Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 12 |
Descriptor
Source
Interactive Learning… | 12 |
Author
Hwang, Gwo-Jen | 3 |
Abbas, Muhammad Azeem | 1 |
Aydin, Belgin | 1 |
Bhagat, Kaushal Kumar | 1 |
Chang, Chun-Yen | 1 |
Chang, Yi-Hsin | 1 |
Chen, Chih-Hung | 1 |
Chu, Samuel Kai Wah | 1 |
Hafeez, Yaser | 1 |
Hao, Kuang-Chung | 1 |
Haruna, Hussein | 1 |
More ▼ |
Publication Type
Journal Articles | 12 |
Reports - Research | 11 |
Tests/Questionnaires | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 6 |
Higher Education | 4 |
Postsecondary Education | 4 |
Intermediate Grades | 3 |
Grade 5 | 2 |
Middle Schools | 2 |
Early Childhood Education | 1 |
Grade 4 | 1 |
Preschool Education | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Taiwan | 4 |
Turkey | 3 |
Tanzania | 1 |
Thailand | 1 |
United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Haruna, Hussein; Zainuddin, Zamzami; Okoye, Kingsley; Mellecker, Robin R.; Hu, Xiao; Chu, Samuel Kai Wah; Hosseini, Samira – Interactive Learning Environments, 2023
This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning outcomes. This is done by considering the performances of the students in terms of the test scores. In the quasi-experimental set-up, which consists of 108 students in their intact three classes attended a series of lessons on…
Descriptors: Gamification, Game Based Learning, Sex Education, Sexuality
Korkmaz, Sezen; Mirici, Ismail Hakki – Interactive Learning Environments, 2023
Flipped learning has emerged as an innovative teaching and learning model, in part due to the critical role it plays in transforming the nature of student-teacher interaction in and out of the classroom. With the spread of COVID-19, a new concept has appeared: online flipped learning, which essentially refers to flipping synchronous online…
Descriptors: Flipped Classroom, Online Courses, Synchronous Communication, COVID-19
Mustafa, Ghulam; Abbas, Muhammad Azeem; Hafeez, Yaser; Khan, Sharifullah; Hwang, Gwo-Jen – Interactive Learning Environments, 2019
During early childhood, children start developing their cognitive, social, emotional, and behavioural skills, laying the foundation for life-long learning. Cognitive skills are usually taught in traditional classrooms through the use of textbooks and worksheets. The learning content in these textbooks and worksheets is static pre-authored content…
Descriptors: Cognitive Development, Preschool Children, Child Development, Skill Development
Lin, Yen-Nan; Hsia, Lu-Ho; Sung, Meng-Yuan; Hwang, Gwo-Haur – Interactive Learning Environments, 2019
Dance courses aim to not only intensify learners' dance skills, but also cultivate their personal dancing features, self-confidence, self-reflection ability, creative power, appreciation ability, to name just a few, in order to attain much higher level artistic performance. In the present study, an approach which integrates mobile peer assessment…
Descriptors: Dance Education, Self Efficacy, Skill Development, Student Satisfaction
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Bhagat, Kaushal Kumar; Liou, Wei-Kai; Michael Spector, J.; Chang, Chun-Yen – Interactive Learning Environments, 2019
Augmented reality (AR) is growing in popularity in teaching and learning due in part to powerful new technologies. What has yet to be well established is when and with which learners and learning tasks AR is an effective approach. Therefore, the aim of this study was to examine the effectiveness of using AR-based formative assessment for improving…
Descriptors: Formative Evaluation, Information Technology, Feedback (Response), Academic Achievement
Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
Mercier, Emma M.; Higgins, Steven E.; Joyce-Gibbons, Andrew – Interactive Learning Environments, 2016
While research indicates that technology can be useful for supporting learning and collaboration, there is still relatively little uptake or widespread implementation of these technologies in classrooms. In this paper, we explore one aspect of the development of a multi-touch classroom, looking at two different designs of the classroom environment…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Electronic Learning
Wongwatkit, Charoenchai; Srisawasdi, Niwat; Hwang, Gwo-Jen; Panjaburee, Patcharin – Interactive Learning Environments, 2017
The advancement of computer and communication technologies has enabled students to learn across various real-world contexts with supports from the learning system. In the meantime, researchers have emphasized the necessity of providing personalized learning guidance or support by considering individual students' status and needs in order to…
Descriptors: Electronic Learning, Web Based Instruction, Educational Diagnosis, Formative Evaluation
Kert, Serhat Bahadir; Kurt, Adile Askim – Interactive Learning Environments, 2012
Electronic performance support systems (EPSSs) are the software programs commonly used in commercial environments since the early 1990s. These software programs are generally called performance-based systems and focus on the complete job rather than providing individual development. For that reason, the usage of these systems in learning…
Descriptors: Foreign Countries, Web Based Instruction, Program Effectiveness, Learning Strategies
Aydin, Belgin – Interactive Learning Environments, 2008
This study focuses on a synchronous e-class project which was developed to increase the effectiveness of a second year advanced reading course within the Distance English Language Teacher Training (DELTT) program in Turkey. The aim of the study is to explore the perceptions of learners who participated in the e-class application and the impact of…
Descriptors: Class Activities, Distance Education, Program Effectiveness, Diaries