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Stuart McNaughton; Naomi Alexandra Rosedale; Tong Zhu; Lin Sophie Teng; Rebecca Jesson; Jacinta Oldehaver; Rashina Hoda; Rachel Williamson – E-Learning and Digital Media, 2024
It is assumed that digital tools with ubiquitous classroom use have affordances for student agency and a range of social skills. However, few studies have explored the generalised impact of everyday digital classrooms on self-regulation and empathy, perspective taking and prosocial skills. Ten and 11 year old students' (n = 115) ratings of…
Descriptors: Educational Technology, Technology Uses in Education, Program Effectiveness, Self Management
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Ohanu, Ifeanyi B.; Shodipe, Taiwo O.; Ohanu, Chinenye M-G.; Anene-Okeakwa, Josephine E. – E-Learning and Digital Media, 2023
There are declines in learning outcomes despite teacher's efforts to attain the lesson goals and objectives. The application of technology in education paved way for constructive teaching and learning, which made the evaluative processes convenient. Hence, this study investigated system quality, technology acceptance model and theory of planned…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, College Students
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Alqabbani, Samiah; Almuwais, Afrah; Benajiba, Nada; Almoayad, Fatmah – E-Learning and Digital Media, 2021
This is a cross-sectional study that was conducted to explore readiness with regard to the sudden shift towards emergency remote teaching and its correlation with perceived effectiveness, satisfaction, anxiety and attitudes among instructors in Princess Nourah bint Abdulrahman University (PNU) in response to the COVID-19 pandemic lockdown. Data…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
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Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
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Johnson, Nicola F. – E-Learning and Digital Media, 2019
New media has enabled users to informally learn, consume, create and produce in many different ways and forms at (almost) any time. In 2013, Papacharissi and Easton further theorised Bourdieu's notion of habitus to embrace new media in the 21st century, coining 'habitus of the new' focusing on the novelty and practices surrounding new media. This…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Public Schools
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Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
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Kilinc, Hakan; Buyuk, Koksal – E-Learning and Digital Media, 2023
This experimental study within the scope of Anadolu University Open Education Faculty in Turkey aims to examine the effect of online group discussion techniques. In this context, the online group discussion technique, which is applied by dividing the learners into manageable groups in online learning environments, has been examined within the…
Descriptors: Foreign Countries, Group Discussion, Student Motivation, Interpersonal Relationship
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Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
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Addae, David – E-Learning and Digital Media, 2023
The closure of schools and colleges worldwide, as a result of the COVID-19 lockdown and stay-at-home protocols, were timely actions given the surge in infection rates. It became immediately necessary for innovative strategies to be put in place to engage students while they remained at home. In Ghana, many traditional universities adopted the use…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Donnelly, Roisin – E-Learning and Digital Media, 2019
This study explores the relationship between conceptions of innovation in eLearning pedagogy, the role of artefact-based learning in demonstrating this innovation, and how this can be investigated through critical incidents analysis of personal and collective learning. The context is an accredited masters programmes and the graduates' experience…
Descriptors: Educational Technology, Technology Uses in Education, Educational Innovation, Teaching Methods
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Le, Thi Nguyet; Allen, Bill; Johnson, Nicola F. – E-Learning and Digital Media, 2022
Although blended learning (BL) has emerged as one of the most dominant delivery modes in higher education in the 21st century, there are notable barriers and drawbacks in using BL for English language teaching and learning in Vietnamese universities. This study reports on research into the use of BL, conducted through semi-structured interviews…
Descriptors: Foreign Countries, Blended Learning, Higher Education, Barriers
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Anand, Gopesh; Chhajed, Dilip; Hong, Seung Won; Scagnoli, Norma – E-Learning and Digital Media, 2014
The insertion of mobile technology in educational settings is becoming more prevalent, making it important to understand the effectiveness of such technology in enhancing students' learning and engagement. This article is based on research conducted to study the effects of the use of mobile technology--specifically iPads--by students in a graduate…
Descriptors: Professional Education, Graduate Students, Graduate Study, Technology Uses in Education
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Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
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Boehm, Diane; Kurthen, Hermann; Aniola-Jedrzejek, Lilianna – E-Learning and Digital Media, 2010
Preparing students for success in a globalized world invites new approaches. Online collaboration between students from different countries via globally networked learning environments (GNLEs) is one such approach. This article presents the results of a six-semester study beginning in 2006 of international online project collaborations between…
Descriptors: Foreign Countries, Undergraduate Students, Ethnocentrism, International Education
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Neville, Mary – E-Learning and Digital Media, 2010
This article discusses a study of three Australian middle-years teachers who deployed Learning by Design principles and practice to support multiliteracies learning through students' production of digital/multimodal texts. The aim of the research was to develop an understanding of how three teachers embraced new e-learning pedagogical designs for…
Descriptors: Foreign Countries, Inservice Teacher Education, Urban Schools, Curriculum Development