Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 5 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| Computer Assisted Language… | 1 |
| Education and Information… | 1 |
| Interactive Technology and… | 1 |
| International Journal of… | 1 |
| Journal of Special Education… | 1 |
| Language Teaching Research | 1 |
Author
| Ashrafabadi, Fateme | 1 |
| Bagherzadeh, Fazlolah | 1 |
| Ebadi, Saman | 1 |
| Farzaneh Khodabandeh | 1 |
| Jingyi Wang | 1 |
| Mirakhori, Fatemeh | 1 |
| Pourazar, Morteza | 1 |
| Ronaghi, Mohammad Hossein | 1 |
| Saeed Khazaie | 1 |
| Saman Ebadi | 1 |
| Tao Tao | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 5 |
| Tests/Questionnaires | 2 |
| Information Analyses | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
Audience
Location
| Iran | 6 |
| Brazil | 1 |
| Canada | 1 |
| China | 1 |
| France | 1 |
| Italy | 1 |
| Singapore | 1 |
| South Korea | 1 |
| Spain | 1 |
| United Kingdom | 1 |
| United States | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Farzaneh Khodabandeh – Language Teaching Research, 2025
Integrating improved technologies such as augmented reality (AR) within flipped classes has gained popularity among scholars. This study was carried out to examine the effect of AR-based instruction on English as a foreign language (EFL) learners' speaking skills in online flipped and face-to-face classes. To this end, out of 65 students who had…
Descriptors: Computer Simulation, Flipped Classroom, Program Effectiveness, Technology Uses in Education
Wangqian Fu; Tao Tao; Jingyi Wang; Zhiwei Peng; Yan Wang – Journal of Special Education Technology, 2025
Virtual reality (VR) technology provides innovative intervention means for children with autism spectrum disorder (ASD) due to its advantages of realism, flexibility, and controllability, bringing new possibilities. The application of VR technology for intervention in children with ASD has been widely explored. A total of 39 studies reviewed…
Descriptors: Computer Simulation, Technology Uses in Education, Students with Disabilities, Autism Spectrum Disorders
Ronaghi, Mohammad Hossein – Interactive Technology and Smart Education, 2023
Purpose: Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is not possible without planning for education and related knowledge transfer. On the other hand, disruptive technologies such as virtual reality (VR) have…
Descriptors: Foreign Countries, Educational Technology, Computer Simulation, Sustainability
Saeed Khazaie; Saman Ebadi – Computer Assisted Language Learning, 2025
This quasi-experimental study explored the feasibility of the augmented reality game-supported flipped classrooms for English for Medical Purposes reading among 464 students from the Isfahan University of Medical Sciences in two phases. In the quantitative phase, the participants watched the pre-recorded lectures on English for Medical Purposes…
Descriptors: Flipped Classroom, Computer Simulation, Reading Comprehension, English for Special Purposes
Ebadi, Saman; Ashrafabadi, Fateme – Education and Information Technologies, 2022
This study investigated how Augmented Reality (AR) impacted EFL learners' reading comprehension and attitudes toward utilizing AR. A mixed-method was used with a sample composed of 64 upper-intermediate EFL learners in a state university in Iran. Independent and paired sample t-test were used to investigate the experimental group's reading…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Reading Comprehension
Pourazar, Morteza; Bagherzadeh, Fazlolah; Mirakhori, Fatemeh – International Journal of Developmental Disabilities, 2021
Aims: The purpose of this study was to investigate the effects of Virtual reality training on dynamic balance of children with spastic hemiplegic cerebral palsy (SHCP). Methods: 20 girls with SHCP (mean age = 9.4; SD =1.48) were selected from special schools and divided into the experimental and control groups. Commercially available Kinect dance…
Descriptors: Children, Cerebral Palsy, Computer Simulation, Training

Peer reviewed
Direct link
