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Lea Nobbe; Jasmin Breitwieser; Daniel Biedermann; Garvin Brod – npj Science of Learning, 2024
Reminders are a popular feature in smartphone apps designed to promote desirable behaviors that are best performed regularly. But can they also promote students' regular studying? In the present study with 85 lower secondary school students aged 10-12, we combined a smartphone-based between- and within-person experimental manipulation with logfile…
Descriptors: Secondary School Students, Handheld Devices, Prompting, Study Habits
Raganeswari Ramasamy; Mariam Mohamad; Mageswaran Sanmugam; Hooi Chee Mei – Malaysian Journal of Learning and Instruction, 2025
Purpose: Mobile learning has several applications that can be advantageous in the field of education. They play a significant role in technology assisted learning. Employing mobile learning in teaching writing skills offers communication, collaboration, and fun learning. It also creates a conducive learning environment among the students.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Secondary School Students
Xuan Yang; Catharine Lory; Yiyi Huang – Journal of Applied Behavior Analysis, 2025
With the widespread use of mobile and self-service technology in everyday living, acquiring independent living skills associated with the use of current technology (e.g., self-checkout, mobile payment) is increasingly important for successful community integration. The purpose of this study was to investigate the use of a picture activity schedule…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Secondary School Students, Pictorial Stimuli
Tyler Poe; Ankur Chattopadhyay – Education and Information Technologies, 2024
Existing research literature in computing and IT education shows that there has been limited work on investigating how offense based learning approaches using hacks can enhance learning of mobile security topics. In an effort to fill this research gap, we performed an experimental study with a unique, nifty user hack driven offense based learning…
Descriptors: Information Security, Computer Security, Telecommunications, Handheld Devices
Implementation of Social Media Initiative in 2 Middle Schools: "Be Focused. Be Present. Be Somebody"
Julie Gazmararian; Grant Rivera; Sky Cupid Douglas; Eden Wakiweya; Parker Lincoln; Erin Harlow-Parker – Journal of School Health, 2025
Background: In response to escalating concerns about the pervasive use of digital media and research documenting the impact on adolescent well-being and academic performance, schools are exploring opportunities to reverse these concerning trends. Many schools respond with full or partial bans on social media use during the school day; however,…
Descriptors: Program Implementation, Social Media, Middle Schools, Middle School Students
Avci, Dilek; Gündogdu, Nurcan Akgül; Dönmez, Recep Hakan; Avci, Fikret Eren – Health Education Research, 2023
The group at the highest risk of smartphone addiction is adolescents. In particular during the coronavirus disease 2019 pandemic, factors such as conducting education online, curfew and the increase in the monotonous time spent at home have led to an increase in the use of smartphones among adolescents. Therefore, this study aimed to determine the…
Descriptors: Addictive Behavior, Telecommunications, Handheld Devices, Peer Teaching
Yuningsih; Subali, Bambang; Susilo, Mohamad Joko – Anatolian Journal of Education, 2022
The creativity of high school students in Indonesia has not met the demands of 21st century because in general the students' thinking ability has not reached high-level thinking ability. The objectives of this study are: first, utilizing android technology to develop an Analogipedia module containing ecosystem teaching materials for high school…
Descriptors: Electronic Learning, Handheld Devices, Creativity, High School Students
Jost, Patrick; Rangger, Sebastian; Künz, Andreas – International Association for Development of the Information Society, 2023
With the growing prevalence of mobile apps for self-directed learning, educational games increasingly find their place in everyday routines, becoming accessible to a broad audience. Despite the growing ease of content creation by artificial intelligence computing, the challenge of designing effective and engaging Serious Games remains,…
Descriptors: Telecommunications, Handheld Devices, Mathematics Instruction, Educational Games
Schmidthaler, Eva; Andic, Branko; Schmollmüller, Mathias; Sabitzer, Barbara; Lavicza, Zsolt – Journal on Efficiency and Responsibility in Education and Science, 2023
Today's teachers play a critical role in preparing students for the integration of educational technologies, such as augmented reality (AR), into their lessons. It is thought that AR implementation improves collaboration, motivation, and learning outcomes. Considering this, this study aims to determine the teachers' perceptions of the benefits and…
Descriptors: Foreign Countries, Secondary School Teachers, Educational Technology, Computer Simulation
Waemusa, Zainee; Jongwattanapaiboon, Apinya – International Journal of Technology in Education, 2023
Literature has suggested that digital literacies can enhance language learning through appropriate use of mobile technology since today's young learners are immersed in mobile technology. However, to support English language learning through digital literacies in specific contexts, a learning environment with mobile technology should be examined.…
Descriptors: Technological Literacy, English (Second Language), Second Language Learning, Telecommunications
Cook, Kathleen B.; Sayeski, Kristin L. – Exceptionality, 2022
Self-monitoring of attention (SMA) promotes increased learning opportunities and greater independence for students but has been sparsely researched with high-school students. This study evaluated the effects of a self-monitoring strategy that included the use of a smartphone with a vibrating app to signal high-school students with high-incidence…
Descriptors: High School Students, Students with Disabilities, Self Management, Attention
Luyima, Jimmy; Sentongo, John; Walimbwa, Michael – Educational Research: Theory and Practice, 2023
Science process skills are the backbone of science, and innovations in this field. It is critical to inculcate such skills among learners at their early stages of learning science. This study reports on how using the mobile phone WhatsApp-supported instructional resources resulted in improvement in students' science process skills in chemistry, in…
Descriptors: Science Process Skills, Chemistry, Science Instruction, Secondary School Science
Mark Rorvig – ProQuest LLC, 2024
The purpose of this non-experimental, quantitative study was to determine the effectiveness of one-to-one device initiatives in a secondary school setting. Not only was this study focused on the academic achievement of all students, but also the impact of such initiatives on the academic achievement in the free and reduced lunch population. The…
Descriptors: Mathematics Achievement, Language Arts, English, Secondary School Students
Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
O'Malley, Teagen L.; Horowitz, Katie Rose – American Journal of Sexuality Education, 2023
Peer education is a valued strategy for sexuality education and health promotion. Innovative approaches beyond traditional classroom settings offer critical opportunities to support adolescent sexual health. Yet, such models have been rarely used. "It's OK to Ask Someone (IOTAS)" is the first to use customized software to enable youth to…
Descriptors: Peer Teaching, Sex Education, High School Students, Telecommunications