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Eleftheria Siklafidou; Maya Satratzemi; Stelios Xinogalos – Journal of Computer Assisted Learning, 2025
Background: Serious games (SGs) have been increasingly utilised in various domains of education and training. These SGs are a compelling and impactful pedagogical tool that have demonstrated the potential to transform users' perspectives in a multitude of fields, including music. Objectives: This paper presents a systematic literature review (SLR)…
Descriptors: Music Education, Game Based Learning, Teaching Methods, Musical Instruments
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Yonggang Wei; Lu Wang; Yi Tang; Junyue Su; Yaxian Lei; Wanran Peng – Journal of Computer Assisted Learning, 2024
Background: The pedagogy of computational thinking has gained extensive traction across numerous nations globally, with a particular emphasis on nurturing computational thinking in the formative years of early childhood. Nevertheless, the efficacy of diverse instructional approaches in the domain of programming education, with regards to fostering…
Descriptors: Programming, Computation, Thinking Skills, Young Children
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Chen-Chen Liu; Hai-Jie Wang; Gwo-Jen Hwang; Yun-Fang Tu; Youmei Wang; Kai Chen – Journal of Computer Assisted Learning, 2025
Background: Vocal music education is a skill-oriented course. Students not only need to improve their skills through repeated practice, but also need to learn self-reflection on their singing skills to achieve improvement in their vocal music performance. To promote students' reflection, previous studies have introduced peer assessment (PA) in…
Descriptors: Music Education, Singing, Skill Development, Reflection
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Li, Wanyi; Yang, Weipeng – Journal of Computer Assisted Learning, 2023
Background: Computational thinking (CT) has become a crucial skill for individuals in the 21st century, and while more educators are starting to recognize the importance of CT education, there is still a lack of research on how to teach young children CT, particularly outside of traditional school settings. Objectives: To fill the gap in…
Descriptors: Computation, Thinking Skills, Program Effectiveness, Parent Education
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Özlem Altindag Kumas; Senay Delimehmet Dada; Halime Miray Sümer Dodur – Journal of Computer Assisted Learning, 2025
Background: Phonological awareness is the ability to identify and manipulate the sounds of language. This is a crucial skill for reading and spelling development. However, students with intellectual disabilities (ID) often have difficulties in acquiring phonological awareness skills. Objectives: This study aimed to assess the impact of a digital…
Descriptors: Phonological Awareness, Students with Disabilities, Game Based Learning, Video Games
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Lin, Xiao-Fan; Liang, Zhong-Mei; Chan, Kan Kan; Li, Wenyi; Ling, Xiaolan – Journal of Computer Assisted Learning, 2022
Background: The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID-19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning into interactive learning. Objectives: Therefore,…
Descriptors: COVID-19, Pandemics, Telecommunications, Handheld Devices
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ElSayary, Areej – Journal of Computer Assisted Learning, 2023
Background: The emergence of remote teaching during the Coronavirus (COVID-19) pandemic caused several gaps due to teachers being unprepared to teach online. Teachers did not achieve many digital competencies, resulting in an inability to facilitate the students' learning by using technology creatively to overcome challenges. Accordingly,…
Descriptors: Skill Development, Job Training, Faculty Development, Teacher Competencies
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Fan, Ya-Ching; Wang, Tzu-Hua; Wang, Kuo-Hua – Journal of Computer Assisted Learning, 2020
This research develops a web-based model, entitled the "intuitive claim, peer-assessment, discussion, and elaborate claim argumentation training" (IPadE) model, and embeds with a Web-based Interactive Argumentation System to enhance undergraduate students' socioscientific argumentation abilities. This research adopts a quasi-experimental…
Descriptors: Persuasive Discourse, Educational Technology, Web Based Instruction, Undergraduate Students
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Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
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Luik, P. – Journal of Computer Assisted Learning, 2007
It is important for the teacher to choose effective software for students. It is also important for designers to know what features of educational software make it effective. But the results of studies dealing with the effectiveness of educational software are contradictory. One reason for such results might be the fact that meta-analysis covers…
Descriptors: Program Effectiveness, Drills (Practice), Courseware, Computer Software Evaluation