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Chloe Hurrell; Andreas Chai; Heather Green; Graham Bradley – Environmental Education Research, 2024
The pressing urgency of climate change calls for advancements in the way it is communicated. One communication option is the use of virtual reality (VR). The current research comprised two pilot studies to develop and test a virtual environment depicting proximal effects of climate change regarding the participant's location. In both studies, an…
Descriptors: Computer Simulation, Climate, Conservation (Environment), Intention
Schmidthaler, Eva; Andic, Branko; Schmollmüller, Mathias; Sabitzer, Barbara; Lavicza, Zsolt – Journal on Efficiency and Responsibility in Education and Science, 2023
Today's teachers play a critical role in preparing students for the integration of educational technologies, such as augmented reality (AR), into their lessons. It is thought that AR implementation improves collaboration, motivation, and learning outcomes. Considering this, this study aims to determine the teachers' perceptions of the benefits and…
Descriptors: Foreign Countries, Secondary School Teachers, Educational Technology, Computer Simulation
Kluge, Murielle G.; Maltby, Steven; Keynes, Angela; Nalivaiko, Eugene; Evans, Darrell J. R.; Walker, Frederick R. – SAGE Open, 2022
Extended reality (XR) technology is an emerging teaching tool within the higher education sector. Many institutions are currently running pilot projects, primarily assessing individual XR teaching tools typically being led by innovative/technology-driven teaching staff, which may introduce a self-selection bias and may not represent the general…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Barriers
Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting
Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
Levonis, Stephan M.; Tauber, Amanda L.; Schweiker, Stephanie S. – Journal of Chemical Education, 2021
This paper describes the design and effectiveness of a 360° (identified as 360) virtual laboratory tour which was implemented in a second-year undergraduate chemistry subject to familiarize the students with the research laboratory environment, equipment, and skills needed to undertake the subject and first laboratory session. We include step by…
Descriptors: Science Instruction, College Science, Undergraduate Students, Science Laboratories
Vasilevski, Nikolche; Birt, James – Research in Learning Technology, 2020
Mixed reality (MR) and mobile visualisation methods have been identified as important technologies that could reimagine spatial information delivery and enhance higher education practice. However, there is limited research on the impact of mobile MR (MMR) within construction education and improvement of the learners' experience. With new building…
Descriptors: Educational Technology, Technology Uses in Education, Lecture Method, Experiential Learning
Valentine, Andrew; Van der Veen, Tom; Kenworthy, Patrick; Hassan, Ghulam Mubashar; Guzzomi, Andrew; Khan, R. Nazim; Male, Sally A. – Australasian Journal of Educational Technology, 2021
A barrier to using head mounted display (HMD) virtual reality (VR) in education is access to hardware for large classes. This paper compares students' learning when engaging with an HMD VR simulation as the operator and as the observer, to evaluate whether benefits of HMD VR can be achieved without requiring all students to operate the equipment.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Graduate Students
Carmody, Cathy; Duffy, Sean; Brown, Lynne; Del Fabbro, Letitia – International Journal of Work-Integrated Learning, 2020
Student success in nursing degree programs is contingent upon work-integrated learning (WIL) success, particularly given the mandated curriculum requirement for clinical hours in WIL environments. The impacts of COVID-19 disrupted study and resulted in anxiety for nursing students. For most first year nursing students this also included an…
Descriptors: COVID-19, Pandemics, Foreign Countries, Nursing Education
Nadeem, Muhammad; Chandra, Amal; Livirya, Audrey; Beryozkina, Svetlana – Education Sciences, 2020
Lab orientation is a vital part of learning for new students entering the university, as it provides the students with all the necessary and important information about the lab. The current orientation is manual, tedious, suffers from logistical constraints, lacks engagement, and provides no way to assess that outcomes have been achieved. This is…
Descriptors: Computer Simulation, College Students, Science Laboratories, Telecommunications
Bánszki, Frank; Beilby, Janet; Quail, Michelle; Allen, Peter J.; Brundage, Shelley B.; Spitalnick, Josh – Australasian Journal of Educational Technology, 2018
The purpose of this study was to explore one novice clinical educator's experiences with training essential communication and interpersonal skills using a virtual patient. Over 3 weeks, the clinical educator (CE) delivered a series of half-day clinical placements to students using an educator-controlled virtual patient, depicting an older adult…
Descriptors: Communication Skills, Interpersonal Competence, Simulated Environment, Computer Simulation
Grant, Scott; Clerehan, Rosemary – Australasian Journal of Educational Technology, 2011
For the second-language learner, the affordances of a virtual world have the potential to confer benefits conventionally aligned with real world experiences. However, little is known about the pedagogical benefits linked to the specific characteristics of the virtual world, let alone the issues arising for staff hoping to assess students'…
Descriptors: Feedback (Response), Program Effectiveness, Instructional Effectiveness, Mathematics Education
Tichon, Jennifer; Diver, Phil – Journal of Interactive Learning Research, 2012
The popularity of simulators to augment training programs for operators of heavy machinery has been growing across several industries including mining, rail and more recently construction. High-fidelity, interactive simulation is typically achieved through complete immersion in brief, stressful and complex VR scenarios. The use of simulation…
Descriptors: Foreign Countries, Job Training, Introductory Courses, Training Methods
Seethamraju, Ravi – Journal of Information Systems Education, 2011
The sophistication of the integrated world of work and increased recognition of business processes as critical corporate assets require graduates to develop "process orientation" and an "integrated view" of business. Responding to these dynamic changes in business organizations, business schools are also continuing to modify…
Descriptors: Foreign Countries, Feedback (Response), Curriculum Design, Learning Strategies
Jacka, Lisa; Booth, Kate – Australian Educational Computing, 2012
Virtual worlds are highly immersive, engaging and popular computer mediated environments being explored by children and adults. Why then aren't more teachers using virtual worlds in the classroom with primary and secondary school students? Reasons often cited are the learning required to master the technology, low-end graphics cards, poor…
Descriptors: Foreign Countries, Computer Security, Educational Technology, Regional Programs
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