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Showing 1 to 15 of 39 results Save | Export
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Lin, Jing-Wen; Chen, Yi-Min – International Journal of Science and Mathematics Education, 2023
The intersection of modeling and STEM practices offers a promising avenue for creating an integrated STEM curriculum. However, research on designing modeling-based STEM (m-STEM) curricula is limited, particularly concerning how the curriculum affects the learning of students with different spatial abilities. This study developed a four-round…
Descriptors: Models, STEM Education, Civil Engineering, Spatial Ability
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Lin, Wan-Ting – International Society for Technology, Education, and Science, 2021
A skills gap from theoretical knowledge to practical application is always a critical issue in Taiwan's education field. The launch of 12-year Basic Education Curriculum and the emergence of the educational innovation industry arouse the awareness of project-based competency-oriented curriculum design. Introducing design thinking into the…
Descriptors: Design, Thinking Skills, Educational Innovation, Curriculum Design
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Wei-Ting Hsu; Min Pan; Bo-Long Wu – Quest, 2025
This study investigates the effectiveness of the student-designed games (SDG) model in enhancing effort, cooperation, and enjoyment among 173 preservice teachers in a university-level sports officiating course within a Physical Education Teacher Education (PETE) program. Using a quasiexperimental design, participants were divided into an…
Descriptors: Physical Education Teachers, Teacher Education Programs, Educational Games, Design
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Tsai, Fu-Hsing; Hsiao, Hsien-Sheng; Yu, Kuang-Chao; Lin, Kuen-Yi – International Journal of Technology and Design Education, 2022
In order to reflect on the lack of developing content knowledge of technology education in Taiwan's primary teacher education, the main aim of this study was to develop a STEM-based game-design project for helping preservice primary teachers acquire computational thinking concepts in a teacher education course and to evaluate its effectiveness.…
Descriptors: Foreign Countries, STEM Education, Game Based Learning, Design
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
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Roy, Achinto; Newman, Alexander; Ellenberger, Tori; Pyman, Amanda – Studies in Higher Education, 2019
Scholarly studies of international student mobility programs have increased during the last two decades, particularly following the Bologna Declaration. Nevertheless, a systematic review of international student mobility programs and the outcomes and benefits derived from participation in such programs has not been undertaken. This paper provides…
Descriptors: Outcomes of Education, Student Mobility, Program Effectiveness, Foreign Students
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Huang, Li-Chi; Ma, Wei-Fen; Li, Tsai-Chung; Liang, Yia-Wun; Tsai, Li-Yun; Chang, Fy-Uan – Health Education Research, 2015
Falls are known to be one of the most common in patient adverse events. A high incidence of falls was reported on patients with cancer. The purpose of this study was to explore the effect of a participatory program on patient's knowledge and self-efficacy of fall prevention and fall incidence in an oncology ward. In this quasi-experimental study,…
Descriptors: Program Effectiveness, Cancer, Oncology, Injuries
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Lin, Shyh-ming – Environmental Education Research, 2016
This study applied environmental behavioural theories to develop a personal carbon footprint management system and used persuasive technology to implement it. The system serves as an educational system to improve the determinants of students' low-carbon behaviours, to promote low-carbon concepts and to facilitate their carbon management. To assess…
Descriptors: Sustainable Development, Conservation (Environment), Ecology, Natural Resources
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Lin, Chi-Jen; Hwang, Gwo-Jen – Educational Technology & Society, 2018
Flipped classrooms have been widely adopted and discussed by school teachers and researchers in the past decade. However, few studies have been conducted to formally evaluate the effectiveness of flipped classrooms in terms of improving EFL students' English oral presentation, not to mention investigating factors affecting their flipped learning…
Descriptors: Educational Technology, Technology Uses in Education, English (Second Language), Second Language Instruction
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Eslami, Zohreh R.; Kung, Wan-Tsai – Language Learning Journal, 2016
The purpose of this study was to explore the occurrence of incidental focus-on-form and its effect on subsequent second language (L2) production of learners of different dyads in an online task-based language learning context. The participants included Taiwanese learners of English as a foreign language at different proficiency levels, and native…
Descriptors: Second Language Instruction, English (Second Language), Language Proficiency, Native Speakers
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Chyr, Wen-Li; Shen, Pei-Di; Chiang, Yi-Chun; Lin, Jau-Bi; Tsai, Chia-Wen – Educational Technology & Society, 2017
This study explored the effects of online academic help-seeking (OAHS) and flipped learning (FL) on students' development of involvement, self-efficacy, and self-directed learning. A quasi-experiment was conducted to investigate whether students' involvement, self-efficacy, and self-directed learning increases over time with intervention by OAHS,…
Descriptors: Help Seeking, Homework, Video Technology, Technology Uses in Education
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Jou, Min; Lin, Yen-Ting; Tsai, Hsieh-Chih – Interactive Learning Environments, 2016
Synthesis of Materials is regarded as an important core subject in engineering education. However, many concepts and knowledge in the material synthesis can be rather abstract and difficult to understand by the student learners. Experiments are limited in scope due to lack of equipment, control of toxic materials, and risks of chemical reactions,…
Descriptors: Engineering Education, Computer Oriented Programs, Educational Technology, Technology Uses in Education
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Lin, Su-ching; Wu, Ming-sui – Journal of Education and Practice, 2016
This study was the first year of a two-year project which applied a program theory-driven approach to evaluating the impact of teachers' professional development interventions on students' learning by using a mix of methods, qualitative inquiry, and quasi-experimental design. The current study was to show the results of using the method of…
Descriptors: Teacher Education Programs, Program Evaluation, Intervention, Faculty Development
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