selvam – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
This study aims to assess the effect of experiential learning coupled with thinking-based learning (TBL) pedagogy in developing higher-order thinking skills. We utilized OLabs, a virtual lab, as a mode of experiential electronic-learning for the topic "chemical reactions." Online experimental activities, embedded with thinking-based…
Descriptors: Thinking Skills, Experiential Learning, Chemistry, Educational Technology
Kirby, Catherine M. – ProQuest LLC, 2022
The integration of Social Emotional Learning into the secondary curriculum is recognized globally as an important set of skills to have, especially since the onslaught of the COVID-19 pandemic. The purpose of combining these skills within a virtual reality program is to engage and enhance the experience the students have learning the new skills.…
Descriptors: Social Emotional Learning, Computer Simulation, Urban Schools, High Schools
Liu, Qingtang; Ma, Jingjing; Yu, Shufan; Wang, Qiyun; Xu, Suxiao – Journal of Science Education and Technology, 2023
The microscopic composition of substances is a piece of essential but abstract knowledge in chemistry. Junior high school students may experience difficulty in mental representation when learning micro concepts, which leads to problems such as unsatisfactory academic performance and low learning motivation. Augmented reality (AR) is an optimal…
Descriptors: Chemistry, Science Instruction, Grade 9, Scientific Concepts
Learning to Make Change via Virtual Money Manipulative, System of Least Prompts, and Modeling Online
Emily C. Bouck; Holly Long; Carrielynn O'Reilly – Focus on Autism and Other Developmental Disabilities, 2024
Individuals engage in purchasing skills on a daily basis. Regardless of the curricular focus of secondary students with intellectual and developmental disabilities (IDD; i.e., academic or functional), possession of life skills is important. In this single case design study, researchers examined the provision of online instruction to three U.S.…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Daily Living Skills
Sontay, Gökhan; Karamustafaoglu, Orhan – Journal of Science Learning, 2023
The purpose of this research is to reveal the feelings and thoughts of physics teachers towards Algodoo training within the scope of the 4005 TUBITAK project named Innovative and Technology Supported Applications in Physics Education. This study was carried out with phenomenological research within the context of the qualitative research approach.…
Descriptors: Teacher Attitudes, Science Teachers, Physics, Educational Technology
Elizabeth C. Danielson; Matthew J. Smith; Brittany Ross; Kari Sherwood; Justin D. Smith; Marc Atkins; Neil Jordan – Journal of Special Education Technology, 2024
Virtual Reality Job Interview Training (VR-JIT) and Virtual Interview Training for Transition Age Youth (VIT-TAY) demonstrated initial effectiveness at increasing employment among transition-age youth with disabilities engaged in pre-employment transition services. We characterized activities and estimated the labor and non-labor costs required to…
Descriptors: Employment Interviews, Computer Simulation, Virtual Classrooms, Training
I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
Holly M. Long; Emily C. Bouck; Carrie O'Reilly – Rural Special Education Quarterly, 2024
Providing high-quality services to students with disabilities in rural settings can be challenging, as rural schools often lack resources both in and out of the classroom. One potential option to provide high-quality mathematics instruction to students with disabilities in rural areas is using virtual manipulatives and online instruction. In this…
Descriptors: Students with Disabilities, Rural Schools, Mathematics Instruction, Manipulative Materials
Shah, Mamta; Foster, Aroutis; Talafian, Hamideh; Barany, Amanda; Petrovich, Mark E., Jr. – Journal of Experimental Education, 2021
This research project applied Projective Reflection (PR) as a theoretical and methodological framework to "facilitate" learning as identity exploration. PR was used to iteratively design and implement three versions of "Virtual City Planning," an augmenting virtual learning environment (AVLE) course in a science museum…
Descriptors: High School Students, Identification (Psychology), STEM Education, Self Concept