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Ooms, Ann; Burke, Linda; Linsey, Tim; Heaton-Shrestha, Celayne – ALT-J: Research in Learning Technology, 2008
Introducing technology in higher education raises questions about staff roles and the organisation of development practices. This article presents the findings from a case study that was undertaken to evaluate the effectiveness of introducing three centrally supported e-developers to work with academic teams to provide specialist support. The…
Descriptors: Higher Education, Technology Integration, Educational Technology, Online Courses
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Maltby, Alice; Mackie, Sarah – ALT-J: Research in Learning Technology, 2009
The introduction of virtual learning environments (VLEs) has been regarded by some as a panacea for many of the problems in today's mass numbers modular higher education system. This paper demonstrates that VLEs can help or hinder student engagement and performance, and that they should be adapted to the different types of learner. A project is…
Descriptors: Computer Assisted Instruction, Electronic Learning, Virtual Classrooms, Web Based Instruction
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Riddle, Matthew D. – ALT-J: Research in Learning Technology, 2009
This article undertakes a detailed case study of "The Campaign", a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, employing an interpretive approach…
Descriptors: Program Effectiveness, Communications, Social Theories, Educational Strategies
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Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Percival, Jennifer; Percival, Nathan – ALT-J: Research in Learning Technology, 2009
Laptop learning programs have been developed to create ubiquitous online learning environments. Given the infancy of many programs, there is little understanding of aspects of the program are perceived to provide value to faculty and students. This paper focuses on the value proposition (with respect to perceived benefits versus capital…
Descriptors: Electronic Learning, Undergraduate Students, Investment, Information Technology
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Masikunas, George; Panayiotidis, Andreas; Burke, Linda – ALT-J: Research in Learning Technology, 2007
This article presents a case study of the impact on student learning of introducing an electronic voting system (EVS) into large-group lectures for first-year undergraduate students undertaking degrees in marketing and business systems. We discuss the potential for using EVS-style interactive lectures in marketing and business programmes. We then…
Descriptors: Constructivism (Learning), Undergraduate Students, Student Attitudes, Voting
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Bracher, Maggie; Collier, Richard; Ottewill, Roger; Shephard, Kerry – ALT-J: Research in Learning Technology, 2005
Video streaming has the potential to offer tutors a more flexible and accessible means of incorporating moving images into learning resources for their students than conventional video. Consideration is given to this assertion by drawing upon the experiences of staff and evidence from students at the University of Southampton in the use of a…
Descriptors: Health Personnel, Internet, Video Technology, Educational Technology