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Avci, Dilek; Gündogdu, Nurcan Akgül; Dönmez, Recep Hakan; Avci, Fikret Eren – Health Education Research, 2023
The group at the highest risk of smartphone addiction is adolescents. In particular during the coronavirus disease 2019 pandemic, factors such as conducting education online, curfew and the increase in the monotonous time spent at home have led to an increase in the use of smartphones among adolescents. Therefore, this study aimed to determine the…
Descriptors: Addictive Behavior, Telecommunications, Handheld Devices, Peer Teaching
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Yuningsih; Subali, Bambang; Susilo, Mohamad Joko – Anatolian Journal of Education, 2022
The creativity of high school students in Indonesia has not met the demands of 21st century because in general the students' thinking ability has not reached high-level thinking ability. The objectives of this study are: first, utilizing android technology to develop an Analogipedia module containing ecosystem teaching materials for high school…
Descriptors: Electronic Learning, Handheld Devices, Creativity, High School Students
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Cook, Kathleen B.; Sayeski, Kristin L. – Exceptionality, 2022
Self-monitoring of attention (SMA) promotes increased learning opportunities and greater independence for students but has been sparsely researched with high-school students. This study evaluated the effects of a self-monitoring strategy that included the use of a smartphone with a vibrating app to signal high-school students with high-incidence…
Descriptors: High School Students, Students with Disabilities, Self Management, Attention
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Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
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O'Malley, Teagen L.; Horowitz, Katie Rose – American Journal of Sexuality Education, 2023
Peer education is a valued strategy for sexuality education and health promotion. Innovative approaches beyond traditional classroom settings offer critical opportunities to support adolescent sexual health. Yet, such models have been rarely used. "It's OK to Ask Someone (IOTAS)" is the first to use customized software to enable youth to…
Descriptors: Peer Teaching, Sex Education, High School Students, Telecommunications
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Chien-Huey Sophie Chang; Ching-Yi Chen; Chih-Chen Kuo; Huei-Tse Hou – Educational Technology & Society, 2024
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-experimental method to investigate the participants' learning effectiveness, motivation, flow…
Descriptors: Game Based Learning, Vocational Education, High School Students, Mild Intellectual Disability
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Hmidani, Thana; Zareian, Narges – Teaching English with Technology, 2022
The role of interactional feedback (IF) has been the interest of researchers in communicational context. Some studies have shown low rate of improvement following IF in a classroom setting, hence a shift to computer-assisted feedback. This study explored IF in a mobile-mediated environment (MMIF) on Telegram and compared it with in-class IF. The…
Descriptors: Foreign Countries, Feedback (Response), Telecommunications, Handheld Devices
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Domi´nguez Alfaro, Jessica Lizeth; Gantois, Stefanie; Blattgerste, Jonas; De Croon, Robin; Verbert, Katrien; Pfeiffer, Thies; Van Puyvelde, Peter – Journal of Chemical Education, 2022
Traditionally, laboratory practice aims to establish schemas learned by students in theoretical courses through concrete experiences. However, access to laboratories might not always be available to students. Therefore, it is advantageous to diversify the tools that students could use to train practical skills. This technology report describes the…
Descriptors: Science Instruction, Science Laboratories, Telecommunications, Computer Simulation
Georgina De Jesus Meza – ProQuest LLC, 2023
The goal of greater student engagement has led districts to turn to technology, specifically, one-to-one (1:1) or a device for every student. This qualitative case study explored teachers' mobile device use to implement high-leverage instructional practices that engage students, advance equity, and improve student learning outcomes for underserved…
Descriptors: Access to Computers, Telecommunications, Handheld Devices, Educational Technology
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Yalçin-Incik, Eda; Incik, Tolga – Malaysian Online Journal of Educational Technology, 2022
The aim of this study is determining the expectations of high school students about the use of technology in education and their views on whether these expectations were met or not. The study was designed as a case study. In the study, embedded single-case design, which is one of the designs of case study, was used. The participants of the study…
Descriptors: High School Students, Student Attitudes, Generational Differences, Educational Technology
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O'Malley, Teagen L.; Horowitz, Katie Rose; Burke, Jessica G. – Sex Education: Sexuality, Society and Learning, 2022
Comprehensive sexual health education is critical for the prevention of STIs and unintended pregnancy among young people. Yet, increasing barriers to comprehensive sexual health education in classroom settings underscore the importance of youth-friendly technologies to address sexual health among young people. "It's OK to Ask Someone"…
Descriptors: Health Education, Sex Education, Prevention, Sexually Transmitted Diseases
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Linkow, Tamara; Miller, Hannah; Parsad, Amanda; Price, Cristofer; Martinez, Alina – National Center for Education Evaluation and Regional Assistance, 2021
Many high school seniors who plan to attend college do not enroll, and others enroll but do not return for a second year. Low-income students are more likely than their higher-income peers to fall off track after high school ends, when they often have limited connections to advisors, insufficient information about key college transition steps, and…
Descriptors: College Bound Students, College Freshmen, Telecommunications, Synchronous Communication
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National Center for Education Evaluation and Regional Assistance, 2021
Many high school seniors who plan to attend college do not enroll, and others enroll but do not return for a second year. Low-income students are more likely than their higher-income peers to fall off track after high school ends. Text-message-based advising is a popular strategy to get students timely information and support, including among…
Descriptors: College Bound Students, College Freshmen, Telecommunications, Synchronous Communication
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Chen, I-Chien; Rocha-Beverly, Christel; Schneider, Barbara – Journal of Research on Technology in Education, 2022
Init2Winit, a gamified mobile application designed to increase students' alignment knowledge between college, career, and salary expectations has been beta-tested in midwestern urban and rural U.S. high schools (age 14-18). Students earn different points in the game when their educational expectations and expected annual income are matched with…
Descriptors: Telecommunications, Handheld Devices, Educational Games, High School Students
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Steverson, Anne; Cmar, Jennifer L.; Antonelli, Karla – Journal of Visual Impairment & Blindness, 2022
Introduction: This article describes the field test of "4to24," a transition application (app) for parents of and students with visual impairments. In this stage of the development process, researchers evaluated the app's usability and gained feedback on app use and experience from end users. Methods: Participants, including 27 parents…
Descriptors: Students with Disabilities, Visual Impairments, Parents, Parent Attitudes
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