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Humphrey, Neil; Hennessey, Alexandra; Ashworth, Emma; Frearson, Kirsty; Black, Louise; Petersen, Kim; Wo, Lawrence; Panayiotou, Margarita; Lendrum, Ann; Wigelsworth, Michael; Birchinall, Liz; Squires, Garry; Pampaka, Maria – Education Endowment Foundation, 2018
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to to improve pupil behaviour with the following core elements: classroom rules, team membership, monitoring of behaviour, and positive reinforcement (rewards). While it is primarily used with children in primary schools, it can also be implemented in early…
Descriptors: Student Behavior, Behavior Modification, Intervention, Games
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Alexandra Hennessey – Education Endowment Foundation, 2017
The Good Behaviour Game (GBG) is one of the most popular behaviour management systems for primary-aged children. It has an extensive evidence base supporting its use. The GBG itself can be described as an "interdependent group-oriented contingency management procedure." A major efficacy trial of the GBG in England was conducted that…
Descriptors: Student Behavior, Classroom Techniques, Educational Games, Elementary School Students
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Moore, Darren; Benham-Clarke, Simon; Kenchington, Ralphy; Boyle, Chris; Ford, Tamsin; Hayes, Rachel; Rogers, Morwenna – Education Endowment Foundation, 2019
This evidence review synthesises the best available international evidence regarding approaches to behaviour in schools to: (1) Produce an overarching model or framework explaining why school pupils may misbehave (Review 1); (2) Review the effectiveness of classroom-based approaches to behaviour trialled in robust research studies (Review 2); and…
Descriptors: Student Behavior, Behavior Modification, Behavior Problems, Best Practices