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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
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Sule Biyik Bayram; Emel Gülnar; Nurcan Caliskan; Çigdem Torun Kiliç – Journal of Computer Assisted Learning, 2024
Background: Digital storytelling is a teaching tool that can help nursing students master the curriculum and improve their skills. This study investigated the effect of digital storytelling on nursing students' knowledge levels and compliance with isolation precautions. Methodology: A pretest-posttest open-label randomized controlled trial. This…
Descriptors: Story Telling, Educational Technology, Technology Uses in Education, Nursing Students
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Chisari, Lucia B.; Mockeviciute, Akvile; Ruitenburg, Sterre K.; van Vemde, Lian; Kok, Ellen M.; van Gog, Tamara – Journal of Computer Assisted Learning, 2020
Eye movement modelling examples (EMMEs) are instructional videos of a model's demonstration and explanation of a task that also show where the model is looking. EMMEs are expected to synchronize students' visual attention with the model's, leading to better learning than regular video modelling examples (MEs). However, synchronization is seldom…
Descriptors: Eye Movements, Video Technology, Models, Attention
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Verver, Suzanne H.; Vervloed, Mathijs P.J.; Yuill, Nicola; Steenbergen, Bert – Journal of Computer Assisted Learning, 2020
Sound-augmented toys producing factual knowledge were thought to encourage incidental, playful learning in children with visual impairments (VIs). A group of 15 children with VIs and 22 sighted controls played with a sound-augmented savannah landscape and listened to an informative story in a counterbalanced order. Children's knowledge about…
Descriptors: Toys, Play, Auditory Stimuli, Visual Impairments
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Fan, Ya-Ching; Wang, Tzu-Hua; Wang, Kuo-Hua – Journal of Computer Assisted Learning, 2020
This research develops a web-based model, entitled the "intuitive claim, peer-assessment, discussion, and elaborate claim argumentation training" (IPadE) model, and embeds with a Web-based Interactive Argumentation System to enhance undergraduate students' socioscientific argumentation abilities. This research adopts a quasi-experimental…
Descriptors: Persuasive Discourse, Educational Technology, Web Based Instruction, Undergraduate Students
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Tsai, Yu-Ling; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2020
This meta-analysis investigates the relative effectiveness of game-based science learning against other instructional methods (Gameplay design) as well as against science game variants enriched with mechanisms (Game-mechanism design). An overall medium effect size for Gameplay design (k = 14, N[subscript es] = 14, g[subscript RE] = 0.646, p =…
Descriptors: Game Based Learning, Science Instruction, Teaching Methods, Educational Games
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Zielinski, K.; Czekierda, L.; Malawski, F.; Stras, R.; Zielinski, S. – Journal of Computer Assisted Learning, 2017
In this paper, we address the problem of an educational gap existing between high schools and universities: many students consider their choice of field of study as inappropriate, mostly due to insufficient information regarding the discipline and the university educational process. To solve this problem, we define an innovative, information and…
Descriptors: High School Students, College Students, High Schools, Colleges