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Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification
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Patel, Rutvi R.; Normand, Matthew P.; Kohn, Carolynn S. – Journal of Applied Behavior Analysis, 2019
We combined several single-subject designs to assess the effects of contingent and noncontingent token reinforcement on moderate-to-vigorous physical activity (MVPA) exhibited by 4 preschool-aged children. Higher overall levels and longer bouts of MVPA reliably occurred when tokens were delivered contingent on MVPA for 3 of the 4 children when…
Descriptors: Physical Activity Level, Preschool Children, Token Economy, Contingency Management
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Joslyn, P. Raymond; Vollmer, Timothy R. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is a well-documented group contingency designed to reduce disruptive behavior in classroom settings. However, few studies have evaluated the GBG with students who engage in severe problem behavior in alternative schools, and there are few demonstrations of training teachers in those settings to implement the GBG. In…
Descriptors: Classroom Techniques, Student Behavior, Nontraditional Education, Behavior Disorders
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Pennington, Brittany; McComas, Jennifer J. – Journal of Applied Behavior Analysis, 2017
The Good Behavior Game (GBG), a well-researched classroom group contingency, is typically played for brief periods of time, which raises questions about the effects on subsequent contexts. This study used a multiple baseline design and showed that when the GBG was implemented in one context, behavior improved in only that context. Behavior…
Descriptors: Educational Games, Class Activities, Student Behavior, Behavior Modification
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Rubow, Christopher C.; Vollmer, Timothy R.; Joslyn, P. Raymond – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classroom behavior management procedure that has been shown to be effective in reducing disruptive behavior across many settings and populations (Flower, McKenna, Bunuan, Muething, & Vega, 2014). We investigated the effects of the GBG on student and teacher behavior in two classrooms containing fourth- to…
Descriptors: Student Behavior, Behavior Modification, Elementary Secondary Education, Special Schools
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
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Greer, Brian D.; Neidert, Pamela L.; Dozier, Claudia L.; Payne, Steven W.; Zonneveld, Kimberley L. M.; Harper, Amy M. – Journal of Applied Behavior Analysis, 2013
We conducted functional analyses (FA) with 4 typically developing preschool children during ongoing classroom activities and evaluated treatments that were based on FA results. Results of each child's FA suggested social-positive reinforcement functions, and differential reinforcement of alternative behavior plus time-out was effective in…
Descriptors: Functional Behavioral Assessment, Preschool Children, Positive Reinforcement, Behavior Modification
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Donaldson, Jeanne M.; Vollmer, Timothy R.; Yakich, Theresa M.; Van Camp, Carole – Journal of Applied Behavior Analysis, 2013
Time-out is a negative punishment procedure that parents and teachers commonly use to reduce problem behavior; however, specific time-out parameters have not been evaluated adequately. One parameter that has received relatively little attention in the literature is the mode of administration (verbal or physical) of time-out. In this study, we…
Descriptors: Discipline Policy, Discipline, Timeout, Student Behavior
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Bloom, Sarah E.; Lambert, Joseph M.; Dayton, Elizabeth; Samaha, Andrew L. – Journal of Applied Behavior Analysis, 2013
Previous studies have focused on whether a trial-based functional analysis (FA) yields the same outcomes as more traditional FAs, and whether interventions based on trial-based FAs can reduce socially maintained problem behavior. We included a full range of behavior functions and taught 3 teachers to conduct a trial-based FA with 3 boys with…
Descriptors: Intervention, Functional Behavioral Assessment, Behavior Problems, Student Behavior
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Kazbour, Richard R.; Bailey, Jon S. – Journal of Applied Behavior Analysis, 2010
The present study evaluated the effects of prompts and incentives on designated drivers in a bar. We defined the dependent variable as the percentage of customers either functioning as or riding with a designated driver. We used an ABCA design to evaluate the effectiveness of prompts and incentives on the dependent variable. Results indicated that…
Descriptors: College Students, Intervention, Drinking, Evaluation Methods
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Austin, Jennifer L.; Bevan, Deborah – Journal of Applied Behavior Analysis, 2011
We evaluated the effectiveness of full-session differential reinforcement of low rates of behavior (DRL) on 3 primary school children's rates of requesting attention from their teacher. Using baseline rates of responding and teacher recommendations, we set a DRL schedule that was substantially lower than baseline yet still allowed the children…
Descriptors: Behavior Modification, Reinforcement, Student Behavior, Program Effectiveness
Fienup, Daniel M.; Ahlers, Ashley A.; Pace, Gary – Journal of Applied Behavior Analysis, 2011
Two studies were conducted that examined the preference of a student diagnosed with a brain injury. In Study 1, a preference assessment was followed by a three-choice concurrent operants reinforcer assessment. Two choices resulted in access to preferred activities for completing work, and a third choice resulted in access to nothing (i.e., no…
Descriptors: Program Effectiveness, Positive Reinforcement, Student Attitudes, Neurological Impairments
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Van Houten, Ron; Van Houten, Joy; Malenfant, J. E. Louis – Journal of Applied Behavior Analysis, 2007
A bicycle helmet program was evaluated in three middle schools using a multiple baseline across schools design. Two of the three schools had histories of enforcement of helmet use. During baseline many students riding their bikes to and from school did not wear their helmets or wore them incorrectly. A program that consisted of peer data…
Descriptors: Behavior Modification, Behavior Change, Middle School Students, Physical Activities
Codding, Robin S.; Feinberg, Adam B.; Dunn, Erin K.; Pace, Gary M. – Journal of Applied Behavior Analysis, 2005
Research has focused on increasing the treatment integrity of school-based interventions by utilizing performance feedback. The purpose of this study was to extend this literature by increasing special education teachers' treatment integrity for implementing antecedent and consequence procedures in an ongoing behavior support plan. A multiple…
Descriptors: Student Behavior, Integrity, Special Education Teachers, Feedback
Hanley, Gregory P.; Heal, Nicole A.; Tiger, Jeffrey H.; Ingvarsson, Einar T. – Journal of Applied Behavior Analysis, 2007
Recently, nonmaternal center-based child care has been linked to problem behavior in young children (National Institute of Child Health and Human Development, 2003). In response, a comprehensive program to promote prosocial skills was evaluated in a classroom of 16 children between the ages of 3 years and 5 years. Classroom observations were…
Descriptors: Comprehensive Programs, Child Health, Young Children, Play