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Daniela Bartalesi-Graf; Nikoletta Agonács; João Filipe Matos; David O'Steen – Computer Assisted Language Learning, 2024
The objective of our study was to understand learners' experiences in an LMOOC (Language Massive Open Online Course) and to highlight those elements that make an LMOOC successful. Our research focused on three questions: how do learners perceive their overall experience in the course, which specific LMOOC components learners appreciate, and to…
Descriptors: MOOCs, Second Language Instruction, Educational Technology, Student Attitudes
Masoud Rahimi; Jalil Fathi – Computer Assisted Language Learning, 2024
The present study adopted a sequential explanatory mixed-methods approach to explore the impact of e-tandem on English as a foreign language (EFL) learners' speaking skills (i.e. speaking fluency and coherence, lexicon, grammatical range and accuracy, and pronunciation) and willingness to communicate (WTC). To this end, two classes at a language…
Descriptors: English (Second Language), Second Language Learning, Oral Language, Interpersonal Communication
Eryigit, Gülsen; Bektas, Fatih; Ali, Ubey; Dereli, Bihter – Computer Assisted Language Learning, 2023
Grammatical information, embedded at the word level, makes the acquisition of morphologically rich languages quite complex as well as the language exercise generation process for teachers. This study introduces a new gamification approach for complex morphology learning and aims to analyze the students' perceptions towards it. In this approach,…
Descriptors: Grammar, Morphology (Languages), Gamification, Student Attitudes
Saeed Khazaie; Saman Ebadi – Computer Assisted Language Learning, 2025
This quasi-experimental study explored the feasibility of the augmented reality game-supported flipped classrooms for English for Medical Purposes reading among 464 students from the Isfahan University of Medical Sciences in two phases. In the quantitative phase, the participants watched the pre-recorded lectures on English for Medical Purposes…
Descriptors: Flipped Classroom, Computer Simulation, Reading Comprehension, English for Special Purposes
Asik, Asuman; Köse, Serhan; Yangin Eksi, Gonca; Seferoglu, Gölge; Pereira, Ricardo; Ekiert, Malgorzata – Computer Assisted Language Learning, 2020
The aim of the study was to investigate how well language teacher education (LTE) programmes prepare future teachers for ICT integration with the comparison of three different contexts (Turkey, Portugal and Poland) from the perspectives of the teacher trainees and teacher educators (TEs). Using a scale and multiple interviews, the data were…
Descriptors: Technology Integration, Educational Technology, Language Teachers, English (Second Language)
Effect of Game-Based, Social Media, and Classroom-Based Instruction on the Learning of Phrasal Verbs
Roohani, Ali; Heidari Vincheh, Maryam – Computer Assisted Language Learning, 2023
Mobile-assisted language learning (MALL), which provides access to learning without the constraints of place and time, is worthy of exploration for pedagogical purposes. Given the use of gaming applications and social media as potential instructional methods for MALL, this study investigated the effect of these two methods, along with traditional…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Game Based Learning
Barrett, Neil E.; Liu, Gi-Zen; Wang, Hei-Chia – Computer Assisted Language Learning, 2022
This study investigated student perceptions and opinions on an English Oral Presentation Application (EOPA), a mobile learning application designed to assist English learners develop oral presentations and online collaboration skills. This study was part of a Design Based Research (DBR) project which incorporated an adapted Technology Acceptance…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Oral Language
Luo, Han; Gui, Min – Computer Assisted Language Learning, 2021
Despite the rapid development of telecollaboration in foreign language education, telecollaborative exchanges involving Chinese as the target language have not received sufficient attention. Adopting an action research approach, this study focuses on examining the student perceptions as well as the challenges of a carefully designed…
Descriptors: Program Effectiveness, Foreign Countries, Cooperative Learning, Computer Mediated Communication
Marta Gràcia; Jesús M. Alvarado; Fàtima Vega; Maria Josep Jarque; Pamela Castillo; Ana Luisa Adam-Alcocer – Computer Assisted Language Learning, 2025
Digital tools can guide and support teachers in professional development programmes. The aim of this study was four-fold: (1) to explore changes introduced in classroom methodology by secondary school teachers during their participation in a professional development programme, using the digital tool EVALOE-DSS, based on conversational methodology;…
Descriptors: Oral Language, Faculty Development, Language Teachers, Second Language Instruction
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Wu, Junjie Gavin; Miller, Lindsay – Computer Assisted Language Learning, 2021
This article reports the study of a novel way of raising tertiary-level students' native cultural awareness (NCA) via an informal mobile learning community. Through two cycles of action research at a teacher-education university in East China, the study drew upon the Community of Practice (CoP) theory to form a synchronous English chat group.…
Descriptors: Foreign Countries, Cultural Awareness, English (Second Language), Second Language Learning
Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu – Computer Assisted Language Learning, 2016
Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…
Descriptors: Telecommunications, Technology Uses in Education, Educational Games, Experimental Groups
Chang, Wen-Li; Sun, Yu-Chih – Computer Assisted Language Learning, 2009
The present study investigates the effects of scaffolding and web concordancers on students' proofreading performance. The study addresses the following research questions: (1) How does a concordancer search enhance students' proofreading performance? (2) How does scaffolding for concordancer searches enhance students' proofreading performance?…
Descriptors: Proofreading, Student Attitudes, Program Effectiveness, Foreign Countries
Hung, Shao-Ting Alan – Computer Assisted Language Learning, 2012
Washback refers to both positive and negative influences of testing on teaching and learning. While washback studies abound in the literature, most of them deal with high-stakes, standardized tests or large-scale entrance examinations. Scant efforts have been made to uncover washback effects in alternative assessments. This study implemented an…
Descriptors: Foreign Countries, Communities of Practice, Portfolios (Background Materials), Student Evaluation