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Cline, Troy; Odenwald, Sten; Davis, Hilarie; Stephenson, Bryan; Mirel, Paul; Boyer, Kyle; Sasser, Lani – Journal of Computers in Mathematics and Science Teaching, 2020
The NASA Goddard STEAM Innovation Laboratory is a Makerspace approach to bringing NASA's universe of knowledge into educational spaces around the country and to increase scientific literacy and interest in STEAM careers. Through a series of stations specializing in virtual reality, electronics, mobile sensors and 3-D fabrication, we have succeeded…
Descriptors: Art Education, STEM Education, Science Programs, Program Effectiveness
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Viggiano, Greg; Davis, Hilarie; Ng, Carolyn; Sweeney, Mandy – Journal of Computers in Mathematics and Science Teaching, 2020
The informal learning environment of the Museum of Science Fiction's "Escape Velocity" event offers an integration of science and science fiction in a variety of activities, talks, events, exhibits, and panels to further attendees' interest. This study examined the efficacy of this event as a learning experience through a survey of…
Descriptors: Museums, Science Fiction, Informal Education, STEM Education
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Davey, Bradford T.; Bowers, Sharon; Spears, Shelley – Journal of Computers in Mathematics and Science Teaching, 2020
NASA eClips™, developed by the National Institute of Aerospace (NIA) in partnership with NASA, provides educators with standards-based educational resources that seek to increase student science, technology, engineering, and mathematics (STEM) literacy through the lens of NASA. Over the past four years a new project within NASA eClips™, NASA…
Descriptors: Public Agencies, Science Programs, Program Effectiveness, Scientific Literacy