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Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
Yu-Ju Lan; Scott Grant; Hui-Chin Yeh – Educational Technology & Society, 2025
This study investigated the use of virtual chatbots in a 3D multi-user virtual environment (3D MUVE) to enhance the communication skills of Chinese as a foreign language (CFL) learners. Several virtual chat agents, developed using pattern matching techniques and embedded in Second Life, created a blended learning environment in which CFL learners…
Descriptors: Artificial Intelligence, Communication Skills, Educational Technology, Technology Uses in Education
Xuenan Zhao; Steven Roberts – Australasian Journal of Early Childhood, 2025
Although studies have investigated the enablers and barriers of digital teaching and learning of STEM, the integration of digital technologies into teaching geometry -- one of the main mathematical concepts, is frequently ignored and does not garner much scholarly attention. To fill this specific gap, this small-scale qualitative study explored…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Geometry
Suresh Krishnasamy; Edward Narayan – Distance Education, 2024
To deliver a comprehensive learning experience while shifting to online teaching due to COVID-19, educators at The University of Queensland (Australia) adopted Lt, a cloud-based platform, to overcome the challenges of delivering animal anatomy practicals. A two-phased study was conducted to evaluate the use of Lt for both online and on-campus…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, Animals
Eduarda Sousa-Sá; Natalie Lander; Ahmad Abu Alqumsan; Shehab Alsanwy; Darius Nahavandi; Nicole Toomey; Shady Mohamed; Steven Lewis; Lisa M. Barnett – Journal of Teaching in Physical Education, 2024
Purpose: To refine a motor competence assessment app prototype, enabling its redesign. Method: Workshops were conducted to inform the prototype development. App's usability was evaluated on its ability to communicate relevant information to the teachers (n = 9). A "think out loud" protocol was applied by the users. Results: Both…
Descriptors: Physical Education Teachers, Student Evaluation, Psychomotor Skills, Computer Oriented Programs
Mohandas, Lakshmy; Sorgenfrei, Nathalia; Drankoff, Lauren; Sanchez, Ivan; Furterer, Sandra; Cudney, Elizabeth; Laux, Chad; Antony, Jiju – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to identify critical online teaching effectiveness factors from instructors' perspectives and experiences during COVID-19. Design/methodology/approach: This study used a qualitative phenomenology approach. In addition, the research used a snowball sample to identify faculty in the engineering and engineering technology…
Descriptors: COVID-19, Pandemics, Online Courses, Teacher Attitudes
Walz, Kenneth A.; Slowinski, Mary; Alfano, Kathleen – American Journal of Engineering Education, 2016
Calls for increased international competency in U.S. college graduates and the global nature of the renewable energy industry require an exploration of how to incorporate a global perspective in STEM curricula, and how to best develop faculty providing them with global knowledge and skills necessary to update and improve existing teaching…
Descriptors: Energy Conservation, STEM Education, Faculty Development, Consciousness Raising
Cueva, Andrea; Inga, Esteban – Education Sciences, 2022
Technology development has been integrated into the educational environment and has led teachers to become much better trained in educational, technological tools. Currently, education is being transformed; for this, there are new methodological approaches, and education needs the integration of digital tools. Previously and still today,…
Descriptors: Educational Technology, Technology Uses in Education, Flipped Classroom, Higher Education
Cox, Jennifer L.; Seaman, Claire Ellen; Hyde, Sarah; Freire, Katharine M.; Mansfield, Jacqueline – Health Education, 2022
Purpose: There are growing expectations that students graduating from health courses and current health professionals have some proficiency in using telehealth. However, there is limited accessibility to multidisciplinary-based material to meet this need. This paper describes the development of an online telehealth education resource using a…
Descriptors: Health Education, Telecommunications, Online Courses, Allied Health Occupations Education
Nitsche, Karen; Leitão, Suze; Parsons, Richard – Australasian Journal of Early Childhood, 2021
This paper reports a preliminary evaluation of the [Talkable] 10-week language learning programme. This training programme aims to help caregivers provide a rich language learning environment in a child's first 3 years of life through the provision of evidence-based information and practical strategies to promote language development delivered…
Descriptors: Language Acquisition, Parent Education, Program Effectiveness, Linguistic Input
Kluge, Murielle G.; Maltby, Steven; Keynes, Angela; Nalivaiko, Eugene; Evans, Darrell J. R.; Walker, Frederick R. – SAGE Open, 2022
Extended reality (XR) technology is an emerging teaching tool within the higher education sector. Many institutions are currently running pilot projects, primarily assessing individual XR teaching tools typically being led by innovative/technology-driven teaching staff, which may introduce a self-selection bias and may not represent the general…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Barriers
Fyfield, Matthew – Technology, Pedagogy and Education, 2022
Online streaming has transformed instructional videos into a seemingly ubiquitous part of learning and teaching in secondary schools. Much of the research into video use in secondary education has either proposed best practices or focused on a-typical pedagogies like flipped learning and distance education. The use of videos in mainstream…
Descriptors: Video Technology, Technology Uses in Education, Secondary School Teachers, Teaching Methods
Lewis, Sally; Heath, Georgina; Lim, Lisa; Roberts, Rosie – Student Success, 2021
As universities offer more flexible delivery options there are parallel concerns about increasing levels of engagement. Withdrawal and disconnection from study is most common during the first year of university as students experience social, cultural and financial adjustments and attempt to understand the nuances of academic learning. This article…
Descriptors: Computer Mediated Communication, Educational Technology, Technology Uses in Education, Electronic Mail
Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
Simmons, Margaret; Colville, Deb; Bullock, Shane; Willems, Julie; Machado, Michelle; McArdle, Adelle; Tare, Marianne; Kelly, Jayden; Taher, Mohammad Ali; Middleton, Sallyann; Shuttleworth, Marion; Reser, David – Australasian Journal of Educational Technology, 2020
Flipped learning has become a popular blended learning approach in higher education and is now being adopted in medical schools across Australia and internationally. There are a number of principal educational justifications for the introduction of this approach, primarily, that it fosters deeper student learning through active engagement in the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology