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Chen-Chen Liu; Hai-Jie Wang; Gwo-Jen Hwang; Yun-Fang Tu; Youmei Wang; Kai Chen – Journal of Computer Assisted Learning, 2025
Background: Vocal music education is a skill-oriented course. Students not only need to improve their skills through repeated practice, but also need to learn self-reflection on their singing skills to achieve improvement in their vocal music performance. To promote students' reflection, previous studies have introduced peer assessment (PA) in…
Descriptors: Music Education, Singing, Skill Development, Reflection
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Elisabeth Bauer; Michael Sailer; Frank Niklas; Samuel Greiff; Sven Sarbu-Rothsching; Jan M. Zottmann; Jan Kiesewetter; Matthias Stadler; Martin R. Fischer; Tina Seidel; Detlef Urhahne; Maximilian Sailer; Frank Fischer – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence, particularly natural language processing (NLP), enables automating the formative assessment of written task solutions to provide adaptive feedback automatically. A laboratory study found that, compared with static feedback (an expert solution), adaptive feedback automated through artificial neural networks…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Simulation, Natural Language Processing
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Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
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Tsay, Crystal Han-Huei; Kofinas, Alexander K.; Trivedi, Smita K.; Yang, Yang – Journal of Computer Assisted Learning, 2020
Learners in the higher education context who engage with computer-based gamified learning systems often experience the novelty effect: a pattern of high activity during the gamified system's introduction followed by a drop in activity a few weeks later, once its novelty has worn off. We applied a two-tiered motivational, online gamified learning…
Descriptors: Higher Education, College Students, Computer Games, Game Based Learning
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Baruth, Orit; Gabbay, Hagit; Cohen, Anat; Bronshtein, Alla; Ezra, Orit – Journal of Computer Assisted Learning, 2021
Background: The outbreak of the novel coronavirus (COVID-19) at the beginning of 2020 forced most higher education institutions to shift immediately from traditional learning to distance learning and emergency remote teaching (ERT). Objectives: This research aimed to capture the authentic sounds of this unusual learning experience from the field…
Descriptors: COVID-19, Pandemics, Distance Education, School Closing
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Zielinski, K.; Czekierda, L.; Malawski, F.; Stras, R.; Zielinski, S. – Journal of Computer Assisted Learning, 2017
In this paper, we address the problem of an educational gap existing between high schools and universities: many students consider their choice of field of study as inappropriate, mostly due to insufficient information regarding the discipline and the university educational process. To solve this problem, we define an innovative, information and…
Descriptors: High School Students, College Students, High Schools, Colleges
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Lin, J-W.; Lai, Y-C.; Lai, Y-C.; Chang, L-C. – Journal of Computer Assisted Learning, 2016
Most systems for training self-regulated learning (SRL) behaviour focus on the provision of a learner-centred environment. Such systems repeat the training process and place learners alone to experience that process iteratively. According to the relevant literature, external scaffolds are more promising for effective SRL training. In this work,…
Descriptors: Learner Controlled Instruction, Self Management, Scaffolding (Teaching Technique), Peer Teaching
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Kim, H. S.; Prevost, L.; Lemons, P. P. – Journal of Computer Assisted Learning, 2015
The understanding of core concepts and processes of science in solving problems is important to successful learning in biology. We have designed and developed a Web-based, self-directed tutorial program, "SOLVEIT," that provides various scaffolds (e.g., prompts, expert models, visual guidance) to help college students enhance their…
Descriptors: Biology, College Science, Scientific Concepts, Web Based Instruction
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Kim, Yanghee; Baylor, A. L.; Shen, E. – Journal of Computer Assisted Learning, 2007
The potential of emotional interaction between human and computer has recently interested researchers in human-computer interaction. The instructional impact of this interaction in learning environments has not been established, however. This study examined the impact of emotion and gender of a pedagogical agent as a learning companion (PAL) on…
Descriptors: Interaction, Self Efficacy, Computer Literacy, Program Effectiveness