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Wijnhoven, Lieke A. M. W.; Engels, Rutger C. M. E.; Onghena, Patrick; Otten, Roy; Creemers, Daan H. M. – Journal of Autism and Developmental Disorders, 2022
The aim of the present study was to examine the additive effect of elements of cognitive behavioral therapy (CBT) on the video game Mindlight in decreasing anxiety of children with an autism spectrum disorder (ASD). A non-concurrent multiple baseline design with 8 children with ASD in the age of 8-12 was used. CBT did not have the hypothesized…
Descriptors: Cognitive Restructuring, Behavior Modification, Therapy, Video Games
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Jiménez-Muñoz, Laura; Peñuelas-Calvo, Inmaculada; Calvo-Rivera, Pilar; Díaz-Oliván, Isaac; Moreno, Manon; Baca-García, Enrique; Porras-Segovia, Alejandro – Journal of Autism and Developmental Disorders, 2022
Video games are a promising area of intervention for children diagnosed with Autism Spectrum Disorders (ASD). However, reviews on this topic are scarce. This review on studies exploring video games for the treatment of ASD followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines, and its protocol was registered in…
Descriptors: Video Games, Intervention, Children, Autism
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Sosnowski, David W.; Stough, Cathleen Odar; Weiss, Mary Jane; Cessna, Tahra; Casale, Amy; Foran, Adrienne; Erwinski, Melanie; Wilson, John; Farber, Steven A.; Farber, Michael A. – Journal of Autism and Developmental Disorders, 2022
This study examined the feasibility, acceptability, and efficacy of a video game-based digital therapeutic combining applied behavior analysis techniques and gaze-contingent eye tracking to target emotion recognition in youth with autism spectrum disorder (ASD). Children aged 4-14 years with ASD were randomized to complete Lookware™ (n = 25) or a…
Descriptors: Autism, Pervasive Developmental Disorders, Video Games, Applied Behavior Analysis
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Beaumont, Renae; Walker, Hugh; Weiss, Jonathan; Sofronoff, Kate – Journal of Autism and Developmental Disorders, 2021
Families often face financial and geographical barriers to services for children with autism. The current study explored the effectiveness of a parent-supported adaptation of the computer game-based social skills program Secret Agent Society (SAS). Seventy child-parent dyads were randomized to SAS (n = 35) or a caregiver-supported cognitive skills…
Descriptors: Video Games, Computer Games, Game Based Learning, Interpersonal Competence