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Masumeh Sadat Seyyedrezaei; Mohammad Amiryousefi; Ana Gimeno-Sanz; Mansoor Tavakoli – Computer Assisted Language Learning, 2024
In recent years, there has been an upsurge of interest in the use of computer technologies for L2 writing instruction. Many researchers have empirically investigated the effects of the applications of educational technologies on language learners' writing performance and have highlighted the effectiveness of the use of educational technology in…
Descriptors: Computer Assisted Instruction, English (Second Language), Second Language Instruction, Writing Skills
Nishioka, Hiromi – Computer Assisted Language Learning, 2023
Developments in the affordances of the Internet provide language learners with easy access to learning resources as well as interactions with native speakers. This emerging learning landscape thus creates favourable conditions to learners who want to engage in self-directed language learning. This in-depth single case study reports on the…
Descriptors: Korean, Social Media, Video Technology, Educational Technology
Dai, Yuanjun; Wu, Zhiwei – Computer Assisted Language Learning, 2023
Although social networking apps and dictation-based automatic speech recognition (ASR) are now widely available in mobile phones, relatively little is known about whether and how these technological affordances can contribute to EFL pronunciation learning. The purpose of this study is to investigate the effectiveness of feedback from peers and/or…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Daniela Bartalesi-Graf; Nikoletta Agonács; João Filipe Matos; David O'Steen – Computer Assisted Language Learning, 2024
The objective of our study was to understand learners' experiences in an LMOOC (Language Massive Open Online Course) and to highlight those elements that make an LMOOC successful. Our research focused on three questions: how do learners perceive their overall experience in the course, which specific LMOOC components learners appreciate, and to…
Descriptors: MOOCs, Second Language Instruction, Educational Technology, Student Attitudes
Cheng, Ya-Wen; Wang, Yuping; Yang, Yu-Fen; Yang, Zih-Kwan; Chen, Nian-Shing – Computer Assisted Language Learning, 2021
This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve…
Descriptors: Robotics, Design, Toys, Teaching Methods
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Eryigit, Gülsen; Bektas, Fatih; Ali, Ubey; Dereli, Bihter – Computer Assisted Language Learning, 2023
Grammatical information, embedded at the word level, makes the acquisition of morphologically rich languages quite complex as well as the language exercise generation process for teachers. This study introduces a new gamification approach for complex morphology learning and aims to analyze the students' perceptions towards it. In this approach,…
Descriptors: Grammar, Morphology (Languages), Gamification, Student Attitudes
Xu, Yiqin – Computer Assisted Language Learning, 2023
Despite repeated calls for the integration of digital multimodal composing (DMC) into English as a foreign language (EFL) teaching, the effect of the pedagogical use of DMC has been rarely investigated in the EFL context. Even less is known about the effects of DMC on students' L2 writing development. This study aims to address this issue by…
Descriptors: Educational Technology, English (Second Language), Second Language Instruction, Writing (Composition)
Saeed Khazaie; Saman Ebadi – Computer Assisted Language Learning, 2025
This quasi-experimental study explored the feasibility of the augmented reality game-supported flipped classrooms for English for Medical Purposes reading among 464 students from the Isfahan University of Medical Sciences in two phases. In the quantitative phase, the participants watched the pre-recorded lectures on English for Medical Purposes…
Descriptors: Flipped Classroom, Computer Simulation, Reading Comprehension, English for Special Purposes
Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Asik, Asuman; Köse, Serhan; Yangin Eksi, Gonca; Seferoglu, Gölge; Pereira, Ricardo; Ekiert, Malgorzata – Computer Assisted Language Learning, 2020
The aim of the study was to investigate how well language teacher education (LTE) programmes prepare future teachers for ICT integration with the comparison of three different contexts (Turkey, Portugal and Poland) from the perspectives of the teacher trainees and teacher educators (TEs). Using a scale and multiple interviews, the data were…
Descriptors: Technology Integration, Educational Technology, Language Teachers, English (Second Language)
Effect of Game-Based, Social Media, and Classroom-Based Instruction on the Learning of Phrasal Verbs
Roohani, Ali; Heidari Vincheh, Maryam – Computer Assisted Language Learning, 2023
Mobile-assisted language learning (MALL), which provides access to learning without the constraints of place and time, is worthy of exploration for pedagogical purposes. Given the use of gaming applications and social media as potential instructional methods for MALL, this study investigated the effect of these two methods, along with traditional…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Game Based Learning
Barrett, Neil E.; Liu, Gi-Zen; Wang, Hei-Chia – Computer Assisted Language Learning, 2022
This study investigated student perceptions and opinions on an English Oral Presentation Application (EOPA), a mobile learning application designed to assist English learners develop oral presentations and online collaboration skills. This study was part of a Design Based Research (DBR) project which incorporated an adapted Technology Acceptance…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Oral Language
Özdemir, Emrah – Computer Assisted Language Learning, 2017
One of the main purposes of foreign language teaching is currently identified by many researchers as developing intercultural communicative competence (ICC) of foreign language learners. Facebook is one of the easiest and quickest ways to communicate with other people, therefore it may potentially be used to promote intercultural communicative…
Descriptors: English (Second Language), Second Language Learning, Intercultural Communication, Communication Skills
Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu – Computer Assisted Language Learning, 2016
Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…
Descriptors: Telecommunications, Technology Uses in Education, Educational Games, Experimental Groups
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