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Tisoglu, Secil; Piri, Zeynep; Mericelli, Murat; Catan Inan, Funda – International Journal of Technology in Teaching and Learning, 2022
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis,…
Descriptors: Story Telling, Educational Technology, Creativity, Undergraduate Students
Tang, Hengtao; Wang, Nicole – International Journal of Technology in Teaching and Learning, 2017
Massive Open Online Courses (MOOCs) are high enrollment college-level courses that have the potential to serve learners worldwide. However, numerous questions about MOOCs are still unanswered. For example, are people enrolled in MOOCs from countries where higher educational systems are very constrained? How much does the basic infrastructure, such…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Ying Zhang; Xiaojun Chen – International Journal of Technology in Teaching and Learning, 2023
This study explores how digital storytelling influences the cultural identity development of secondary culturally and linguistically diverse (CLD) students from Bhutanese-Nepali backgrounds. Utilizing the theoretical framework of multiliteracies, cultural identity and sociocultural theory in Second Language Development, this research investigates…
Descriptors: Self Concept, Cultural Awareness, Language Proficiency, Story Telling
Jenny, Seth E.; Thompson, Robin M. – International Journal of Technology in Teaching and Learning, 2016
Mobile gaming has become immensely popular with the growing ease of access and the variety of inexpensive options now being offered. Pokémon Go, a cellular phone game that combines augmented reality (AR) and global positioning system (GPS) location to catch digital characters in the real world, is a free download that has broken participation…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Work, Nicola – International Journal of Technology in Teaching and Learning, 2014
Language instruction has changed over the years and emphasizes these days meaningful interaction, language proficiency, target language use and active, inductive learning. In order to better prepare students for the demands of the 21st century, educators integrate more and more technology into language classes. Many schools and universities have…
Descriptors: Second Language Instruction, Language Proficiency, Teaching Methods, Computer Software
Eskandari, Zahra; Ebrahimi, Nabi. A. – International Journal of Technology in Teaching and Learning, 2013
Both process- and product-oriented, this study presents estimates the effects of using computer and multimedia software on students' learning and their perceptions of chemistry classroom environment. 44 Iranian first-grade high school students were divided into control and treatment group. They were taught parts of the second grade high school…
Descriptors: Foreign Countries, High School Students, Chemistry, Science Instruction