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Yanjun Zhang; Yanping Liang; Xiaohong Tian; Xiao Yu – Educational Technology Research and Development, 2024
Due to its task-based, gamified, and interactive features, unplugged programming activity has been widely employed in education and teaching as an activity away from electronic screens and other digital devices. There is ongoing debate over how to help K-9 pupils develop their computational thinking through unplugged programming activities. Based…
Descriptors: Elementary Secondary Education, Teaching Methods, Computation, Thinking Skills
Cheng, Li; Ritzhaupt, Albert D.; Antonenko, Pavlo – Educational Technology Research and Development, 2019
The flipped classroom instructional strategy is thought to be a good way to structure learning experiences to improve student learning outcomes. Many studies have been conducted to examine the effects of flipped classroom on student learning outcomes compared to the traditional classroom, but the results were inconclusive. The purpose of this…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Teaching Methods
Chen, Gwo-Dong; Fan, Cheng-Yu; Chang, Chih-Kai; Chang, Yun-Hsuan; Chen, Yen-Hua – Educational Technology Research and Development, 2018
In traditional learning, students passively absorb the materials provided by their teachers or textbooks. Thus, their learning autonomy is insufficient, and this affects learning motivation. Students find it difficult to absorb the knowledge taught in a classroom and apply it to real life. We combined situated learning and learning through drama…
Descriptors: Educational Technology, Technology Uses in Education, Visual Aids, English (Second Language)
Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
Tutty, Jeremy I.; Klein, James D. – Educational Technology Research and Development, 2008
This study investigated the effects of collaboration mode and group composition during a computer-mediated collaborative (CMC) program. Six intact sections of a computer literacy course were assigned to either a face-to-face or a virtual, online collaboration treatment condition. Groups consisted of homogeneous lower-ability, homogeneous…
Descriptors: Cooperation, Program Effectiveness, Computer Literacy, Cooperative Learning