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Bulla, Andrew J.; Frieder, Jessica E. – Psychology in the Schools, 2018
Teachers are responsible for providing an education to students of all ability levels. Recent data suggest that roughly 95% of students with a disability are receiving some form of education in their general education setting. Individuals with disabilities tend to engage in higher levels of disruptive behaviors (e.g., talking out in class,…
Descriptors: Self Management, Disabilities, Behavior Problems, Classroom Techniques
Lorrena Duce – Education Research and Perspectives, 2023
Attention-Deficit/Hyperactivity Disorder (ADHD) is the most prevalent childhood neurodevelopmental disorder. Arising from a complex interaction between genetic and environmental factors, along with epigenetic changes during foetal development, ADHD is a lifelong condition that impacts children's academic and social functioning in numerous adverse…
Descriptors: Students with Disabilities, Attention Deficit Hyperactivity Disorder, Intervention, Student Behavior
Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
Plavnick, Joshua B.; Thompson, Julie L.; Englert, Carol Sue; Mariage, Troy; Johnson, Katie – Journal of Behavioral Education, 2016
Many children with autism spectrum disorder (ASD) require instructional programs that simultaneously address academic content, interfering behavior, and potential gaps in prerequisite skills for a given curriculum. This study examined the impact of an intervention package consisting of contingent reinforcement and match-to-sample training on the…
Descriptors: Autism, Pervasive Developmental Disorders, Intervention, Contingency Management
Siporin, Sheldon; Baron, Lisa – International Journal of Mental Health and Addiction, 2012
"Contingency Management programs (CMP) and non-drug social and recreational activities (NDSRA) are interventions premised on behavior theory that rely on external sources of reinforcement alternative to drug-based forms to decrease drug use. CMP usually employs vouchers as reinforcement for negative toxicologies. Despite research support, CMP…
Descriptors: Behavior Theories, Program Effectiveness, Recreational Activities, Contingency Management
McDonell, Michael G.; Howell, Donelle N,; McPherson, Sterling; Cameron, Jennifer M.; Srebnik, Debra; Roll, John M.; Ries, Richard K. – Journal of Applied Behavior Analysis, 2012
This study assessed the effects of a contingency management (CM) intervention for alcohol consumption in 10 alcohol-dependent participants. An ABCA design was used. Vouchers were provided contingent on results of ethyl glucuronide (EtG) urine tests (an alcohol biomarker with a 2-day detection period) and alcohol breath tests during the C phase.…
Descriptors: Drinking, Contingency Management, Incentives, Alcohol Abuse
Ling, Stacy M.; Barnett, David W. – Topics in Early Childhood Special Education, 2013
Preschool environments can be critical to academic success and risk reduction but disruptive behaviors can have significant and lasting negative effects on students as well as teachers. These behaviors may be pervasive in some classrooms and effective interventions are needed. A combined delayed multiple baseline and withdrawal design across a…
Descriptors: Preschool Children, Group Activities, Student Behavior, Contingency Management
Cavallo, Dana A.; Nich, Charla; Schepis, Ty S.; Smith, Anne E.; Liss, Thomas B.; McFetridge, Amanda K.; Krishnan-Sarin, Suchitra – Journal of Child & Adolescent Substance Abuse, 2010
Contingency management (CM) utilizing monetary incentives is efficacious in enhancing abstinence in an adolescent smoking-cessation program, but how adolescents spend their money has not been examined. We assessed spending habits of 38 adolescent smokers in a CM-based smoking-cessation project prior to quitting and during treatment using a…
Descriptors: Smoking, Incentives, Contingency Management, Health Behavior
McKissick, Chele; Hawkins, Renee O.; Lentz, Francis E.; Hailley, Jennifer; McGuire, Shannon – Psychology in the Schools, 2010
Disruptive behaviors displayed in the classroom interfere with learning by taking time away from academic instruction. This study investigated the effects of randomizing components within an interdependent group contingency for group disruptive behavior and engagement levels of 26 students in a second-grade classroom in an urban Midwestern school.…
Descriptors: Intervention, Behavior Problems, Student Behavior, Urban Schools
Kirk, Emily R.; Becker, Jennifer A.; Skinner, Christopher H., Fearrington, Jamie Yarbr; McCane-Bowling, Sara J.; Amburn, Christie; Luna, Elisa; Greear, Corinne – Psychology in the Schools, 2010
Teacher referrals for consultation resulted in two independent teams collecting evidence that allowed for a treatment component evaluation of color wheel (CW) procedures and/or interdependent group-oriented reward (IGOR) procedures on inappropriate vocalizations in one third- and one first-grade classroom. Both studies involved the application of…
Descriptors: Self Control, Behavior Problems, Behavior Modification, Contingency Management
Marlowe, Douglas B.; Festinger, David S.; Dugosh, Karen L.; Arabia, Patricia L.; Kirby, Kimberly C. – Journal of Applied Behavior Analysis, 2008
This study evaluated a contingency management (CM) program in a drug court. Gift certificates for compliance were delivered at 4- to 6-week intervals (total value = $390.00). Participants in one condition earned gift certificates that escalated by $5.00 increments. Participants in a second condition began earning higher magnitude gift…
Descriptors: Contingency Management, Positive Reinforcement, Drug Abuse, Program Effectiveness
Jones, Melissa; Boon, Richard T.; Fore, Cecil, III; Bender, William N. – Learning Disabilities: A Multidisciplinary Journal, 2008
A reversal (ABAB) design was used to evaluate the effectiveness of a group contingency intervention on the verbally disrespectful behaviors of seven middle school students with specific learning disabilities and attention deficit disorders (ADHD) in a special education resource classroom setting for reading instruction. During the intervention…
Descriptors: Program Effectiveness, Intervention, Contingency Management, Antisocial Behavior
Reynolds, Brady; Dallery, Jesse; Shroff, Palak; Patak, Michele; Leraas, Kristen – Journal of Applied Behavior Analysis, 2008
The present study evaluated a new 30-day Web-based contingency management program for smoking abstinence with 4 daily-smoking adolescents. Participants made 3 daily video recordings of themselves giving breath carbon monoxide (CO) samples at home that were sent electronically to study personnel. Using a reversal design, participants could earn…
Descriptors: Smoking, Contingency Management, Internet, Intervention
McCluskey, Gillean; Lloyd, Gwynedd; Kane, Jean; Riddell, Sheila; Stead, Joan; Weedon, Elisabet – Educational Review, 2008
Schools in the UK looking for solutions to concerns about indiscipline have been enthused by the basic premise of restorative practice; the need to restore good relationships when there has been conflict or harm; and develop a school ethos, policies and procedures that reduce the possibilities of such conflict and harm arising. In 2004 the…
Descriptors: Pilot Projects, Conflict, Discipline Policy, Functional Behavioral Assessment
Kosiec, L. E.; And Others – Techniques, 1986
The Good Behavior Game, a classroom management procedure, was examined for its effects on the frequency of inappropriate verbalizations in grade four and six regular classes. Results indicated that the game reduced inappropriate responding in both classrooms and that the use of candy did not augment the effectiveness of the Good Behavior Game.…
Descriptors: Behavior Change, Classroom Techniques, Contingency Management, Elementary Education
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